Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Barbarossa and Army Group Center in pictures

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Barbarossa and Army Group Center in pictures Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Barbarossa and Army Group Center in pictures - 2/14/2009 2:35:34 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
German Army Group Center trying to open a path to Minsk during the first week of Barbarossa.



Picture taken at Axis Land Combat declaration. May/june 41. Impulse 1.

Attachment (1)

< Message edited by Orm -- 3/30/2009 4:42:39 PM >
Post #: 1
RE: Barbarossa and Army Group Center in pictures - 2/14/2009 8:01:52 PM   
meisterchow


Posts: 284
Joined: 12/12/2007
Status: offline
Cool!!  If I had had time, I would have volunteered to be a playtester.  Alas! I am left drooling over screen shots for a while longer.  Thanks for sharing! :)

_____________________________

'Fear God and dread nought'
Coat of Arms Motto of Baron Fisher, of Kilverstone

(in reply to Orm)
Post #: 2
RE: Barbarossa and Army Group Center in pictures - 2/14/2009 11:04:59 PM   
borner


Posts: 1485
Joined: 3/20/2005
From: Houston TX
Status: offline
Army group North needs some Panzers!!!!!!  LOL

Great shot! Hopefully a sign of things to come!!!


(in reply to meisterchow)
Post #: 3
RE: Barbarossa and Army Group Center in pictures - 2/14/2009 11:19:02 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Stacked below the top units that you see are 4 panzer/mechanized corps, 1 panzer division, 2 HeadQuarters and some artillery.

-Orm

(in reply to borner)
Post #: 4
RE: Barbarossa and Army Group Center in pictures - 2/15/2009 12:18:25 PM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline
Love the Russia forward defense! (as the German I would anyway)

(in reply to Orm)
Post #: 5
RE: Barbarossa and Army Group Center in pictures - 2/15/2009 7:06:36 PM   
mavraamides


Posts: 447
Joined: 4/1/2005
Status: offline
How did you get 4 units in one hex? I thought the limit was 2. Sorry if this is a noob Q.

(in reply to YohanTM2)
Post #: 6
RE: Barbarossa and Army Group Center in pictures - 2/15/2009 7:24:26 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: GordianKnot

How did you get 4 units in one hex? I thought the limit was 2. Sorry if this is a noob Q.

If you are playing with divisions, the stacking limits cahnge to 3 land units in a hex (at least one of which must be a divisions). You can also have air units and naval units in the same hex - separate stacking limits for each branch of the military.

===
Orm:

If you use Flyouts when you take a screen shot, you can show all four units (though it might obscure other hexes you want to show).

You can also use Ctrl J to bring up the Units in Hex form to do the same thing, and position the UinH form off in a corner.

Flyouts give you a larger image of the units (zoom 6 versus zoom 4 for the UinH form).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to mavraamides)
Post #: 7
RE: Barbarossa and Army Group Center in pictures - 2/16/2009 2:52:26 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline

quote:

ORIGINAL: GordianKnot

Sorry if this is a noob Q.


I think more of these questions are better, and most everyone here has always been happy to answer them. No such thing as a noob question, that's part of why this forum exists I think. I am always amazed at the views/responses ratio and wonder how many people out there might be sitting on a simple question. As these AAR's from the beta-testers generate these cool new screen shots I hope more people ask questions.

(in reply to mavraamides)
Post #: 8
RE: Barbarossa and Army Group Center in pictures - 2/16/2009 3:03:56 PM   
mavraamides


Posts: 447
Joined: 4/1/2005
Status: offline

quote:

ORIGINAL: brian brian


quote:

ORIGINAL: GordianKnot

Sorry if this is a noob Q.


I think more of these questions are better, and most everyone here has always been happy to answer them. No such thing as a noob question, that's part of why this forum exists I think. I am always amazed at the views/responses ratio and wonder how many people out there might be sitting on a simple question. As these AAR's from the beta-testers generate these cool new screen shots I hope more people ask questions.


Thanks! So here's another Q:

How did that German stack one hex SE of Liepaja get there? Was that an amphibious invasion or have the Russians already moved once and cut it off after it advanced?

