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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

 
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RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 11:15:59 AM   
jrcar

 

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quote:


As regards the icons i was referring to the unit icons. I understand that some satellite Japan allied units will be on the board, will they also be in red?




The Thais and the "good" Chinese are in red :)

Off to bed now :)

Cheers

Rob


< Message edited by jrcar -- 2/2/2009 11:16:40 AM >

(in reply to cantona2)
Post #: 121
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 11:17:38 AM   
cantona2


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quote:

ORIGINAL: jrcar

quote:


As regards the icons i was referring to the unit icons. I understand that some satellite Japan allied units will be on the board, will they also be in red?




The Thais and the "good" Chinese are in red :)

Off to bed now :)

Cheers

Rob



Ok cheers, thanks for todays updates!


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(in reply to jrcar)
Post #: 122
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 12:05:51 PM   
sprior


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quote:

ORIGINAL: bilbow

I wore out a lot of nail clippers doing that. I guess we're dating ourselves. no?


Nobody else will!

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"History started badly and hav been geting steadily worse."
- Nigel Molesworth.



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Post #: 123
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 12:20:28 PM   
kokubokan25


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First to all, thanks for this awesome effort.

Just a question: You mentioned the possibility of "patrol ASW" TFs same as "sub patrol TFs". A submarine usually had a lot of range, however the patrol boats a very short range. When the ASW TF in patrol mode full spent their fuel they auto return to base to refueling and return again to patrol??
I think this is a important point to really use this new kind of patrol TF.

(in reply to sprior)
Post #: 124
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 12:31:17 PM   
treespider


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quote:

ORIGINAL: fremen

First to all, thanks for this awesome effort.

Just a question: You mentioned the possibility of "patrol ASW" TFs same as "sub patrol TFs". A submarine usually had a lot of range, however the patrol boats a very short range. When the ASW TF in patrol mode full spent their fuel they auto return to base to refueling and return again to patrol??
I think this is a important point to really use this new kind of patrol TF.



With the Patrol boundaries - you can set a base as one of the boundary hexes and set the time it remains in the hex as well as the refueling orders for the TF when it arrives at the boundary hex.


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(in reply to kokubokan25)
Post #: 125
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 12:41:05 PM   
kokubokan25


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quote:

ORIGINAL: treespider


quote:

ORIGINAL: fremen

First to all, thanks for this awesome effort.

Just a question: You mentioned the possibility of "patrol ASW" TFs same as "sub patrol TFs". A submarine usually had a lot of range, however the patrol boats a very short range. When the ASW TF in patrol mode full spent their fuel they auto return to base to refueling and return again to patrol??
I think this is a important point to really use this new kind of patrol TF.



With the Patrol boundaries - you can set a base as one of the boundary hexes and set the time it remains in the hex as well as the refueling orders for the TF when it arrives at the boundary hex.



GREAT!!! Many thanks.


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Post #: 126
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 1:13:10 PM   
traskott


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excelent job, guys...

I expect an Allied report soon ( sorry, alliedfanboy here )

(in reply to kokubokan25)
Post #: 127
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 2:15:54 PM   
witpqs


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quote:

ORIGINAL: jrcar

... otherwise major damage on capital ships can only be repaired in a repair yard, with larger ports capable of repair of major damage equal to their port size times 100 (a level 1 port can repair major damage on a ship of 100 or less tons, level 2 101-200 tons).


Level 10 port x 100 = 1,000 tons, which would mean even destroyers never get repaired. Obviously I am misunderstanding this - please help!

(in reply to jrcar)
Post #: 128
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 2:16:49 PM   
witpqs


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quote:

ORIGINAL: jrcar





What is the "Ground" button (upper left quadrant)?

(in reply to jrcar)
Post #: 129
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 2:19:22 PM   
Nomad


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deleted by me.

< Message edited by Nomad -- 2/2/2009 2:22:33 PM >


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Post #: 130
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 2:22:40 PM   
witpqs


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Ah! So it points the wrong way.

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Post #: 131
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 3:00:02 PM   
timtom


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quote:

ORIGINAL: jrcar

On to the least important stuff next, the flyboys



Boo!! Hiss!! You're just jealous because we (rightly) get all the girls and glory!

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Post #: 132
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 3:10:29 PM   
Mike Solli


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quote:

ORIGINAL: jrcar

Now to minewarfare.

Mines are now a limited resource, and need to be carefully managed, as they are individually built as a device, no more minewarfare in the Pacific types games!

Mines can be laid by a variety of vessels, but the principle classes for the Japanes are the CM (seagoing minelayer) and CMc (minelayer, coastal).

Mines decay at a fast rate unless you have a mine tender ACM. The ACM "Tends" the mines and stops 150 per ship decaying.

Mines can be swept by a variety of ships, with DMS (Destroyer Minesweeper), AM (Minesweeper) and AMc (Minesweeper, Coastal) being the key ones.





Why do ACMs have a capacity?

Edit: Also, does the ACM have to be in the same hex as the minefield in order to "tend" it? Sounds like an exciting, and short, life.

< Message edited by Mike Solli -- 2/2/2009 4:08:24 PM >


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Post #: 133
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 3:11:42 PM   
TheElf


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quote:

ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?

For tracking A/C destroyed on the ground.

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(in reply to witpqs)
Post #: 134
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 3:16:12 PM   
witpqs


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quote:

ORIGINAL: TheElf


quote:

ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?

For tracking A/C destroyed on the ground.


You need to press a button to do that???

(in reply to TheElf)
Post #: 135
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 3:34:08 PM   
drw61


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: TheElf


quote:

ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?

For tracking A/C destroyed on the ground.


You need to press a button to do that???


