simovitch
Posts: 5488
Joined: 2/14/2006 Status: offline
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I picked up BG Napoleon over Xmas and I am enjoying this break from WW2 warfare very much. My interest was sparked by a (2nd) visit to Waterloo last October including a stroll along Wellington's line all the way to Hougoumont. I bought The Napoleonic Wars by David Gates at the battlefield gift shop for the plane ride home. I prefer the 3D enviornment over the 2D so I've been doing a bit of modding and fiddling about as well. As many of you know the scenario editor is available for download at Napoleonic Archive. It is called nwedit.zip. The notes at the bottom say "...the original (or backup copies of) Talonsoft game CD's are required to use the editor" but have no fear... I have discovered a workaround for us owners of only the Matrix version. Basically, if you remove (or rename) the executable file in each of the 3 game folders (nir.exe, pte.exe, and bgw.exe) and then copy the editor files (nwedit.exe and nwedit.hlp) into each of these 3 game folders the editor will work! Of course, you don't want to mess with the game executables from these folders, so instead follow these instructions: 1. CREATE a new folder called "BGNapoleon Scenario Edits" or something like that. 2. COPY the 3 game folders into this new folder. The game folder includes the various module subfolders. 3. DELETE the executable files from in each of these new game folders (files called nir.exe, pte.exe, and bgw.exe). You can also delete the .dll, .oog and .avi files, since you really only need the .bmp files. Do not delete anything from the module subfolders. 4. COPY the scenario editor files (nwedit.exe and nwedit.hlp) into each of the 3 new scenario folders. So, if you want to edit an existing or create a new scenario from "Napoleon in Russia" you need to run the editor from that scenario folder. You can't jump around to scenarios from different games, or even different modules within that game, you must exit the current editing session first. When you are done editing you can move your new scenario over to the corresponding original module folder where the game executables are.
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simovitch
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