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CF Progress - 2/19/2009 10:01:44 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Some of you may have been wondering when we would be releasing Carrier Force (CF). Well, progress slowed a bit over the holidays, but the development team is working full time on the project, once again. We have a testing alpha copy almost ready. Still pretty buggy, but playable.

The main delay has been the nature of the game. Although it looks a lot like Uncommon Valor or War in the Pacific, the underlying code is quite different. The turns are 15 minutes, in tactical combat. The map scale is smaller. The computer opponent had to be brought up to speed on these differences. The interface has had a number of new screens added. A lot of the aerial code has been rewritten, as tactical level air to air combat is different than the once per day - all planes assigned to a base - free for all. The naval engagement rules have changed a lot and it is no longer an easy task for a slow, unescorted transport fleet to disengage and head for home, when pursued by fast combat task forces. It is really a new and different game.

Still working on interface for land based air groups and adding new features, options and new data display. Still modifying air to air system to allow for climb rates, and pilot skills (there are now a number of them) and pilot experience in different areas. Have to add the new fatigue and disruption rules for ships, too. Haven't added PBEM system, yet. Just finished new editor, today, to add a number of useful items to database. Need to add those into game code.

Will try to post, once a week or so, with updates on progress. Hesitate to post screen shots until all new art comes in.

Hope this Helps...

Michael Wood

Programmer, Carrier Force
Post #: 1
RE: CF Progress - 2/19/2009 10:09:20 AM   
xj900uk

 

Posts: 1340
Joined: 3/22/2007
Status: offline
THank you, we do appreciate it. A lot of people on these Forums are looking forward to playing CF...

(in reply to Mike Wood)
Post #: 2
RE: CF Progress - 2/19/2009 12:14:25 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
Wow Mike - now that´s a post! It´s just the kind of "info" I intended to see when opening the "Carrier Force - Matrix Games" thread before and contrirbuting to others (i.e. Tankeraces´s) earlier.
Your update sounds very good, especially considering the several (new) features you mentioned. Great thing to hear about the Naval Combat changes...

Now my interest in CF is newly incited again, and I am looking forward too!

Thank you.

edit: even more so after reading your response in Justins "what would you like..." thread. Great!

< Message edited by RGIJN -- 2/19/2009 12:18:37 PM >

(in reply to xj900uk)
Post #: 3
RE: CF Progress - 2/19/2009 1:24:20 PM   
SuluSea


Posts: 2358
Joined: 11/17/2006
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Thanks for the update Mike. Sounds like you're plugging in some interesting new features looking forward to reading all of your progress reports.

< Message edited by SuluSea -- 2/19/2009 4:16:29 PM >


_____________________________

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(in reply to RGIJN)
Post #: 4
RE: CF Progress - 2/19/2009 8:02:31 PM   
Long Lance


Posts: 274
Joined: 7/31/2002
From: Ebbelwoi Country
Status: offline
 

Great to hear that it is far from being death, as some of us feared already!

(in reply to SuluSea)
Post #: 5
RE: CF Progress - 2/20/2009 5:55:47 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
What's the big deal about Carrier Force? I've been playing it since 1983...





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Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Long Lance)
Post #: 6
RE: CF Progress - 2/20/2009 6:02:22 PM   
wworld7


Posts: 1727
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From: The Nutmeg State
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It's hard to believe it has been that long. I rememeber the day I got it back then. There was one store carrying it and I had to drive about 20 miles to get it. But it was FUN.

_____________________________

Flipper

(in reply to pasternakski)
Post #: 7
RE: CF Progress - 2/20/2009 8:17:43 PM   
pasternakski


Posts: 6565
Joined: 6/29/2002
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quote:

ORIGINAL: flipperwasirish

it was FUN.

Yup. I must have splashed ten thousand carrier planes because I always miscalculated endurance and allowable deckloads. It was completely unforgiving of player errors. I really liked that.

And if you ever got a hit by a B-17 on a ship at sea, it was among the greatest upsets in modern warfare (unlike in other, newer, more historically realistic games that shall remain nameless...)

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to wworld7)
Post #: 8
RE: CF Progress - 2/24/2009 9:01:06 AM   
Vorsteher


Posts: 251
Joined: 4/1/2000
Status: offline
@Michael Wood

Only a question. Is there a campaign mod in CF ? Or only scenarios ?

V.


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Post #: 9
RE: CF Progress - 2/24/2009 2:52:15 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

If by campaign, you mean year or two long scenarios, yes we will have campaigns. I'm not writing the scenarios, but there will be several long campaigns and a number of shorter scenarios, some as short a a few days.

