Minority Report
Posts: 9
Joined: 8/7/2005 Status: offline
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I have been following this forum for quite a while, and it is funny that people are saying the same thing I was saying more than 3 years ago! Anyway, looking forward to see a release in 2009. RE: Units, Scenarios, Options, and Add-ons - 8/7/2005 7:09:54 AM showPicture("8/7/2005 12:09:54 AM",0,0,0,894986,110) Minority Report titleAndStar(3,0,0,false,"","") Matrix Recruit Posts: 3 Joined: 8/7/2005 Status: online I would like to congratulate Matrix Game for tackling this project so seriously. My comments represent probably the ones of a minority of gamers, but I think they should be known. I have been waiting, too, for over 10 years for this game. I bought the very first version of WIF, with the generic orange counters for the neutrals. I still prefer WIF Classic with the revamped counters. WIF is a strategic-level game, and I do not see much value in the add-ons, as they tend to bring the game to the operational level (if someone wants to play at that level the should play War in Europe or War in the Pacific). The exception is DoD, which is clearly at the strategic level. I would prefer that all the other add-ons be added later as optional upgrades. I agree with other people on this forum that the graphic beauty of WIF counters and maps should be preserved as much of possible. It represents an important element of WIF success. Overall, I would encourage Matrix Games to release at first the least ambitious MWIF as possible, and have upgrades later on. CWIF failed because it was too ambitious, and I am afraid that MWIF might be victim of the same problem. (I can live without PBEM, and AI) As well, ADG and Matrix Games could start to make so money out of this game... Regards
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