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RE: Advanced Third Reich/ World at War

 
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RE: Advanced Third Reich/ World at War - 12/17/2009 3:33:54 PM   
gridley

 

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quote:

ORIGINAL: paulderynck

It's funny how often people remember the bad low probability rolls they had to endure and forget the good ones they enjoyed. You need my WIF Die Roller and Luck Tracker Visual Basic program which tabulates all the rolls and keeps track of their probabilities and records them by roll, session and game for each player. Then at the end of the game you'll know if you really have the right to bitch.


Then they would just bitch that they didn't get the good dice on the important rolls.

But winky is right about the shifts. But few are game breakers, most just make you adjust strategies or objectives.

(in reply to paulderynck)
Post #: 91
RE: Advanced Third Reich/ World at War - 12/17/2009 9:05:13 PM   
Orm


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quote:

ORIGINAL: paulderynck


quote:

ORIGINAL: winky51

Most WIF games I played a shift in win % can usually be attributed to 1-2 summer turns either ending early or some weirdo weather pattern. It didnt say it determines the game, it just has a serious impact. And for some weird reason it doesnt even out.

Like if a game looks as if the axis are going to win if they continue along their path 70% because they are crushing Russia (BAM 1 end of turn June, BAM 1 end of turn July) now it drops to 50% because the allies passed.

Guess the argument can be made is that if the allies were any good they wouldnt need to pass.

Ive also seen the endless summer turn in Russia where POOF there goes the game.

Ive seen in 1944 the USA fleet absolutely destroyed by the Japs or just the opposite in 1942.

Ive seen a german player pretty much never fail to roll a 1 on convoy searches for 2 years straight with their suns.

ive seen a german player never roll above a 12 in barbarosa for the 1st 2 years... actually this was the last game my buddy played (I wasnt in it) and he is the best player we got.

Its a shift not an absolute. I have had 1 in 5 games where the shift wasnt significant and the luck was even.

It's funny how often people remember the bad low probability rolls they had to endure and forget the good ones they enjoyed. You need my WIF Die Roller and Luck Tracker Visual Basic program which tabulates all the rolls and keeps track of their probabilities and records them by roll, session and game for each player. Then at the end of the game you'll know if you really have the right to bitch.

Would that program take into account that the different attacks are of different importance?

For Example. One might think a Axis side failing 13 assaults on Gibraltar unlucky and that the failure to capture Gibraltar after a heavy commitment to capture the hex decided the game. On the other hand the Axis side might have made average rolls all in all during the game so are they then still considered unlucky?

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Post #: 92
RE: Advanced Third Reich/ World at War - 12/17/2009 9:39:56 PM   
paulderynck


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Version 3 tabulates the rolls based simply on probability normalized to a scale of -10 to +10 (minus being a failure, + being a success).

Version 4 is having its functional spec written currently to correct some sequencing issues in naval Search and Intercept, and to fix the fact red-circled planes were not handled in Ground Striking, and to adjust the luck measurement for weather and combat because desired weather does not have a way to define success versus a linear 'target number' (plus say all higher or all lower numbers) and combat will include a comparison of attacker objective (FREX inflict casualties, or don't flip, or take the hex) versus attacker and defender losses. Also players will have the ability to define an agreed "multiple" for the weather and initiative rolls - essentially making them worth more than a single air battle roll FREX.

I'm also thinking of adding a way to designate a combat as having higher importance - again a "multiplier" - which would be used for things like an attack on Leningrad or Gibraltar, etc. However we have already had some disagreements about setting target numbers for success (these are the main reasons for making the changes for weather and combat). So it would be goofey to have something built as a play aid turn out to actually slow the game down! So I think that function will work like the doubling cube in Backgammon where once you use it, you can't do so again until after your opponent does.

