ShaiHulud
Posts: 113
Joined: 12/19/2000 From: Waipahu, Hawaii Status: offline
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ORIGINAL: Anthropoid I'm also playing entirely as 1792 France on Normal Difficulty settings. Some of my experiences match yours. Specifically, the first two points, I agree with strongly. The AI does not seem to get on with it in detailed combat. For number 3, I have not had the same experience exactly; in fact, I had one naval encounter with Russia where they kicked my butt, and one with Britain where they royally kicked it. But in general, I have to agree: when at war with GB, she does not seem to make much use of her Fleets, and leaves them all cooped up in Hampshire. Strangely though, as soon as Russia is at war she seems to send her Black Sea Fleet out to the Med to fight. (Like you I am playing at Normal Difficulty. Re: Your observations on the Russian fleets, I, also, note their more aggressive nature. While the Brits are bystanders I've had two battles with the Russians in the Channel and pretty mush destroyed their Black Sea fleet as it transited the Med. They and the Spanish and, sometimes,, the Turks, try to get active with the fleets. Strange, that Britain, the most powerful naval force, is so lax) On point four, I cannot exactly disagree, but cannot exactly agree. It is true that they rarely if ever seem to grapple. I think I've had it happen once, and in that instance they did not try to board. But the main issue here is that my human ability to smash their line of ships is so much greater, by the time they move up to boarding range, their WTF has already dropped pretty considerably, so it doesn't surprise me that they rarely grapple or try to board. ( I read your methodology on naval battles. Interesting! I never shoot beyond a range of 5. Didn't seem to ever hit. When I first started, I used to grapple and board, but, eventually I realized I just needed to hold them till their morale dropped, from fire, guns, etc , and I got the surrender without the usual casualties from boarding. I think the AI's methodology for firing is fine. They angle for rakes well and even concentrate fire from multiple ships, BUT, I've never seen them reduce sails, so, their's take a battering that my fighting sails do not. That's a advantage for the human that a little tweaking could remove, eh? Lastly, I must say that I'm not actually very good at naval battles. My grapple-and-hold method FAILS against the Brits, when they fight, because it's MY morale that breaks..lol. Yet, even lacking the nuance a more knowledgeable player will display, I've done well as France. Maybe I'd get my ass handed to me as the Russians?) Point five: I've had almost it seems automatic wars with Britain, Sweden, Russia, and Spain in most of the 1792 games I've started (which is in itself a bit suspect), and in every instance Spain has been a bit of a pushover. In at least one instance however, I declared war on her. In another, she had got an ROP to go fight Austria or one of the Italian kingdoms and then either she or I declared war while a sizeable chunk of her army was trapped on the other side of France. Do not recall for certain, but I think she declared war on me in this instance where she had the ROP. I am pretty sure it was a treaty/alliance type of thing. This I think is what might need a wee bit of tweaking? AI nations X & Y seem all to eager to throw in an alliance with Z against Q. Then four turns later, Z, Y, and P break their treaty and ally against X. Then half a year later X, P and Z ally against Y . . . haven't played it long enough to see if this is incessant, but it seems to be prevalent in my games so far. The AI seems _very_ fickle, opportunistic and disloyal. I've made probably 6 or 8 treaties of mutual defense if not alliance, and virtually every one of these has been broken! Maybe that it is the way it is supposed to work? (I don't think it's suspect that you got a lot of piling on from other nations in 1792. That's what actually happened. In truth, I look forward to that! The Revolution threatened everyone's position. Anyway,I enjoy it when I have to dash around and deal with enemies on every front. I don't see many broken treaties, tho, except the ones they break with me. They seem to be sensitive to the glory loss involved. One key decision is who Russia DoW's, and they always do, on turn one. IF it's Sweden or Turkey, that sideshow keeps those two sidelined, sometimes for a long while. If it's Prussia, that's 'Game Over', for Prussia. She has just enough force for one army, but, it's split with a small force attacking France and the rest, which is not enough, facing Russia. Since the Swede's start friendly to France, and Turkey is so weak, that leaves no one to help the Austrians, whose best force is no more than equal in numbers to the French. IF they add in their green troops, that just make it easier.) Point 6: I've seen quite a bit of variation in the French Revolution event. Out of four of five games played from 1792 to about 1794, I've seen it happen about half the time. In the most recent instance, I had not chopped off Louis head in order to not lose the 300 attitude with every major power, and in that case, I had counter revolutionaries popup in French provinces 5 or 6 times, but they were all in the ballpark of 10 to 35K and I beat them pretty handily. Maybe i need to go up to Difficult? (Hmm, I've never gotten any choices about chopping Louis? I've seen it in events when playing as other than France. Is that supposed to be a decision I get to make, as France?) Point 7: have not tried that. Point 8: DEFINITELY YES! units other than charging Cav do _very_ often get disordered in detailed combat! I would say that in any given battle I generally get about 15 to 30% of my units disordered and perhaps one to four brigades wind up routing and starting to flee if not fleeing altogether. (Saw my FIRST such disordering last night. Amazingly, it was against the toughest target, a hvy cav. Still, that's the only time I've seen it.) The thing that is always difficult to know for sure about these issues is the influence of: difficulty settings; player ability; player style. While on several points, my observations so far match yours, on others they are quite different. Other players may have a slightly different permutation of comparing and contrasting observations (Thanks for your extended reply!)
< Message edited by ShaiHulud -- 3/24/2009 8:51:17 PM >
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