Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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Marshall, along with that, how about a 1.06b that includes these changes (the ones here and in the other threads). Once 6 stabilizes, these tweaks (Mardonius is right: they aren't much of a change) could be added in a follow-on to 1.06 (not specifically B, but the next letter). Also, if 1.06 proves hard to stabilize, then you might consider adding them in 1.07. I think you should try to get a dozen upgrades a year out, each of which is substantially smaller than what comes out now. Debugging would be much easier, and you could schedule things better, too: Week 1: New code is added (part of this will have occurred in previous months) Week 2: Code cutoff occurs. Also, true bug fixes can be added, but no other code (even important changes, like this one -- push them to the next month). Week 3: Only bug fixes to this version's new code can be added. Week 4: Code is released Week 5: This is the next month. Ignore it, or use it as "make up days". Rinse, lather, repeat.
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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