Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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GlobalExplorer (if you're still around), Yes, it would be that difficult. Making a good playable demo is more than just deleting a few files. For a game this complex there's a lot of work involved to ensure that we're not giving away for free the full game, and yet are providing a good example of what the game is like. If you decide not to buy the game because there's no demo, that's regrettable but acceptable to us: we have made a business decision based on our belief that a demo can lose as many (or more?) customers as it gains. What I mean by this is not that people will discover what an awful game COG:EE or FOF is by playing the demo and wisely not fall into our trap, but rather that when people download a free demo they have no investment in the game, and if their first impression of the game is bad they'll delete the demo and not buy it. And a game as complex as this one too often takes some time to learn appreciate. The FOF and COG/COG:EE forums are filled with posts from players saying essentially "The first time I played this game I couldn't figure it out and regretted my purchase but now that I've spent time with it I love it." My guess is that a good number of those people would never have bought the game if that had been their initial experience with the demo. So, overall, when people research a game like this one carefully and decide to buy it that means they've made an investment in it and will try to learn it, but when people just download a demo they're more likely to make a snap decision about the game. And games like FOF and COG:EE simply can't be judged that quickly by most players. As you can see, then, we're prepared to lose potential sales by not providing a demo, knowing that through videos and this forum we provide more than enough information for people to make an informed decision regarding whether our games are for them... and a decision arguably more informed than if someone played around with the demo for a short while. Hard Sarge, You know that project from which I posted the screenshot of my work in the developers' forum? I'm thinking that a demo might be a good thing for that game, since it's less complex and easier to learn right away than COG:EE.
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