balto
Posts: 1123
Joined: 3/4/2006 From: Maryland Status: offline
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I have some more. These are in a lot of other Matrix games, so the coding (is this the correct term) exists already. Hey, can you borrow that from other games? If so, I think I could tell you which games. I have so many, but I think my suggestions are mostly from Commander At War. (1a) When you are rebasing Air, have the range (40 hexes) greyed out so we do not have to count out the 40 hex maximum. (1b) Same thing for the 20 hex attack range when you click on the unit without clicking on the Rebase button. (2) Have a map feature that when you click on a button, it tells you which units are not 100%. (3) Have a map feature that when you click on a button, it tells you the supply levels on all hexes. (4) Have a map feature that when you click on a button, it tells you which units have Action Points left. (5) Have a map feature that when you click on a button, it tells you which units are not at the most recent Tech Level. (6) Code in the USA convoy restrictions for USA convoys. (7) When playing AI, if you look at the top of the screen during the AI's turn, it gives you tons of clues about what the AI is doing. Stop that. (8) Do not allow that SURROUNDED ATTACK Feature to work on Fortresses. For example, Spain can take Gibralter without firing a shot. Ditto with Leningrad. (9) This was might not be doable, but reorganize country sequence to PBEM does not go back and forth. Thanks
< Message edited by balto -- 12/27/2008 3:51:15 PM >
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