Bogo Mil
Posts: 286
Joined: 1/28/2008 Status: offline
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Why would you repair resource plants or heavy industry? You don't need the ressources (there is more than enough in Oz to feed New Zealand etc.), all you need is supplies. Repairing a plant costs 1000 points, and it gives you 1 point per turn. In other words, an investment made in jan 42 will pay off in oct 1944 - plus the time you need to ship the stuff to the front. Thats much too late, imho. Investments made after nov 42 will not pay off at all before the historical armistice. You pay a lot in a critical time, when your transport capacity is still limited - and you'll see the profit when it won't make much of a difference any more. Repaired HI would produce some extra fuel, too. But I don't see any fuel problems. West coast and the offmap areas already produce huge amounts. I turned off these repairs all over the map on day 1, and it works very well (I'm in 5/42 now). West Coast can export large amounts of supplies. I'll never have to ship anything from New Orleans to West Coast. New Orleans produces more supplies than I can move - even though I didn't bother much about sending ressources, yet. Should I ever run low, I can boost the production there by sending enough ressources. I send oil from New Orleans and Muscat to Oz, India, New Zealand and Aden, and I send some ressources to New Zealand (from Oz). The existing factories there shall produce at full capacity.
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They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. (Benjamin Franklin)
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