Jeffrey H.
Posts: 3154
Joined: 4/13/2007 From: San Diego, Ca. Status: offline
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quote:
ORIGINAL: TulliusDetritus Jeffrey, well now there are 2 STALKER games. 1) STALKER Shadow of Chernobyl (the fist, which I played) 2) SALKER Clear Sky (I haven't played this one: a sequel) It's obviously a FPS. What makes it amazing (in my opinon -- and keep in my mind that before STALKER I did play Doom 3: absolutely linear, the monsters will ALWAYS be on the same spot The old Doom 2 on the other hand allowed you to explore the levels) is that you are FREE to go wherever you want. Literally. You are NOT forced to follow a particular story line either. You can ignore many missions at will too. Second: I'm sort of tired of the satanic, science-fiction scenarios [Doom 3] In STALKER you are in a real, prosaic world (Chernobyl region). And believe me, the atmosphere is simply amazing. You have woods, villages, factories, roads, bunkers, cities, mlitary installations, etc. Then the AI (or the bad guys if you prefer). All of them are "animated". How to explain it? The programmers didn't say "ok, here there will always be x zombie / bandit / etc.; and he will always react as predicted". NO! Just like you, they MOVE AROUND! One more thing: forget massacres, killing sprees à la Doom. If you attack 5 bandits you will probably die... You are NOT invulnerable (realism, that is). You still can atack them but you better have better weapons than them, a good armor and medikits... And take cover as well. Banzai charges are a suicide (as it should be) It's basically er, a realist FPS (with an amazing atmosphere, scenario). P.S.: possibly a bug (because he doesn't notice they guy in front of him), but here you are a zombi yelling "hurrah" (all the personages speak in Russian, or Ukranian I guess, which makes the whole thing even funnier) http://www.youtube.com/watch?v=fY824sqVSfA&feature=related Ok, I took a look at that video, and many others on YT. Funny thing is, I got bored watching them after about 15 minutes. The game looks like TFC to me. Don't take it personally, but it's nothing too interesting to me. I was intrigued by the concept of a dynamic environment that is not the same way twice, without linear scripting. I think that is a very good advance in FPS games and has been long overdue. I remember when MOH-AA came out and I kept harping on how limited and linear it was and how it could be something completely different if a degree of openness and randomness was added. I seem to recall reading that some sort of dynamic environment was eventually included in some sequel of the original but that was years after I stopped caring. I watched a video of a guy with an AR type rifle get into a fight with a pack of dogs, the guy went though like 10 magazines on the AR and another 2 or 3 on the pistol and still got eaten by a pack of around 10 dogs. Now that's just plain silly. And another video I watched a guy fight a zombie pack of around 20 to 30 zeds using his AR, shotgun, pistol and scoped high powered rifle. Realism ? If that's what they think is realism, they need to try harder. Doom 3 was then end of the road for FPS games for me. Until something really new or different comes along, I'm done with them. I feel like the thrill of them now won't live beyond the time it takes me to pay off the CC company for the purchase.
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History began July 4th, 1776. Anything before that was a mistake. Ron Swanson
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