(in reply to brian brian)
Post #: 9
RE: Barbarossa and Army Group Center in pictures - 2/16/2009 3:55:53 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: GordianKnot

Thanks! So here's another Q:

How did that German stack one hex SE of Liepaja get there? Was that an amphibious invasion or have the Russians already moved once and cut it off after it advanced?



The picture is after the first German land move. The Hex NE of Köningsberg (Memel) is German controlled from the start. Russia had no defending unit in the hex SE of Liepaja so the 2 german corps there just moved there and was forced to stop because of the ZOC. They get sea supply since Russia has ZOC into the Memel hex. The only German unit able to move into the Memel hex was an armored corps that stayed in the hex with the engineer. Germany decided to stay in that hex with the armor to advance with the armor along the railway line. This is played with railway movement bounus and that allows the armor to blitz move through the forrest along the railway to the hex NE of the forrest.

-Orm

(in reply to mavraamides)
Post #: 10
RE: Barbarossa and Army Group Center in pictures - 2/16/2009 5:41:05 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: brian brian


quote:

ORIGINAL: GordianKnot

Sorry if this is a noob Q.


I think more of these questions are better, and most everyone here has always been happy to answer them. No such thing as a noob question, that's part of why this forum exists I think. I am always amazed at the views/responses ratio and wonder how many people out there might be sitting on a simple question. As these AAR's from the beta-testers generate these cool new screen shots I hope more people ask questions.

Yes, definitely!

One of the problems that absolutely everyone involved with WIF has is the fact that the rules have changed substantially over the last 24 years - since the game's first publication.

Time and time again forum members and beta teesters ask questions that reflect they are remembering rules that use to be fundamental aspects of the game but are no longer relevant. This happens so much that they are commonly known as "ghosts of WIF past". In some regards, new players are at an advantage in learning the rules for MWIF since they do not have these built-in assumptions to confuse them. For instance, my primary orientation to playing WIF over the board was to use 6-sided dice. It took me a year or so of working on MWIF before I was acclimatized to the 10-sided dice used in MWIF.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to brian brian)
Post #: 11
RE: Barbarossa and Army Group Center in pictures - 2/24/2009 12:30:06 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
The advance towards Minsk has slowed down during week 2. Bad weather has made the German advance slow down to a crawl. The armor spearheads had moved to far to get supply and had to stop to resupply. Luftwaffe has trouble rebasing so they can give airsupport to the German front units and to make matters worse the weather keeps the aircraft grounded. Fortunately the bad weather also keeps the huge Soviet airforce to the east on the ground as well.



Picture taken at Axis Land Combat. May/june 41. Impulse 3.

Attachment (1)

< Message edited by Orm -- 3/30/2009 4:43:45 PM >

(in reply to Shannon V. OKeets)
Post #: 12
RE: Barbarossa and Army Group Center in pictures - 2/24/2009 1:24:20 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
This is May/June 1941, yes? Talk about miserable campaign weather (on the plus side for Germany, the Red Army's mobility is also hindered).

_____________________________

~ Composer99

(in reply to Orm)
Post #: 13
RE: Barbarossa and Army Group Center in pictures - 2/24/2009 7:13:54 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: composer99

This is May/June 1941, yes? Talk about miserable campaign weather (on the plus side for Germany, the Red Army's mobility is also hindered).


Yes, it is May/Jun 41. It is impulse 3, Germanys second impulse.

(in reply to composer99)
Post #: 14
RE: Barbarossa and Army Group Center in pictures - 2/24/2009 7:55:29 PM   
composer99


Posts: 2923
Joined: 6/6/2005
From: Ottawa, Canada
Status: offline
By the way, got any screenshots of the campaign in Ukraine and Bessarabia?

_____________________________

~ Composer99

(in reply to Orm)
Post #: 15
RE: Barbarossa and Army Group Center in pictures - 2/24/2009 9:16:40 PM   
Tonqeen


Posts: 45
Joined: 1/31/2009
From: Sweden
Status: offline
A question, havent played WIF since '95, isnt the supplyrange reduced 1 hex in rain? what unit is out of supply in that case?

(in reply to composer99)
Post #: 16
RE: Barbarossa and Army Group Center in pictures - 2/24/2009 9:23:26 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Tonqeen

A question, havent played WIF since '95, isnt the supplyrange reduced 1 hex in rain? what unit is out of supply in that case?

