Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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Many thanks, Pops. The Long Road to Victory is actually a compilation of a series of campaigns which takes you from North Africa to the heart of Germany. Alexandra Collins worked with me in putting these into a very large almost mega campaign (but without pics and articles!) and Mosh will soon be revising all the scenarios for the 7.1 version. But it is quite playable as is. Now for you aspiring campaign designers, you can do it! I've just looked over Orzel's Tarawa campaign and it looks very good! As Pops has said, avoid repetitive battles. Use your noggin to think of some unusual situations. For example, in Long Road to Victory, you'll have a lot of different situations, invasions, possible withdrawals from invasions, raids, rescues, chase scenes, making an escape, para drops, and others. Variety is the spice of life...and gaming too. Simply a series of assault-defend battles with no "unique" situations will leave the player bored after about 3 in a row. Try to be different. Use the tools provided for you in SPWAW. There are so many! And find yourselves some good testing colleagues who know the game and are willing to help you fine tune you work to make it winnable but challenging. If you do these things, Wulfir and all other campaigners, you'll have some great battles. Wild Bill
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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