But Orm, you and Gridley are right - there will always be claims made that this roll or that roll was far more important to the outcome of the game then what the program calculated based simply on probability. That is why another spec for Version 4 will be to turn off the measurement of player luck and just retain the info about the Means and Standard Deviations of all the die rolls. BTW, if you ever wondered how many die rolls are typically made in a game of WiFFE, we are just starting MA45 and there have been 4525 rolls (excluding choosing builds, which we do the old fashioned way).

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(in reply to Orm)
Post #: 93
RE: Advanced Third Reich/ World at War - 12/17/2009 9:50:22 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: paulderynck

Version 3 tabulates the rolls based simply on probability normalized to a scale of -10 to +10 (minus being a failure, + being a success).

Version 4 is having its functional spec written currently to correct some sequencing issues in naval Search and Intercept, and to fix the fact red-circled planes were not handled in Ground Striking, and to adjust the luck measurement for weather and combat because desired weather does not have a way to define success versus a linear 'target number' (plus say all higher or all lower numbers) and combat will include a comparison of attacker objective (FREX inflict casualties, or don't flip, or take the hex) versus attacker and defender losses. Also players will have the ability to define an agreed "multiple" for the weather and initiative rolls - essentially making them worth more than a single air battle roll FREX.

I'm also thinking of adding a way to designate a combat as having higher importance - again a "multiplier" - which would be used for things like an attack on Leningrad or Gibraltar, etc. However we have already had some disagreements about setting target numbers for success (these are the main reasons for making the changes for weather and combat). So it would be goofey to have something built as a play aid turn out to actually slow the game down! So I think that function will work like the doubling cube in Backgammon where once you use it, you can't do so again until after your opponent does.

But Orm, you and Gridley are right - there will always be claims made that this roll or that roll was far more important to the outcome of the game then what the program calculated based simply on probability. That is why another spec for Version 4 will be to turn off the measurement of player luck and just retain the info about the Means and Standard Deviations of all the die rolls. BTW, if you ever wondered how many die rolls are typically made in a game of WiFFE, we are just starting MA45 and there have been 4525 rolls (excluding choosing builds, which we do the old fashioned way).

One person's unlucky roll is his opponent's lucky rollInstead of 13 quasi-reasonable attacks on Gibraltar failing, consider a single mediocre attack on Gibraltar succeeding.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to paulderynck)
Post #: 94
RE: Advanced Third Reich/ World at War - 12/17/2009 10:20:49 PM   
Orm


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quote:

ORIGINAL: Shannon V. OKeets

One person's unlucky roll is his opponent's lucky rollInstead of 13 quasi-reasonable attacks on Gibraltar failing, consider a single mediocre attack on Gibraltar succeeding.


Yes. That is so true.

I considered making the example of a suprise invasion on Gibraltar by Italy in Septemper 1939 and capturing the rock on a 1 in 10 roll . But with Gibraltar lost that early and Spain joining the Axis side the game was over before it began.

That luck (or bad allied play?) just made us open something to drink and begin a new game.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 95
RE: Advanced Third Reich/ World at War - 1/1/2010 1:28:03 PM   
npilgaard

 

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quote:

ORIGINAL: Missouri Rebel
As to a future for ASL on computer, that would really be the best. I got into that game a bit right when Hasbro was going under and bought every module for it (and duplicate copies still in shrink wrap) with the hopes of finding opponents within my group of friends. They quickly tired of the rule reading and quit their efforts after only a few infantry scenarios. Since then I have studied the rules in detail and have found that I really enjoy the system so I, for one, would greatly benefit from a computer adaptation of it.


I think that the pbem/online play program Vassal was originally created for playing ASL over the net.
Have never played ASL or used Vassal, though, so don't know how well it works (However, I have used Cyberboard, which is in many ways similar to Vassal, to play a pbem game of WiF (Fascist Tide) and it worked fairly well, so maybe Vassal ASL will work as well).