Bye...

Michael Wood

quote:

ORIGINAL: Vorsteher

@Michael Wood

Only a question. Is there a campaign mod in CF ? Or only scenarios ?

V.



(in reply to Vorsteher)
Post #: 10
RE: CF Progress - 4/21/2009 10:18:22 PM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
quote:

Will try to post, once a week or so, with updates on progress. Hesitate to post screen shots until all new art comes in.

Hope this Helps...


We are almost 9 weeks later. You tell me.





Attachment (1)

(in reply to Mike Wood)
Post #: 11
RE: CF Progress - 4/21/2009 11:57:47 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Give up and either wait or forget about it because obviously the passing of updates is just not going to happen with any kind of regularity.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Ike99)
Post #: 12
RE: CF Progress - 4/24/2009 3:47:56 AM   
borner


Posts: 1485
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From: Houston TX
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WOW! Ike and Tocaff agree on a point! CF must be doomed!

(in reply to tocaff)
Post #: 13
RE: CF Progress - 4/24/2009 5:00:53 AM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
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quote:

WOW! Ike and Tocaff agree on a point! CF must be doomed!


Yes, after reading that post I had to check outside to make sure the Four Horsemen of the Apocalypse were not galloping through the streets.







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¨If you tremble with indignation at every injustice, then you are a comrade of mine.¨ Che Guevara

The more I know people, the more I like my dog.

(in reply to borner)
Post #: 14
RE: CF Progress - 4/24/2009 11:12:03 AM   
fuelli

 

Posts: 233
Joined: 7/4/2004
From: Germany
Status: offline
"It is the end of the world as we know it..."

(in reply to Mike Wood)
Post #: 15
RE: CF Progress - 4/24/2009 12:06:26 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
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I like this classic one most... (A. Duerer, 1498 - Woodcut)







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Post #: 16
RE: CF Progress - 4/24/2009 12:09:19 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
...and another very impressive version... (Viktor Vasnetsov, 1887)




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(in reply to RGIJN)
Post #: 17
RE: CF Progress - 4/24/2009 12:14:00 PM   
RGIJN


Posts: 1057
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From: far away from battlefield :-(
Status: offline
OK, after all this I´d really like to know what again happened to the "developer´s team". Why did they even bother to give a comprehensive response some weeks before if they now have fallen into another lull once more?

The whole matter doesn´t makes sense to me...

(in reply to RGIJN)
Post #: 18
RE: CF Progress - 4/24/2009 4:17:08 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline

No Ike & I do not agree. 
I meant that he should just chill because the only thing he'll get from his present course is more trouble, for a change, for himself.  If Matrix was going to keep people in the loop or had something worth reporting, then the would.  No matter how much forum members try to pry info about CF out of the development team it just isn't happening for whatever reason. 


_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to RGIJN)
Post #: 19
RE: CF Progress - 4/24/2009 4:55:38 PM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline

quote:

ORIGINAL: tocaff


No Ike & I do not agree. 
I meant that he should just chill because the only thing he'll get from his present course is more trouble, for a change, for himself.  If Matrix was going to keep people in the loop or had something worth reporting, then the would.  No matter how much forum members try to pry info about CF out of the development team it just isn't happening for whatever reason. 



To report something just for the sake of reporting is wasting resources. I'm happy to wait until the crew has something real to report. It really makes no sense to prod the team for info when it is obvious they having nothing to report. As to me, it is obvious if they had something to say, they would say it.

_____________________________

Flipper

(in reply to tocaff)
Post #: 20
RE: CF Progress - 4/24/2009 5:34:40 PM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
quote:

No matter how much forum members try to pry info about CF out of the development team it just isn't happening for whatever reason.


I don´t think anyone is trying to pry tocaff. Mike Wood made the offer for week or so updates. I don´t see what you find so inflammatory here. It´s been 2 months. I think the doubts are fair enough.

But as you yourself said and flipperwasirish echoed, CF is obviously a project that one must just take this as it comes. I don´t see the productive side to asking anything, or making comments about it.

If it is ever released, it´s released. If it isn´t, it isn´t.

Have a good weekend.

< Message edited by Ike99 -- 4/24/2009 6:40:22 PM >


_____________________________

¨If you tremble with indignation at every injustice, then you are a comrade of mine.¨ Che Guevara

The more I know people, the more I like my dog.