The screen shot shows Rain (scattered blank lines) and Storm (heavy slanted lines). Supply is reduced by 2 in Storm.

The 4-2 artillery is out of supply (I assume Liepaja is still controlled by the USSR).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Tonqeen)
Post #: 17
RE: Barbarossa and Army Group Center in pictures - 2/24/2009 9:46:08 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Tonqeen

A question, havent played WIF since '95, isnt the supplyrange reduced 1 hex in rain? what unit is out of supply in that case?

The screen shot shows Rain (scattered blank lines) and Storm (heavy slanted lines). Supply is reduced by 2 in Storm.

The 4-2 artillery is out of supply (I assume Liepaja is still controlled by the USSR).


Liepaja is in German control but with storm the 4-2 artillery is still out of supply even if you try to get supply by the port Liepaja. (It is two hexes to the port and to get supply you need an additional hex for the port giving supply)

(in reply to Shannon V. OKeets)
Post #: 18
RE: Barbarossa and Army Group Center in pictures - 2/24/2009 9:57:45 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: composer99

By the way, got any screenshots of the campaign in Ukraine and Bessarabia?


I have not taken any screenshots on the other fronts. I thought it might be just enough to focus on one front. The size seemed right somehow to tell the story in pictures and just a few lines of text. I do have saved games so I can always go back on a later date to create the screenshots

But if you want I could once in a while put in a "meanwhile on the other fronts" picture.

-Orm

(in reply to composer99)
Post #: 19
RE: Barbarossa and Army Group Center in pictures - 2/25/2009 2:03:32 AM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
maybe an occasional shot with the hex control flags turned on?

(in reply to Orm)
Post #: 20
RE: Barbarossa and Army Group Center in pictures - 2/27/2009 10:05:35 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
Hmm, storms for an entire month (turns are 1 mo iirc ?) over that big an area, and in June or July ? Isn't that a bit out of whack ?

(in reply to brian brian)
Post #: 21
RE: Barbarossa and Army Group Center in pictures - 2/27/2009 10:40:36 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
No in May/June the impulses would roughly represent somewhere between 10 days and two weeks of real time.

_____________________________

Paul

(in reply to PDiFolco)
Post #: 22
RE: Barbarossa and Army Group Center in pictures - 2/27/2009 11:01:22 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: PDiFolco

Hmm, storms for an entire month (turns are 1 mo iirc ?) over that big an area, and in June or July ? Isn't that a bit out of whack ?

Turns are two months. Within each turn there are multiple impulses. Every two impulses have the same weather (e.g., 1 & 2, 3 & 4, etc.).

So, if there are 12 impulses in a summer turn, there are 6 weather rolls. The previous weather roll maybe slightly bias the next roll towards the weather staying the same.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to PDiFolco)
Post #: 23
RE: Barbarossa and Army Group Center in pictures - 3/1/2009 2:18:48 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
At the same time on the southern front the German troops are stuck in the mud created by the storm. The railway lines lessens the effect of the mud and the the armor spearheads has used that to advance.




Picture taken at Axis Land Combat declaration. May/june 41. Impulse 3. Note that the option "Railway movement bonus" is in effect.

Attachment (1)

< Message edited by Orm -- 3/1/2009 2:23:41 PM >

(in reply to Shannon V. OKeets)
Post #: 24
RE: Barbarossa and Army Group Center in pictures - 3/1/2009 5:28:20 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
Red Army tanks within range of the Luftwaffe in 1941 is, well, we'll see I guess. Was this one set up with the 25 units within two hexes rule?


p.s. not sure if you were looking for comments from the Peanut Gallery. Thanks for the Ukraine shot though, we all need to be ready for that big argument about which way to turn when they get to Albuquerque.

< Message edited by brian brian -- 3/1/2009 5:33:33 PM >

(in reply to Orm)
Post #: 25
RE: Barbarossa and Army Group Center in pictures - 3/1/2009 5:45:47 PM   
Plainian

 

Posts: 212
Joined: 9/22/2006
From: Dundee in Scotland
Status: offline
Just a few questions bout the screen shot in post # 24

Rumanian units are marked up s ROM? I guess this is becuse we are trying to replicate the original bordgame counters but is it really necesary for the PC game? The counters would look much nicer and less cluttered without this.