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Post #: 96
RE: Advanced Third Reich/ World at War - 1/1/2010 8:56:12 PM   
brian brian

 

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quote:

ORIGINAL: winky51


Ive seen in 1944 the USA fleet absolutely destroyed by the Japs or just the opposite in 1942.



hmmm, that would be kind of like the ..... Battle of Midway perhaps? Even with the US intell advantage that one could have gone either way and to me has always been a good example of why we roll dice to decide a gaming battle.

(in reply to Shannon V. OKeets)
Post #: 97
RE: Advanced Third Reich/ World at War - 1/1/2010 9:24:00 PM   
warspite1


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quote:

ORIGINAL: brian brian



quote:

ORIGINAL: winky51


Ive seen in 1944 the USA fleet absolutely destroyed by the Japs or just the opposite in 1942.



hmmm, that would be kind of like the ..... Battle of Midway perhaps? Even with the US intell advantage that one could have gone either way and to me has always been a good example of why we roll dice to decide a gaming battle.

Warspite1


Brian Brian - I couldn`t agree more. When you read battle histories its incredible how many could have gone either way but for some piece of critical luck - good or bad. It would not be difficult to imagine Coral Sea, Savo Island (and thus Guadalcanal) or Midway going completely the other way than they did historically.


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Post #: 98
RE: Advanced Third Reich/ World at War - 1/3/2010 8:02:28 AM   
po8crg

 

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quote:

ORIGINAL: coregames

quote:

ORIGINAL: flipperwasirish
I thought I saw that this project was cancelled 2 or 3 years ago. I could be wrong.


Given how the two products, MWiF and MaWaW, might step on eachother's toes a bit, that wouldn't surprise me.
quote:

ORIGINAL: flipperwasirish
Avalon Hill was sold a couple of years later.

Interesting line of acquisition: AH > TSR > WoC > Hasbro.
Does Hasbro, GMT or Bruce Harper now own the A3R franchise? I just visited the GMT site and it's still up; Harper and GMT own AWAW at least, but does that include A3R and ERS?


AH was sold direct to Hasbro (by Monarch Press, its previous parent company).

SPI was bought by TSR, which was bought by WotC, which was bought by Hasbro. All the wargames, roleplaying games, etc, are gathered together in the WotC division of Hasbro.

Hasbro / WotC sublicense the rights to many of the old Avalon Hill / SPI wargames they own to various specialist companies that publish them and continue to develop them. For example, MMP license Advanced Squad Leader and the GCACW series, GMT license A3R and ERS, and then both of them have developed their own products based on those systems.

Hasbro are prepared to negotiate reasonable terms for sublicensing their AH/SPI copyrights on any games that aren't already being reprinted.

For games that AH made under licence themselves, the rights have usually reverted to their original publisher, e.g. Empires in Arms back to Australian Design Group, Civilization back to Francis Tresham.

There are a handful of games where the rights are such a mess they are unlikely ever to be reprinted, notably Advanced Civilization and 1830; for both of these, you would need licences from both Tresham and from Hasbro.

(in reply to coregames)
Post #: 99
RE: Advanced Third Reich/ World at War - 1/3/2010 4:18:41 PM   
welk

 

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For example, MMP license Advanced Squad Leader and the GCACW series, GMT license A3R and ERS, and then both of them have developed their own products based on those systems.



Any informations about adaptation of AR3 (Advanced Third Reich, I suppose) as PC game, with the old Rising sun (3R in Pacific Theater) ? It would be nice to be able to buy a "Advanced Rhird Reich PC -Europe+ Pacific theater" !! : To have these two monster games (A3R+Rising Sun and WIF) on my PC : the absolute Dream...)

< Message edited by welk -- 1/3/2010 4:19:47 PM >


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Post #: 100
RE: Advanced Third Reich/ World at War - 1/3/2010 6:13:36 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: po8crg


quote:

ORIGINAL: coregames

quote:

ORIGINAL: flipperwasirish
I thought I saw that this project was cancelled 2 or 3 years ago. I could be wrong.


