bigtroutz
Posts: 2417
Joined: 4/22/2001 From: Montana, USA Status: offline
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[QUOTE]Originally posted by Mangobreeder [B]thanks for hte advice guys, however, whats the usual waiting timefor rounds to land, i guess itvaries from gun to gun, and am i cirrect in assuming light arty lays shells down faster than heavy, and its better totarget a bit head of a moving collumn etc. [/B][/QUOTE] FO/NGT called arty is generally MUCH faster than that called by CO commander and again by a squad(=slowest). when you dont have a FO, you can decrease the delay by assigning the arty fire unit by arty unit. in other words, if you call fire by clicking the 81mm mortar unit and assign its fire, the delay will be much lower than if you had a leg squad call its fire. The utility of decreasing delay is enormous: if you can land rounds on a unit in under or = .4, you supress the unit before it gets to move & fire....if it moves, you wasted ammo, if it fires, you can take loses. delay varies quite a bit.... but certain types of arty seem to be faster than others...not necessarily by size. for instance, japanese 81mm mortars generally seem to be faster than knee mortars fastest = USA FO/NGT directed with no suppression = .1 - .4 for mortars to .2 - .5 for some large cal guns like naval gunfire to .3 - 1.1 and hier for some airstrikes from same FO slower = i have seen 1.6 delays for Jap FO calling unsupressed 120mm mortars i assume there is some kind of "dice roll" since often same caliber arty can have different delays on the same turn with all conditions the same. eg (5) 155mm btty = .4 + (1) 155mm btty = .3
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