Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AAR - Hide and Seek

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> After Action Reports >> AAR - Hide and Seek Page: [1]
Login
Message << Older Topic   Newer Topic >>
AAR - Hide and Seek - 12/29/2008 12:27:07 PM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline
Hi, Herman and I played another 'epic' battle. Herman had access to a fast connection, so we played a new, largish scen .

I had 9 submarines, 7 of which had to cross the GIUK South in 1985, and two were heading North. 5 were SSKs, 4 nucs.

I detected a brit surface group (type 23, type 42 and Leander). Also detected a lone Spruance 150nm South of a Juliett with 4 Shaddock missiles. I decided to try to get a quick kill, but the Shaddocks were shot down by the Spruance (at about 4nm).

I decided to keep my SSKs at 5 knots max (and even at that speed they would have to short twice to reach their objectives in the 72 game hours allowed). I kept my SSNs at 10 knots max. Two SSNs went through the Iceland-UK gap and never detected anything, the other seven went through the Greenland-Iceland gap.

The indirect benefit of my Shaddowck attack became clear when the Brit group raced to the datum point, but even at 5nm the Juliet got far enough away to avade them. They started hunting (and killing fish). From there the Brit group stayed very far North of Iceland and I would not see them again.

The Spruance proved to have two escorts (neither of which I ever classified).
My orders were to pass the gap with the majority of my boats, but the vicconds suggested I needed to kill 5 ships.
The only ships I detected were 6 escorts, racing all over creation and generally not good targets for my slow SSKs with slow torps and limited battery.

So I decided to ignore the vicconds and focus on getting the SSKs through the gap.

My Victor III did manage to intercept the Americaln group, but just before the group came in range I detecetd buoys and then torpedoes and she died. I did not fire my big torpedoes as Hermans escorts were already raceing away at 30 knots and launched on BOL the torps would not have caught them (but might have found my subs).

A Charley also got in range of the Escorts, but for some reason only 5 of my 8 SS-N-9s would be assigned so aI called off the attack.

All 5 of my SSKs needed to snort (some several times), and I waited untill escorts were 100nm off before doing that. As Herman had no helo's up with radar on this vulnerable action was survived!

With one sub lost I got all others through the gap, for a draw.

The picture

Freek







Attachment (1)

< Message edited by FreekS -- 12/30/2008 10:13:15 AM >


_____________________________

Post #: 1
Harpoon 3 [ANW] scenarios for the PlayersDB - 12/30/2008 12:38:41 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
The name of the scenario was "Hide and Seek" from the original Harpoon Classic GIUK battleset. I was the commander of NATO forces assigned to hunt down Soviet submarines in transit through the Greenland-Iceland gap. I only had 6 ships in 2 separate ASW groups (UK & USN) with which to accomplish this task.

Right away, I was under attack by Shaddock missiles. Luckily, they were fired from long range and detected easily by radar. DDG Semmes was able to shield DD Deyo with her Standard SAMS. The attack was from extreme range, but that also meant that by the time I arrived to search the launch datum, the sub should be long gone so I passed up the opportunity.

With only 2 ASW groups and over a million cubic metres of ocean to cover, I did not have much luck. As Tom Clancy wrote in Red Storm Rising, "You can't keep him from running away, but his mission is to close on the target, and you can make life real hard for him if he does." Although one Victor III was daring enough to make the attempt, most of the other subs simply avoided confrontation and slipped away. The Victor was picked up at 7nm range and was within seconds of firing it's super-lethal Type 65 torpedoes. Two SeaHawks promptly pounced on him as the ships turned away for safety.

The UK ASW group ran into an unknown contact 2nm from the Battleaxe. At such close proximity, I did not dare ignore a potentially lethal threat and quickly loosed a Stingray torpedo from the port battery only to discover that I had killed a whale.

For firing on a neutral, I guess Freek won this round.

_____________________________


(in reply to FreekS)
Post #: 2
RE: Harpoon 3 [ANW] scenarios for the PlayersDB - 12/30/2008 3:16:37 PM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline
I'm not sure a whale counts as a neutral! Freek

_____________________________


(in reply to hermanhum)
Post #: 3
Harpoon 3 [ANW] scenarios for the PlayersDB - 12/30/2008 8:08:52 PM   
hermanhum


Posts: 2209
Joined: 9/21/2005
Status: offline
Armed whales?! 

The International Whaling Commission better watch out!  

_____________________________


(in reply to FreekS)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> After Action Reports >> AAR - Hide and Seek Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.219