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RE: Barbarossa and Army Group Center in pictures

 
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RE: Barbarossa and Army Group Center in pictures - 10/10/2009 11:18:00 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: brian brian

OK, I'll ask ... who won?

Germany. See post #171.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to brian brian)
Post #: 181
RE: Barbarossa and Army Group Center in pictures - 10/11/2009 5:48:54 PM   
brian brian

 

Posts: 3191
Joined: 11/16/2005
Status: offline
ahh, thanks Orm, can't see all the pictures on dial-up too well. I'll look another time when I'm in town.

(in reply to Orm)
Post #: 182
RE: Barbarossa and Army Group Center in pictures - 3/17/2010 12:05:03 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
I forgot to post the overwiev picture I made of the central parts of the front.

I think the optional I played with in this game slightly (?) favored Germany. Two of the options used, "railway movement bonus" and "2d10 Land CRT", benefits the attacking Germany alot in the short Barbarossa campaign.



Picture taken at the end of the game

Attachment (1)

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to brian brian)
Post #: 183
RE: Barbarossa and Army Group Center in pictures - 4/2/2010 4:59:16 PM   
Droop21


Posts: 115
Joined: 7/19/2002
Status: offline
Thanks for this AAR, it is good to see MWIF in action

I'm not sur this is the right forum (but I didn't find another one) but I have 2 questions/humble suggestions re graphics:
- will there be some kind of graphic symbol to show when a hex has more than one unit ?
- I haven't noticed a graphical difference for untis that are face down ? Is there one or will there be one ?

Cheers

(in reply to Orm)
Post #: 184
RE: Barbarossa and Army Group Center in pictures - 4/2/2010 6:47:17 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Droop

Thanks for this AAR, it is good to see MWIF in action

I'm not sur this is the right forum (but I didn't find another one) but I have 2 questions/humble suggestions re graphics:
- will there be some kind of graphic symbol to show when a hex has more than one unit ?
- I haven't noticed a graphical difference for untis that are face down ? Is there one or will there be one ?

Cheers

Stacking in a hex is indicated by a black rectangle above the unit. In the last screen shot, the German 5-3 east of Stalino has a 2 above the unit image. That indicates there are 2 units in the hex. Turning on Flyouts activates a blown-up image of all the units in the hex (up to 9 per Flyouts 'page'). For example, the above screenshot appears to be zoom level 4. The Flyouts are zoom level 6 which makes the units easy to read. By moving the cursor over stacks of units with Flyouts enabled, you can review a frontline without having to click on anything.

Units are always face-up in MWIF. To indicate that a unit is disorganized (i.e., face-down in over-the-board parlance), one of status indicators above the unit is displayed in orange. The unit in Kursk is disorganized. It is also out of supply (the yellow indicator). The Italian unit west of Gomel is merely out-of-supply. If a unit has no lit status indicators, it is in good shape. Status indicators are also used to show which units can be moved in the current phase/subphase (green in the upper left corner).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Droop21)
Post #: 185
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