(in reply to tocaff)
Post #: 21
RE: CF Progress - 4/24/2009 7:55:06 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
WOW!  I can't believe it!  Ike is acting in a rational way.  I'm stunned.

I think that updates, like from the AE team, would be nice but if not....hohum.


_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Ike99)
Post #: 22
RE: CF Progress - 4/25/2009 10:21:36 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Joel suggested that I post only when I have something to post and that every week might be too often. Am currently finishing up PBEM.

Bye...

Michael Wood

quote:

ORIGINAL: Mike Wood

Hello...

Some of you may have been wondering when we would be releasing Carrier Force (CF). Well, progress slowed a bit over the holidays, but the development team is working full time on the project, once again. We have a testing alpha copy almost ready. Still pretty buggy, but playable.

The main delay has been the nature of the game. Although it looks a lot like Uncommon Valor or War in the Pacific, the underlying code is quite different. The turns are 15 minutes, in tactical combat. The map scale is smaller. The computer opponent had to be brought up to speed on these differences. The interface has had a number of new screens added. A lot of the aerial code has been rewritten, as tactical level air to air combat is different than the once per day - all planes assigned to a base - free for all. The naval engagement rules have changed a lot and it is no longer an easy task for a slow, unescorted transport fleet to disengage and head for home, when pursued by fast combat task forces. It is really a new and different game.

Still working on interface for land based air groups and adding new features, options and new data display. Still modifying air to air system to allow for climb rates, and pilot skills (there are now a number of them) and pilot experience in different areas. Have to add the new fatigue and disruption rules for ships, too. Haven't added PBEM system, yet. Just finished new editor, today, to add a number of useful items to database. Need to add those into game code.

Will try to post, once a week or so, with updates on progress. Hesitate to post screen shots until all new art comes in.

Hope this Helps...

Michael Wood

Programmer, Carrier Force



(in reply to Mike Wood)
Post #: 23
RE: CF Progress - 4/25/2009 12:07:42 PM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline

quote:

ORIGINAL: Mike Wood

Hello...

Joel suggested that I post only when I have something to post and that every week might be too often. Am currently finishing up PBEM.

Bye...

Michael Wood



That was what I figured the situation to be. Please keep at it.

Thank you!

_____________________________

Flipper

(in reply to Mike Wood)
Post #: 24
RE: CF Progress - 4/25/2009 12:42:58 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
yeah, Thank You for the update!

Ralf

(in reply to wworld7)
Post #: 25
RE: CF Progress - 4/25/2009 12:51:48 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
So if there's something to report it will be reported.  Sort of like if there's nothing constructive to say, say nothing.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to RGIJN)
Post #: 26
RE: CF Progress - 8/17/2009 4:21:22 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Still working. Not done.

Michael Wood

(in reply to tocaff)
Post #: 27
RE: CF Progress - 9/24/2009 4:06:07 AM   
MkXIV


Posts: 343
Joined: 6/4/2005
From: North Georgia
Status: offline

quote:

ORIGINAL: Mike Wood

Still working. Not done.

Michael Wood



Good to here work continues, was afraid this might be another Duke Nukem Forever!

Thanks for the update

_____________________________

F4U Corsair; When you Absolutely, Positively need to kill every freaking Zero in a 40 mile hex....

(in reply to Mike Wood)
Post #: 28
RE: CF Progress - 12/7/2010 12:07:31 AM   
n01487477


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Joined: 2/21/2006
Status: offline
Update ...

http://www.matrixgames.com/forums/fb.asp?m=2640037

_____________________________


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Post #: 29
RE: CF Progress - 12/9/2010 10:02:05 AM   
Ike99


Posts: 1747
Joined: 1/1/2006
From: A Sand Road
Status: offline
quote:

Joe Billings Yes, Mike Wood and Justin Prince both had real life interfere with their work on CF, so it's not going to happen.


WHAT



DID



I



SAY??

Who want to make me the bad person now?? Where are all those people who attacked me about this?? Where are those play testers and others who were on here saying Ike99 was wrong and he is so terrible for saying Carrier

FARCE

was a farce??

Yes sir. Tell me I´m wrong

Now

Bah..

all you suckers, crawl, crawl, CRAWL...


He says the way I feel in the video link.
ALI





Attachment (1)

< Message edited by Ike99 -- 12/9/2010 10:07:59 AM >


_____________________________

¨If you tremble with indignation at every injustice, then you are a comrade of mine.¨ Che Guevara

The more I know people, the more I like my dog.

(in reply to n01487477)
Post #: 30
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