SGT Rice
Posts: 653
Joined: 5/22/2005 Status: offline
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Perhaps this is something for a future patch ... it definitely requires some play throughs to balance units, WR bumps, see if exploits arise, etc. I see this in the context of a broader set of game play options; i.e., what if the Russians are sitting on the sidelines until 42, while the Axis romp through Africa & Asia beating up on the Brits? (although I can't remember the last time one of my Axis opponents did anything other than an early Barbarossa or the German-Japanese "squeeze" play; still the Axis do have other options) quote:
ORIGINAL: Lucky1 For me, the big problem is creating an incentive to attack Finland at all. I think the problem is less acute with Rumania (Rumania has resources, factories, and a guaranteed liklihood of joining Germany). I find that as Russia (faced with the looming German attack), I have little resources (manpower and other) to risk as it is. I sure am not inclined to risk these for 1 measley resource in exchange for an antagonized US, Norway and Sweden and German production x3. This is why I prefer the more non-modeled combat dimension out of the proposals I have heard thus far..... I guess I was just laying out the concept ... hadn't thrashed out all the details. The central idea was to create interesting/realistic options for the Soviet player to pursue prior to war with Germany. My perception is that the game is pretty stereotyped among experienced players of equal ability; the Soviet player is sitting back waiting for the hammer to fall. The only things he controls are passive measures; his builds and one/two SR moves per turn. Stalin's motivation for the Winter War was an obsessive fear that Finland would become a launching pad for a German attack on Leningrad; Finnish territory in the Karelian isthmus was within artillery range of the city, Finnish-controlled islands dominated the seaward approaches to Leningrad and the main Soviet naval base at Kronstadt, as well as the approaches to Murmansk in the north. The Soviets tried to negotiate for these territories for several months, offering cash & large tracts of territory in Northern Karelia, but were rebuffed by the Finnish government. ( One good source on the history is The Deadly Embrace: Hitler, Stalin, and the Nazi-Soviet Pact 1939-1941, by Read & Fisher, which devotes two chapters to the the Winter War and its runup, within the larger context of the book's title. ) For this threat to be creditable to a Russian player in AWD would require that there be a chance of Finland joining the Axis without the Winter War occurring (this is what Stalin believed). To make the threat even more real you could make Leningrad a normal territory which only becomes a fortress if the Soviets capture the Mannerheim Line (i.e., inflict significant damage on the Finns) or conquer Finland. In this situation the Soviet player is facing the same considerations that Stalin did; the need to acquire a buffer zone from Finland to create a stronger defensive zone around Leningrad. So a more complete proposal would be: (a) Finland begins the game Axis Leaning; the Finland region is a fortress. Leningrad is ordinary clear terrain. (b) Finland has few if any units on the map, but will generate a strong force of insta-infantry, artillery and militia if attacked. For the sake of discussion I'll assume this force is 1 INF, 1 MIL, 1 ART at start, with 2 INF, 2 MIL mobilizing if Finland is attacked. (c) The Soviet player can attempt to pressure Finland to give up territory in the Karelian isthmus and the Gulf of Finland by placing a minimum of 10 land/air units in Leningrad & Karelia, with at least 5 of these in Karelia (this allows the Soviets to build up as much as they want in Leningrad without triggering any political event. If the Soviets meet or exceed this deployment requirement, then there is a 20% chance that Finland will give up the territory via negotiation. If this check fails, then there is a 50% chance that the Winter War will trigger; this probability will increase 10% for each additional Soviet land/air unit in Leningrad/Karelia over the minimum 10 units required. So there is always a chance of the Finns submitting to the Soviet territorial demands, but if this fails then the Soviets can guarantee a war with Finland by putting at least 15 units in position for the attack. (d) If the Winter War triggers then Leningrad, Karelia and Finland are unfrozen for one turn ... the Soviets can attack with any mix of units they choose. Their is a DR(2) bump to US WR. (e1) If the Soviets fail to inflict significant damage (less than 3 hits on Finnish units) then Finland resumes neutrality, becomes Pro-Axis and remains a fortress. Finland resumes neutrality, becomes Pro-Axis, resumes its pre-conflict force levels and is subject to the Finland Continuation War political event. Leningrad remains a clear terrain region. (e2) If the Soviet player inflicts significant damage (a minimum of 3 hits on the Finnish defenders) without capturing Finland, then the Finnish fortress is removed while Leningrad becomes a fortress. Finland resumes neutrality, becomes Pro-Axis, resumes its pre-conflict force levels and is subject to the Finland Continuation War political event. (e3) If the Soviet player takes Finland then there is an additional DR(2) for US WR and Germany goes to FM=3. Note that these effects may be of little consequence if Germany has delayed Barbarossa and/or Japan has attacked the US. Sweden and Norway will shift one level towards the Axis. Unless one of these minors is already Pro-Axis, this is of little consequence. (f) Allow the Soviet-Finnish war event to trigger twice; i.e., the Soviets can attack again if they fail to secure their buffer zone the first time, or even if they succeed but later decide to conquer Finland. (g) The Finland Continuation War event is one that Brian has already devised: Requirements: Finland is neutral, US is not at war, USSR is at war with Germany. Probability: -10% base, +40% if Norway is German controlled, +40% if Baltic States are German controlled, -40% if Norway is WA controlled, -momentum (=1/2 of last turn's modifier) Effect: Finland joins Germany (h) A USSR WR bump makes sense to.
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