Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Accelerating Carriers...when?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Accelerating Carriers...when? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Accelerating Carriers...when? - 12/20/2008 3:58:01 PM   
Coach Z

 

Posts: 576
Joined: 7/31/2007
From: New York
Status: offline
When is a good time for a Japanese player to begin accelerating his late war carriers?
In one game I am in July of 1942 and have captured most of Northern China and NW Oz...the battle for Darwin rages. The KB is still intact although 3 Carriers are in various states of repair (each around 40 system damaged) and 3 US carriers have been sunk (plus the Formidable & Long Island are also gone).
In addition he has lost 4 US & 1 RN battleships the largest ship I have lost has been a heavy cruiser ( Kinugasa & Furutaka).

I am thinking of accelerating the UNRYU Class Carriers. I feel that will be more cost effective then the TAIHO...even though shes a much better ship, the durability factors 115 vs 68, make me want to accelerate the UNRYU's first.
So when should I start? How many?

FYI
I have 114,000 HI and nearly 10,000 Naval Shipping points (with a surplus of 432 per turn).


_____________________________

ZUCK
Post #: 1
RE: Accelerating Carriers...when? - 12/20/2008 4:44:05 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Personally what do is to turn off Shinano, leave Taiho on normal and with Shinano off I start accelerating Junyo/Hiyo. Once those two are done I accelerate 2-3 unryu's until Yamato finishes, then more of the Unryu's with the points I've now freed up. Turn Shinano back on at normal when you feel as if you have enough free points per turn to do so.

Other's probably do it differently, but I like to get the Junyo/Hiyo out as early as possible, cause having 2 extra flight decks early in the war when I can actually use them helps a ton. And Shinano is a resource pit of limited value, Taiho is just to big to be worth accelerating in my book, espeically when I can build 2 unryu's for the same cost, 3 in the case of shinano.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Coach Z)
Post #: 2
RE: Accelerating Carriers...when? - 12/20/2008 6:17:27 PM   
Coach Z

 

Posts: 576
Joined: 7/31/2007
From: New York
Status: offline
Ok I already have the Junyo & Hiyo, and yes I turned the Shinano off!

_____________________________

ZUCK

(in reply to Shark7)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Accelerating Carriers...when? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859