Given how the two products, MWiF and MaWaW, might step on eachother's toes a bit, that wouldn't surprise me.
quote:

ORIGINAL: flipperwasirish
Avalon Hill was sold a couple of years later.

Interesting line of acquisition: AH > TSR > WoC > Hasbro.
Does Hasbro, GMT or Bruce Harper now own the A3R franchise? I just visited the GMT site and it's still up; Harper and GMT own AWAW at least, but does that include A3R and ERS?


AH was sold direct to Hasbro (by Monarch Press, its previous parent company).

SPI was bought by TSR, which was bought by WotC, which was bought by Hasbro. All the wargames, roleplaying games, etc, are gathered together in the WotC division of Hasbro.

Hasbro / WotC sublicense the rights to many of the old Avalon Hill / SPI wargames they own to various specialist companies that publish them and continue to develop them. For example, MMP license Advanced Squad Leader and the GCACW series, GMT license A3R and ERS, and then both of them have developed their own products based on those systems.

Hasbro are prepared to negotiate reasonable terms for sublicensing their AH/SPI copyrights on any games that aren't already being reprinted.

For games that AH made under licence themselves, the rights have usually reverted to their original publisher, e.g. Empires in Arms back to Australian Design Group, Civilization back to Francis Tresham.

There are a handful of games where the rights are such a mess they are unlikely ever to be reprinted, notably Advanced Civilization and 1830; for both of these, you would need licences from both Tresham and from Hasbro.

Thank you. Very informative.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to po8crg)
Post #: 101
RE: Advanced Third Reich/ World at War - 1/3/2010 9:57:22 PM   
TemKarl


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quote:


SPI was bought by TSR, which was bought by WotC, which was bought by Hasbro. All the wargames, roleplaying games, etc, are gathered together in the WotC division of Hasbro.

The rights to many SPI Boxed game titles were sold by TSR to Decision Games in the early 80's. DG have updated and reprinted various SPI titles over the past 20 years. SPI's flagship magazine S&T ( with a game in each issue ) has been published 6 times a year by Decision Games since the late 80's - it's been in continuous print for over 40 years.

(in reply to po8crg)
Post #: 102
RE: Advanced Third Reich/ World at War - 1/4/2010 8:17:10 PM   
ETF


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Here here!!

Lets face it Wif is just a ported board game......or am I missing anything? Mind you it was one of the best wargames ever made!

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My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

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Post #: 103
RE: Advanced Third Reich/ World at War - 1/5/2010 7:22:06 AM   
coregames


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quote:

ORIGINAL: cwie

The rights to many SPI Boxed game titles were sold by TSR to Decision Games in the early 80's. DG have updated and reprinted various SPI titles over the past 20 years. SPI's flagship magazine S&T ( with a game in each issue ) has been published 6 times a year by Decision Games since the late 80's - it's been in continuous print for over 40 years.


I assume Victory Games passed along with AH's product line, to Hasbro? Pax Britannica would be a simple game to port for PBEM I would think.

< Message edited by coregames -- 1/7/2010 9:28:54 AM >


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Post #: 104
RE: Advanced Third Reich/ World at War - 1/5/2010 12:59:26 PM   
pzgndr

 

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quote:

Any informations about adaptation of AR3 (Advanced Third Reich, I suppose) as PC game


It would be great if someone/anyone would update the old Computer Third Reich PC game to current O/S and overhaul the AI. The game itself was fine except for a few bugs correctable by 3R Gold. Maybe won't be so critical when the MWiF Fascist Tide scenario is available?

I got tired of waiting and made my own A3R adaptation as a PC game, using the Strategic Command series editor with text editable AI scripting. I just posted something about this last week at General Discussion. Finding just the right balance for both Axis and Allied AI as challenging computer opponents has been tough. The scripting approach may or may not be the ideal way to do it, but it's certainly doable for the average modder and doesn't require programming skills. The MWiF LAIO approach appears solid and it will be interesting to see how it performs. After MWiF is done done, I'd love to see a similar project for A3R/WaW.