Some units have an R in top right? eg Russian 4th Cavalry in Odessa and Rumanian Cernauti Militia. I gues this is needed for gameplay and serves a key purpose? So this can't be removed either? (sorry but its a long time since I looked at WIF)

Lastly the Resource marker at Krivy Rog partially obscures the national flag used to track ownership. No big deal as I guess Krivoy Rog can be moved slightly.

(in reply to brian brian)
Post #: 26
RE: Barbarossa and Army Group Center in pictures - 3/1/2009 6:11:14 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: brian brian

Red Army tanks within range of the Luftwaffe in 1941 is, well, we'll see I guess. Was this one set up with the 25 units within two hexes rule?


p.s. not sure if you were looking for comments from the Peanut Gallery. Thanks for the Ukraine shot though, we all need to be ready for that big argument about which way to turn when they get to Albuquerque.


The 2 German bombers in Rumania are disorganized and can't be used again this turn. The Soviet tanks were set out of range from ground strikes the first impulse but was moved forward to slow the german advance. The Red Army has to few units since alot got caught at the border so most units are needed in the front line. Barbarossa is only 5 turns long so it makes little point in saving units for 1942.

And all comments are welcome.

(in reply to brian brian)
Post #: 27
RE: Barbarossa and Army Group Center in pictures - 3/1/2009 7:56:17 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Plain Ian

Just a few questions bout the screen shot in post # 24

Rumanian units are marked up s ROM? I guess this is becuse we are trying to replicate the original bordgame counters but is it really necesary for the PC game? The counters would look much nicer and less cluttered without this.

Some units have an R in top right? eg Russian 4th Cavalry in Odessa and Rumanian Cernauti Militia. I gues this is needed for gameplay and serves a key purpose? So this can't be removed either? (sorry but its a long time since I looked at WIF)

Lastly the Resource marker at Krivy Rog partially obscures the national flag used to track ownership. No big deal as I guess Krivoy Rog can be moved slightly.

All units from minor countries have a 3 letter abbreviation on them. While for experienced WIF players that may be redundant information, for new players it is likely to be essential. There is also the question of players who have trouble differentiating colors. That motivates my preference for redundant information rather than relying exclusively on color coding.

The R in the upper right corner denotes a reserve unit. That information is important at times (e.g., when peace breaks out, reserve units are removed from the map), though not in this situation.

National flags indicating hex control can be toggled on and off, but the decision was made (by me) that resource markers are more important during game play than flags. If you are unsure about who controls a hex, moving the cursor over it brings up that information in the Main form (Orm has cropped that portion of the screen - probably to allow for showing a better image of the map).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Plainian)
Post #: 28
RE: Barbarossa and Army Group Center in pictures - 3/7/2009 9:03:33 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
Weather is finaly clear. Luftwaffe launches a massive bomb campaign on the Soviet front units. Heroic Soviet fighters launch against the bombers and fight past the German escorts and aborts most of the German bombers. The few bombers who clears to their targets fail to disorganize anything at all. Due to the failure of Luftwaffe Wehrmacht decides to try to infiltrate the Soviet lines instead of a headon attack.



Picture taken at Axis Land Combat declaration. May/june 41. Impulse 7.

Attachment (1)

< Message edited by Orm -- 3/7/2009 9:04:43 PM >

(in reply to Shannon V. OKeets)
Post #: 29
RE: Barbarossa and Army Group Center in pictures - 3/8/2009 9:14:42 PM   
jjax


Posts: 289
Joined: 2/24/2005
Status: offline

quote:

ORIGINAL: Orm

Weather is finaly clear. Luftwaffe launches a massive bomb campaign on the Soviet front units. Heroic Soviet fighters launch against the bombers and fight past the German escorts and aborts most of the German bombers. The few bombers who clears to their targets fail to disorganize anything at all. Due to the failure of Luftwaffe Wehrmacht decides to try to infiltrate the Soviet lines instead of a headon attack.



Picture taken at Axis Land Combat declaration. May/june 41. Impulse 7.


What do those green boxes around some of the German units indicate?

_____________________________

--JJAX


(in reply to Orm)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Barbarossa and Army Group Center in pictures Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.266