hermanhum
Posts: 2209
Joined: 9/21/2005 Status: offline
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quote:
ORIGINAL: evaamo2 First: Mission Editor. I tried to set up a coordinated ground attack with CAP (AAW patrol) and jamming support (in separate missions) with the delay function. I tried using both the scenario editor and game engine updated to the latest version (beta 3.9.4.10). The strike mission launched on time but there was no way that a time delay could be set to the AAW patrol. I then tried to set up an ASuW patrol and this time the delay function worked. So it seems to be a specific AAW issue. I am pretty certain that the delay time issue is not specific to AAW missions. It affects all missions and was already reported by DWReese. quote:
ORIGINAL: evaamo2 Also, when choosing to "edit mission", if you modify some of the missions and click "ok" button, all your "delay" settings get reset and turn to 0, which is truly annoying since it means each time you changed something you have to go through each mission and re-configure their respective delay time. Has any of you found a workaround? Is it a documented bug? This one seems related to: quote:
Nav Zones re-set by mission editor Nav Zones are re-set by mission editor every time a mission is edited. Missions are not supposed to be re-set every time you use the Mission Editor when the patch 3.9.4 is released. All we can do is wait for the release and confirm it ourselves. quote:
ORIGINAL: evaamo2 Second issue: formation editor. The game seems to bypass the setting of turning off "formation air patrols" and "formations" in the H3 launcher/configurator. This happens both in the game engine and scenario editor. Also, manually detaching and deselecting each aircraft from the editor is not 100% accurate. Most often than not, there are a/c being launched again to fill these spots. This means that each time a flight is sent back to the airbase, the player is hit with the ready-time "penalty" which some times means wasted time while waiting for the flight to become "READY" again (and hopefully not stuck at 0:00 forever). Am I doing something wrong? By the way, hate to say this but all of this works fine in 3.6. Unfortunately, I am unable to confirm this problem for you. I have not experienced the GE in SP forming patrols on its own if the game setting starts OFF. This has happened to me in MP even though the setting is off, but not in SP. I think that once you start a scenario with the Auto-Formation Patrol setting ON and then try to turn it OFF, it is a real mess and does not always work, IMO. This is probably what you are experiencing. AFAIK, the Auto-Formation Patrols should be forming up on their own in the ScenEditor because the AI is in control of every side. I am pretty certain that this is the correct behaviour for the SE.
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