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RE: political events in Global Glory

 
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RE: political events in Global Glory - 1/22/2009 5:46:19 AM   
WanderingHead

 

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quote:

ORIGINAL: Marshall Art
Germany’s surrender


I'm not too excited about randomizing the German (or Japanese) surrender.

Even the USSR/WA surrenders I pulled back so they can happen only after AV. So if you play with AV on and complete the game, you will not see these surrenders occur and they have no effect.

Clearly the amount of randomness people will tolerate would be a matter of personal taste. I've been willing to add it (my personal taste), but some people will say they prefer the "chess-like" experience of very little randomness at the macro (game changing) level. So I've tried to compromise.

Of course, like anyone, I'd be steaming out the ears if my Russians surrendered with only a 5% event fire probability ...

(in reply to Marshall Art)
Post #: 31
RE: political events in Global Glory - 1/22/2009 9:27:52 PM   
Marshall Art

 

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Another possibility would be not to create a surrender rule but a decline in either population, factory multiplier or cut off any resource trade with neutrals if Germany retreats too far. It would keep Germany in the game but should hurt the Axis player enough to make him think twice. Plummeting morale due to the retreats, war tiredness and/or the Neutrals slowly moving into the winning Allied camp might be a rationale for such a rule.

(in reply to WanderingHead)
Post #: 32
RE: political events in Global Glory - 1/26/2009 3:06:32 PM   
GKar


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This may be the intention, but I think that forcing Germany to face the Allies on every front will make them surrender earlier because of more losses. Retreating into Fortress Germany is mainly done because it conserves units.

(in reply to Marshall Art)
Post #: 33
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