Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The next few turns don't get better

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: The next few turns don't get better Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: The next few turns don't get better - 4/4/2009 7:33:45 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Since the Japanese seem fully focussed on India and wasteful operations against NZ have you given any thought to an attempt to retake Kendari and Amboina from Oz or better yet Java  OR to push along the Aleutians in the Pacific?

At least then you could get them reacting to you.


Bombay and Karachi - what are your supply situations like? If you have enough supplies and enough fighters to prevent his bombers closing the airfields you just might be able to hold out.

(in reply to FOW)
Post #: 31
RE: The next few turns don't get better - 4/5/2009 5:56:22 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
Over 400k supplies in Bombay and Karachi.

The problem in Oz is lack of aviation support. I'm going to move the US 10th air HQ, 101st BF and 101st Av Regt from Aden down Oz with 200k supply and 150k oil - hopefully.

I'll have to neutralise the Betty's operating out of Exmouth first and this will unfortunately signal my intentions on any move into southern DEI. Also with 2 KB CarDivs operating out of Fiji, Paul hasn't sent any of the SWPAC units from mainland USA. This leaves Oz short on offensive firepower, I can't afford to denude Oz east coast (don't want to be remembered as the guy who lost Oz and India).

Paul is planning a NOPAC offensive soon.

< Message edited by FOW -- 4/5/2009 5:57:00 PM >

(in reply to Nemo121)
Post #: 32
RE: The next few turns don't get better - 4/28/2009 9:31:05 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
We're able to follow this game from John and Q-Ball's perspective, but we sure would love to hear your side of things.  We're aware of the recent CV battle (and wonder if you had intended to pull your CVs out of harm's way after sinking Yamato) and we're following the land war in India (where it seems that the Japs have run up against two stiff final redoubts).  But now that you're getting into the second half of '42, the momentum is going to be changing (slowly, perhaps agonizlingly slowly from your perspective, but nevertheless it will change).  Let us know what you guys are thinking and planning.


(in reply to FOW)
Post #: 33
RE: The next few turns don't get better - 4/29/2009 1:19:02 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
Well it went like this:

Paul had 2 large ACTFs heading down to Papaete, about 6 hexes ESE of Christmas Is, when Johns armada was spotted heading out of Canton Is.

The first days attack against Yamato was made from a position 3 hexes east of Palmyra, having run overnight at max speed from 1 hex east of Christmans Is, and as you know that went very well. Orders for next day had both ACTFs (Lex/York and BigE/Hornet) max speeding north to Hawaii. The Lex TF travelled 10 hexes north, BigEs TF moved exactly 1 hex west.
What the muck up was only Paul can comment on. Was it botched orders or agressive commander over-riding orders and reacting 1 hex towards KB ? - I don't know. Fuel was low but not critical, more than enough for high speed run to PH.

So from our perspective the USN lost 2 CV, 4 CA, 3 modern CL, and 2or3 DDs - for Yamato sunk, and 'Fuel Storage Explosion' hits on Kaga and Akagi by SBD 1000lbers.

I'll let Paul explain the defensive dispositions for the eastern Pacific. This loss has postponed the proposed SOPAC offensive. Wasp is at Panama City awaiting the arrival of ASW escorts.


Regarding India the air war here is so unbalanced it's depressing. Most battles see a month or two production of Brit fighters destroyed in one day, whilst I'm sure the Jap losses are replaced by 2-3 days production. The RAF CANNOT go toe-to-toe with the IJAAF/IJNAF when facing what seems like half the entire Jap airforce.
The latest of the irregular bombardment runs by the RN BBs met a problem on 7/12/42 when they didn't get out of LBA range (moved 6 of 8 hexes) and got plastered by Betties. They rule supreme with their inexhaustable torpedo supply and reach right up to the mouth of the Aden shipping channel.


I've been monitoring the location of the 12 IJA Inf Divs (non restricted) from game start:
8 are in India
3 were in Burma (one now on Ceylon)
1 was in NZ
Thats a lot of experienced AV for the inexperienced Indian/Burmese troops to hold back. There are just not enough UK combat units to make a difference.

At least HMAS Adelaide (yes the 24 knot CA) is having fun in the Coral Sea - has any mention been made of her exploits over in the other AAR?
Well if the game continues as before John and Brad will have 100+ torp toting Betties in Rabaul by tomorrow (7/13/42)to end my bit of fun.