(in reply to gridley)
Post #: 105
RE: Advanced Third Reich/ World at War - 1/10/2010 6:31:58 AM   
brian brian

 

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That would be interesting to know how Victory Games fits into that nice concise description above. Their strategic level Civl War game was one of my favorites. With random leader setup I once had Stonewall Jackson appear in Missouri, win at Wilson's Creek, take St. Louis, control the Mississippi, and the Federals were through.

Also it is great to hear that someone is working on the Great Battles of The American Civil War series. I'm reading a detailed take on the 1st Battle of Manassass right now and it is making me want to maneuver some regiments around...

(in reply to pzgndr)
Post #: 106
RE: Advanced Third Reich/ World at War - 1/10/2010 4:44:02 PM   
bo

 

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quote:

ORIGINAL: pzgndr

quote:

Any informations about adaptation of AR3 (Advanced Third Reich, I suppose) as PC game


It would be great if someone/anyone would update the old Computer Third Reich PC game to current O/S and overhaul the AI. The game itself was fine except for a few bugs correctable by 3R Gold. Maybe won't be so critical when the MWiF Fascist Tide scenario is available?

I got tired of waiting and made my own A3R adaptation as a PC game, using the Strategic Command series editor with text editable AI scripting. I just posted something about this last week at General Discussion. Finding just the right balance for both Axis and Allied AI as challenging computer opponents has been tough. The scripting approach may or may not be the ideal way to do it, but it's certainly doable for the average modder and doesn't require programming skills. The MWiF LAIO approach appears solid and it will be interesting to see how it performs. After MWiF is done done, I'd love to see a similar project for A3R/WaW.

Pzgndr I downloaded 3rd Reich from the where Welk told me to go a week ago and I am enjoying it , actually was having a rather bad time from the AI until I started to remember the rules and German tactics, since then I am doing much better defeating Russia etc. but as I move on in the game I can see the very same thing that had me remove it from my computer years ago, poor AI, I am now the allies and it is winter 1942 and still Germany has not attacked Russia[?] I have not read all of the posts but what is the conclusion of where does the game lie now, with what company?

Bo

(in reply to pzgndr)
Post #: 107
RE: Advanced Third Reich/ World at War - 1/10/2010 11:53:54 PM   
pzgndr

 

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quote:

Pzgndr I downloaded 3rd Reich from the where Welk told me to go ...what is the conclusion of where does the game lie now, with what company?


I have no idea. That's the old Avalon Hill PC game version, rights transferred to Hasbro at some point.

It's annoying to no end that whoever owns the rights won't release them for a new development effort; I assume that's still the case. I actually touched base with David Hiller one of the programmers several years ago sniffing for code for personal use only and couldn't touch it. I can't see what those out-of-publication rights are worth at present, if anything. There's potential of course, but somebody has to do something. Maybe if we all chant in unison "Let Go of Third Reich PC" then maybe something would happen? Oh well. At least we have Fascist Tide to look forward to.

(in reply to bo)
Post #: 108
RE: Advanced Third Reich/ World at War - 1/11/2010 12:56:12 AM   
Sewerlobster


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quote:

ORIGINAL: bo
Pzgndr I downloaded 3rd Reich from the where Welk told me to go a week ago and I am enjoying it , actually was having a rather bad time from the AI until I started to remember the rules and German tactics, since then I am doing much better defeating Russia etc. but as I move on in the game I can see the very same thing that had me remove it from my computer years ago, poor AI, I am now the allies and it is winter 1942 and still Germany has not attacked Russia[?] I have not read all of the posts but what is the conclusion of where does the game lie now, with what company?
Bo


The 3rd Reich PC game requires a DOS shell emulator to play and the AI is atrocious but man, it's the only thing tiding me over until MWif is ready.

