Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: re:scenario 3

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> The War Room >> RE: re:scenario 3 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: re:scenario 3 - 2/19/2009 4:51:57 AM   
joe6778

 

Posts: 75
Joined: 12/28/2008
Status: offline

quote:

ORIGINAL: borner

There is a lot about the game system that takes some getting used to. My personal "favorite" is TF going off on their own to lord knows where. However, the attempt was to try and make combat more realistic, and not just automatic numbers crunching. For the most part I think the attempt was a success. Also keep in mind that until the F4U and F6F arrive, allied fighters are not going to be as effective as you would expect. Also, even when there is a great number of fighters on CAP, some bombers can get through, as often the escorts could keep the defenders busy. In your example, what are the ratios of attacking to escorting fighters?


It varies, but there were times when Japanese bombers attacked UNescorted, and the CAP still didn't inflict any damage. Plus, I don't know why the air-to-air dialogue box gives details such as "VS## climbing to intercept", "bouncing bombers", or "Wildcat attacking Zero at range 1" only to have nothing happen. It seems to be a waste of time.

(in reply to borner)
Post #: 31
RE: re:scenario 3 - 2/19/2009 10:05:36 AM   
xj900uk

 

Posts: 1340
Joined: 3/22/2007
Status: offline
Early on the US CAP was often put at the wrong altitude and was completely ineffectual, especially when deployed against torpedo bombers. The US believed the Japanese would use similar tactics and attack-modes to those deployed by the TBD, which was completely wrong as the Kate (and it's successor, the Jill) were both used in a long slow dive from about 5-6000' feet down to wave-top height at the release-point to take advantage of their superior diving speed.
It is worth noting that later in the war, from mid-'44 when the Jill started to appear in sufficient numbers, it could get to over 400 mph in its diving attack and from this point on was virtually uncatchable

(in reply to joe6778)
Post #: 32
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> The War Room >> RE: re:scenario 3 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859