I believe the button is for getting "In reserve" aircraft, just to the left of "ground"

(in reply to witpqs)
Post #: 136
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 3:42:47 PM   
Mike Solli


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quote:

ORIGINAL: jrcar

• The air unit is located on a ship and a replenishment air unit is within normal range of the ship, the unit will receive planes from the replenishment unit instead of the pool.



Can you elaborate on the "replenishment unit". What is that?

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Post #: 137
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 4:00:16 PM   
Mike Solli


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quote:

ORIGINAL: jrcar

This is really important as many of the targets don't warrent large units at the start... but as the war goes one you need to (and can) recombine these smaller elements into larger ones, sometimes up several layers (Bn's to Regt's, Regt to Div).

As I've mentioned just a few times now, naval support, Naval and AirHQ have a much more important role to play in AE. In addition the Japanese get Port operating units. These include naval support and engineer to help build and support key locations (usually oil/resource centres, but also key bases).



What happens if a bn is destroyed? Will you still be able to recombine?

What does naval support do?

Can you elaborate on port operating units?

Thanks.

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Post #: 138
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 4:07:10 PM   
Grotius


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quote:

You can add planes and pilots beyond the unit size (but at the moment you can't take them away). So if you are anticipating losses you can build a unit up a bit before sending it to a forward airfield

Cool. But is there any way to ensure that pilots rotate so that they all take turns flying? I ask because in stock, the same pilot tends to fly mission after mission, while others sit around and relax. I wouldn't want tons of micromanagement here, but maybe a "rest pilots who flew last turn if possible" button.

quote:

Level 10 port x 100 = 1,000 tons, which would mean even destroyers never get repaired. Obviously I am misunderstanding this - please help!

One screenshot refers to a repair yard of size 25, so for repairs purposes, it looks like sizes go way past 10? Just guessing here.


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Post #: 139
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 4:08:24 PM   
Grotius


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I forgot to ask - the Zero's speed stats didn't change when it dropped its fuel tanks. (Its range did change, whic is very cool.) Wasn't the plane a bit zippier without tanks?

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Post #: 140
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 4:18:06 PM   
Andy Mac

 

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Units may recombine if a sub component is destroyed

(in reply to Grotius)
Post #: 141
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 4:22:34 PM   
Mike Solli


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Thanks, Andy.

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Created by the amazing Dixie

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Post #: 142
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 4:33:41 PM   
Don Bowen


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quote:

ORIGINAL: Mike Solli

Why do ACMs have a capacity?



I don't think capacity is relevant to ACMs, it may be residual data in the OOB.

quote:



Edit: Also, does the ACM have to be in the same hex as the minefield in order to "tend" it? Sounds like an exciting, and short, life.


ACMs must be disbanded in a port, and only tend defensive minefields laid at that port.



(in reply to Mike Solli)
Post #: 143
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 4:41:33 PM   
Panther Bait


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quote:

ORIGINAL: Grotius

I forgot to ask - the Zero's speed stats didn't change when it dropped its fuel tanks. (Its range did change, whic is very cool.) Wasn't the plane a bit zippier without tanks?


Not sure how much the cruise speed would change with drop tanks. Specific fuel consumption at a given speed would most likely increase due to the extra drag, but the most economical cruise speed may or may not change, I guess.

However, if the planes needed max speed, they would drop the tanks. So effectively that wouldn't change whether you were using tanks or not.

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(in reply to Grotius)
Post #: 144
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 5:14:45 PM   
jjax


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I'll like to chime in and say...

The map looks so much better then WITP vanilla. Very impressive!

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Post #: 145
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 7:12:19 PM   
helldiver


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Jrcar.
When you return, pls. remember to illustrate the "continuous patrol" ASW routine you alluded to. I assume you mean a commander can set an ASW TF to continuosly patrol a sensitive sea area and it will do so, refueling/reloading as needed and set out again? If so, that looks like a great improvement for the Japanese side. It's fire and forget (until that US fleet sub evens the odds)?
Also, my compliments on this thread. You are giving us a wonderful look at what's coming and you have, I think, a sufficient sense of geeky awe (like the rest of us) about what you're involved in.
Terminus has said several times in these discussions "You have no idea" (about the changes coming). He's right... it's mind boggling! Thanks again.

Regards to all,
Helldiver

(in reply to jrcar)
Post #: 146
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 7:18:58 PM   
Cathartes

 

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quote:

Any previews of unit icons we havent since yet? 

Hang in there, plenty to digest for the moment--even I'm still learning stuff from this thread.

(in reply to cantona2)
Post #: 147
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 7:21:58 PM   
Cathartes

 

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quote:

On to the least important stuff next, the flyboys


Airpower wins wars.  Naval units are for mopup.

I may have to spice up the air a bit here...

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Post #: 148
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 7:23:04 PM   
cantona2


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quote:

ORIGINAL: Cathartes

quote:

On to the least important stuff next, the flyboys


Airpower wins wars.  Naval units are for mopup.

I may have to spice up the air a bit here...




Eagerly awaiting

_____________________________

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(in reply to Cathartes)
Post #: 149
RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) - 2/2/2009 7:36:01 PM   
jrcar

 

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The button is for adding aircraft "in reserve", they won't fly until the total number of aircraft falls to the unit size or lower, then the move from "reserve" status to ready. You can even add reserve aircraft to CV's, which is handy for when you expect a lot of action...

The "Ground" is how many aircarft the unit has lost on the ground.


quote:

ORIGINAL: drw61


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: TheElf


quote:

ORIGINAL: witpqs
What is the "Ground" button (upper left quadrant)?

For tracking A/C destroyed on the ground.


You need to press a button to do that???


I believe the button is for getting "In reserve" aircraft, just to the left of "ground"


(in reply to drw61)
Post #: 150
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