Ted1066
Posts: 214
Joined: 12/10/2007 From: Vancouver, BC, Canada Status: offline
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Personally, I wouldn't play in a game that unleveled the playing field in that way. "All yours leaders are food for the grist mill, but not mine." The odds of a leader dying, per the EiA method, are 1 in 216 or roughly 0.46%. Those are pretty damn low odds. For fairness sake, either everyone agrees that everyones leaders are mortal (keeping leader casualties on) or everyone agrees that they are not (leader casualties off). Anything else is unfair. I do agree that Napoleon or Charles dying in a battle has a profound impact on the game, but so does losing 150 points in a single combat - something that is also possible, but roughly the same statistical outcome. The key point I want to get across here is that this game is not a historical simulation, it is a game based on history. The difference may be subtle, but the point is if EiA were a historical simulation there would be no point in playing the game at all - Napoleon loses, thanks for coming. As a game based on a period of history, the players create an alternate history within the framework of the game. Thus, what happened historically is of little importance. Cheers, Ted
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