If I play the Axis I always force myself to conquer every country on the map (yes Arabia and Ireland) before finishing the last Alllied major. Playing the Allies is even worse. Germany will not only often not attack Russia but also can occassionally decide to not attack Paris until the Allies lands in Europe. I have had several games where the last French 2-3 holds Paris against repeated attritions until I decide to land forces in Europe. Almost every game ends with huge SW advantage just crippling the inept lame AI.

But I love it.


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Post #: 109
RE: Advanced Third Reich/ World at War - 1/11/2010 4:17:31 PM   
bo

 

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quote:

ORIGINAL: SewerStarFish

quote:

ORIGINAL: bo
Pzgndr I downloaded 3rd Reich from the where Welk told me to go a week ago and I am enjoying it , actually was having a rather bad time from the AI until I started to remember the rules and German tactics, since then I am doing much better defeating Russia etc. but as I move on in the game I can see the very same thing that had me remove it from my computer years ago, poor AI, I am now the allies and it is winter 1942 and still Germany has not attacked Russia[?] I have not read all of the posts but what is the conclusion of where does the game lie now, with what company?
Bo


The 3rd Reich PC game requires a DOS shell emulator to play and the AI is atrocious but man, it's the only thing tiding me over until MWif is ready.

If I play the Axis I always force myself to conquer every country on the map (yes Arabia and Ireland) before finishing the last Alllied major. Playing the Allies is even worse. Germany will not only often not attack Russia but also can occassionally decide to not attack Paris until the Allies lands in Europe. I have had several games where the last French 2-3 holds Paris against repeated attritions until I decide to land forces in Europe. Almost every game ends with huge SW advantage just crippling the inept lame AI.

But I love it.


Thanks Sewerfish for the info, it was one of the best board games ever made in my opinion, dont know anything about WIF's ranking. Advanced 3rd Reich was even better than the first addition but the AI ooophaa. They never supported it when it came out and I cant remember if there was even one patch to correct the idiotic AI. The only good thing about the AI is it sure knows how to caculate all the odds when attacking and where to fly defensive sorties against an attacker, you would think someone would take this on and redo it, There are a few companies who I think could do it and a few I wouldn't want to see them touch it, guess we will not have to worry about that huh!

Bo

(in reply to Sewerlobster)
Post #: 110
RE: Advanced Third Reich/ World at War - 1/15/2010 8:07:16 AM   
coregames


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quote:

ORIGINAL: bo

...dont know anything about WIF's ranking.


While it was clear to me that WiF was along the same lines as Third Reich when i first played in 1991, ADG adopted numerous innovations over what Avalon Hill accomplished. If you visit the ADG site ( http://www.a-d-g.com.au/ ), the list of accolades for their game can be seen. I've never played A3R or ERS, but based on my 3R experience, the only disadvantage that WiF has when compared to it is the length of time required to play, which is substantially greater. The impulse system is the biggest advantage, but there are others which I'm sure you will discover once you try it out for yourself.

< Message edited by coregames -- 1/15/2010 8:08:09 AM >


_____________________________

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Post #: 111
RE: Advanced Third Reich/ World at War - 1/16/2010 12:40:53 AM   
bo

 

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quote:

ORIGINAL: ETF

Here here!!

Lets face it Wif is just a ported board game......or am I missing anything? Mind you it was one of the best wargames ever made!

ETF I cant comment on some of the games you talked about but Carries at War was a no no, which brings up my favorite argument as I have before, if Matrix put out a demo of their games some of them would never sell, not because they are poor games or bad AI it might just be it does not fit your style of play, and of course I will be called anti Matrix for that comment, I heard the explanation of why Matrix refuses to put out a demo and its full of holes, as many of you know Strategic Command Global is about to hit the market but you can try it out in their demo to see if that kind of game is for you or not. How many of you have thrown money down the drain here for poorly done games. The argument that Steves gives for not doing a demo for MWIF is plausible for me but the other games should have a demo. At another war game store they came out theater of war, I saw the demo and it was good game good graphics but not for me its on the order of combat mission, but the demo saved me from putting out hard earned bucks [social security check] One company puts out demo for every game another company never puts out one, I guess we all have to guess why. Now if Im being negative so be it, but the truth is the truth, will I buy MWIF of course just to see what all the hoopla is about.

