gwgardner
Posts: 6722
Joined: 4/7/2006 Status: offline
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I don't mean to bash any other game, so what I say here is just an observation, not putting the other games down. Gary Grigsby's World at War is 3 months a turn! The scale is huge. Therefore everything is abstracted. There's a lot to the game, so if you don't mind that scale and scope, it's good. Commander:Europe at War has a demo version. Give it a try. I haven't played that game, other than a few turns of the demo. The map is at a higher scale than Road to Victory, thus it is more at the army level, rather than corps/division, I believe. (don't take my word for it, just my impression) Strategic Command 2 is a good game, but has one feature that is so obnoxious to me that I can never really get into it: squares(diamonds) instead of hexes. If you can get over that, and especially if you get some of the later add-ons, it's a good game. There is certainly a big fan-base, and quite a few mods. Two games that I've started to look into, and they look VERY good (I will get one at least) is Schwerpunkt Games Anglo-German War and the earlier Russo-German War. Corps, division level games. Another fine WWII game is Muzzy Lane's 'Making History.' Great game until you get tired of the wimpy naval and air AI. Compared to all of those, Road to Victory is good. Very good. Take a look at my and cpdeyoung's AARs to see how much fun we're having playing this game.
< Message edited by gwgardner -- 1/18/2009 5:10:30 PM >
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