Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: mlees quote:
What I dont understand is why that one hex away was picked when it seems that everything is controlled by the sea boxes which can be several hexes from where that plane went... The physical location of the sea boxes on the map does not have any bearing on the distance those boxes are from any of the hex dots within a particular sea zone. Looking at the screen shot of the map in post #4, lets say I have an air unit based on Henderson Field (the minor port on Guadalcanal), and that it has a range value of 6. If I were to fly a naval air mission with it into "The Solomons" sea zone, I would need to expend 2 movement points to reach the closest sea-hex dot in that sea zone. It doesn't matter too much if I decide to fly the air unit to the dot due east of Guadalcanal (the hex with the majority of the word "field" in it), or the hex dot NW of Guadalcanal (the hex with the words "The Slot" and "Vella Lavella Baa Baa Baah" in it). Either way, 2MP's are expended, and the air unit can only be placed in the 0, 1, or 2 sea box (my choice among those). Those sea boxes are merely "holding areas", game-system-wise, and are equidistant from any hex dot in that sea zone. O/T: I don't recall if air units conducting the "move to sea" portion of a Naval Air mission can be intercepted before they get to a sea box. I don't think so. No, they can not be intercepted.
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Steve Perfection is an elusive goal.
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