(in reply to Canoerebel)
Post #: 34
RE: The next few turns don't get better - 4/29/2009 1:23:51 PM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
hmmm. if Kaga and Akagi sink its not the greatest trade, but remember that US carriers get replaced quickly, IJN carriers dont

_____________________________


(in reply to FOW)
Post #: 35
RE: The next few turns don't get better - 4/29/2009 2:34:00 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
FOW, I don't think the Jap players have mentioned anything about any action near Rabaul, so tell us what's happening.

You and Wolfpack are in a similar position to what I faced in my game against John III (Forlorn Hopes).  I was down to two cities in Australia, my airforce was getting pounded every turn, and I was very worried about supplies (you're probably much better off than was I).  You guys are fine right now, believe me.  While concentrating on surviving, be sure to begin thinking about and planning for your comeback.

(in reply to marky)
Post #: 36
RE: The next few turns don't get better - 4/29/2009 8:43:19 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
India really depresses me

I'm sure all of the IJA combat power is concentrated at the 'front' with no garrisons at any of the inland bases (at least AE has garrison requirements).
The pausity of British a/c replacements is critical. I'd be surprised if Brad wasn't producing 300+Zeros and 200 Oscars a month (with Tojos/Tonies not far off). I think I get about 80 a/c per month total (Hurris/Mohawks/Buffs) - no match for 80+ experience Zero pilots. Yes Buffs and Mohawks are my frontline fighters

Oh and my last two fighter squadron reinforcements arrived with average experience of 42 and 44, despite 200 pilots in the pool. The RAF is having to evacuate Karachi because the pools are near empty - however the Mohawks don't have the transfer range. THe Libs are going to Canada to support Pauls' eventual NOPAC advance.

(in reply to Canoerebel)
Post #: 37
RE: The next few turns don't get better - 4/29/2009 8:50:29 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
If you have supplies they'll never take Bombay or Karachi, and they can't stay there forever.  The only way the Japs can win the game is to score an auto-victory, which is tough to do.  If you survive the auto-victory risk, you'll win the game.

When I was just down to Melbourne and Sydney (both urban hexes) in late '42, both had about 2500 AV and about 30-50K supplies.  Of course, all Jap units were down there and the rest of the continent was essentially empty (which sounds like your game). 

There's actually plenty of time for you guys to mount a methodical comeback in your game once the initiative changes hands (probably sometime in '43).  I know you're probably already looking at all options, but keep an eye open for a massive strike somewhere the Japs don't expect you and aren't prepared for you.  It's alot more fun comeing back that way than choosing the slow, grind-it-out, bloody, methodical approach.   You may not have such an opportunity, but who knows...

Best of luck and hang in there.  You guys are doing absolutely fine as long as they don't take both Bombay and Karachi.

(in reply to FOW)
Post #: 38
RE: The next few turns don't get better - 4/29/2009 8:51:49 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Pick one of those bases and put all your airframes into it...

Come June 1942 you'll get Sp[itfires and Hurricanes and this will turn the tables in a rather significant manner. If need be let the squadrons at Karachi get bombed down to zero airplanes and then come June just upgrade them all to Spits. With a bit of luck if you do this in a lull between aerial attacks you could have a good number of spits and hurris in action by the time of his next attack.

With the Allies it is ALL about attrition. Every Zero you kill in India is one less Zero pilot for his carriers in the Pacific. If his CVs don't have good pilots then they are a lot less threatening. So, keep on pushing, eventually you'll turn the corner.

(in reply to FOW)
Post #: 39
RE: The next few turns don't get better - 4/29/2009 9:11:04 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
all air units have been operating out of Karachi alone for the last month. Sweeps of 150 Zeros are hard to attrite.
It's July 13th, Spits start in September, 50 per month, so end Sept before I can put 3 experienced (65exp) squadrons out together.
Thats a/c parity not pilot parity.
I've no problem downing the Oscars, it's the Zeros.
China ground attack training has been in full swing for months. Every day 200+ fighters ground attack out of Hanoi.

< Message edited by FOW -- 4/29/2009 9:12:35 PM >

(in reply to Nemo121)
Post #: 40
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> After Action Reports >> RE: The next few turns don't get better Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.484