SGT Rice
Posts: 653
Joined: 5/22/2005 Status: offline
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Hi Forwarn, I'm certainly sympathetic to the fact that folks have different preferences; some get more enjoyment from ease of play and some care more about how closely a game approximates history. Sounds like we're at opposite ends of that spectrum, at least for this game. So I would concede the point that any (still hypothetical) solutions like those discussed above should come in the form of selectable options or scenarios, not hard-wired into the game. Reasonably, that shouldn't be a problem; AWD already has several supply options (advanced, auto, area), several victory condition options (AV, No AV, WA/USSR surrenders), several scenarios w/varying combat resolution options (Total War, UV, GG). So creating an option or scenario for history junkies that provides greater depth in the combat system wouldn't have to detract from the gaming experience for folks who like pretzels with their beer (how's that for a tortured metaphor?). Speaking as one of the unrepentant history junkies , I can definitely say that a version of AWD which made me think hard/micromanage the disposition of my forces up and down the East Front and carefully plan the flow of supplies for offensive AND defensive operations would make the game a lot MORE fun ... for me. But I respect the fact that many others would not enjoy that at all. (Less Filling! Tastes Great! More Pretzels!) Thanks for raising the excellent points about playability. Also, your point about "soakoff" attacks to burn defender's supplies is spot on. If defensive supply was altered to require a supply point for every 3, 5, ..., X defenders, then the supply burn should only occur for units that actually defend, i.e., those that shoot or are shot at during the combat.
< Message edited by SGT Rice -- 1/23/2009 9:35:31 PM >
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