Bo

(in reply to ETF)
Post #: 112
RE: Advanced Third Reich/ World at War - 1/16/2010 3:49:18 AM   
wworld7


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Bo,

You are not Anti-Matrix, you just disagree with the way they run their business. You have a right to feel that way, but let it go. How many times do you want to write the same thing? It gets a little boring after the first time.

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Post #: 113
RE: Advanced Third Reich/ World at War - 1/16/2010 3:42:34 PM   
bo

 

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quote:

ORIGINAL: flipperwasirish

Bo,

You are not Anti-Matrix, you just disagree with the way they run their business. You have a right to feel that way, but let it go. How many times do you want to write the same thing? It gets a little boring after the first time.

Thank you Flipperwasirish as always for your observations if I answer this in any way I will be called borderline trolling so thank you for your opinion.

Bo

(in reply to wworld7)
Post #: 114
RE: Advanced Third Reich/ World at War - 1/16/2010 5:33:33 PM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline
Bo,

I don't think you are trolling, and I believe everyone has the right to express an opinion. That is why Matrix goes to the expense of providing this forum, they want input from the customers. Which in my mind is a good thing.

Be well,


_____________________________

Flipper

(in reply to bo)
Post #: 115
RE: Advanced Third Reich/ World at War - 2/5/2010 8:18:27 PM   
Palle

 

Posts: 30
Joined: 2/4/2010
Status: offline

quote:

ORIGINAL: tactician93612

With that being said, this game while still in development is going to be one of the best boardgame to PC
transitions! I am at an awe with this venture. I would like to see it as a stepping stone for Advanced
Squad Leader to be ported on to the PC platform (yeah, I know.. don't hold my breath!). Here's to hopes
and prayer's none the less. =)

quote:

With that being said, this game while still in development is going to be one of the best boardgame to PC
transitions! I am at an awe with this venture. I would like to see it as a stepping stone for Advanced
Squad Leader to be ported on to the PC platform (yeah, I know.. don't hold my breath!). Here's to hopes
and prayer's none the less. =)


It has been for a long time, it is called Steel Panthers, there is a WaW and a SPWWII/MBT variant from two different companies of the same old Steel panthers engine. I prefer the SPWWII/MBT one. It is a free DL from Shrapnnell Games.

(in reply to Ron Belcher)
Post #: 116
RE: Advanced Third Reich/ World at War - 2/5/2010 8:52:57 PM   
micheljq


Posts: 791
Joined: 3/31/2008
From: Quebec
Status: offline

quote:

ORIGINAL: Palle

It has been for a long time, it is called Steel Panthers, there is a WaW and a SPWWII/MBT variant from two different companies of the same old Steel panthers engine. I prefer the SPWWII/MBT one. It is a free DL from Shrapnnell Games.


Steel Panthers, a good memory , tactical game I did enjoy. Can you tell more about those variants?


_____________________________

Michel Desjardins,
"Patriotism is a virtue of the vicious" - Oscar Wilde
"History is a set of lies agreed upon" - Napoleon Bonaparte after the battle of Waterloo, june 18th, 1815

(in reply to Palle)
Post #: 117
RE: Advanced Third Reich/ World at War - 2/6/2010 6:21:05 PM   
Palle

 

Posts: 30
Joined: 2/4/2010
Status: offline
I cannot remember the differences, but the one I prefer is a very improved game even from the original.

You can find it here.

(in reply to micheljq)
Post #: 118
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