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RE: New Boardgame look graphic mod

 
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RE: New Boardgame look graphic mod - 5/2/2009 6:30:47 PM   
damezzi

 

Posts: 299
Joined: 7/18/2007
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Mod is already available on gamesdepot.

Those are all the links:

http://forums.gamesquad.com/downloads.php?do=file&id=2054 - Version with embedded hex outline

http://forums.gamesquad.com/downloads.php?do=file&id=2055 - Version without embedded hex outline

http://www.wargamer.com/gamesdepot/details.asp?sid=4713 - Version with embedded hex outline

http://www.wargamer.com/gamesdepot/details.asp?sid=4714 - Version without embedded hex outline

http://forums.gamesquad.com/downloads.php?do=file&id=1962 - Square counters shown on the image

(in reply to damezzi)
Post #: 31
RE: New Boardgame look graphic mod - 5/7/2009 4:28:43 PM   
damezzi

 

Posts: 299
Joined: 7/18/2007
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http://www.wargamer.com/gamesdepot/details.asp?sid=4715

3 corrections for my boardgame graphics mod:
- Red Borders in zoomed in view were showing on the upside part of the hex
- Red Borders in zoomed out view had the same problem.
- Weather clouds in zoomed out view were displaying with a hole.


(in reply to damezzi)
Post #: 32
RE: New Boardgame look graphic mod - 5/7/2009 6:44:16 PM   
Silvanski


Posts: 2506
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: damezzi

- Weather clouds in zoomed out view were displaying with a hole.



Is climate change now also affecting TOAW?

Good job Damezzi. Graphic mods are always appreciated

_____________________________

The TOAW Redux Dude

(in reply to damezzi)
Post #: 33
RE: New Boardgame look graphic mod - 6/18/2009 11:54:19 PM   
damezzi

 

Posts: 299
Joined: 7/18/2007
Status: offline
I just added some tiles to my mod patch.

I've corrected some artifacts that were showing in the version with embedded hexes and have made new versions for the damaged railroad (more cleaner now) and movement arrows (transparency).

http://forums.gamesquad.com/downloads.php?do=file&id=2078

I have uploaded on games depot too, but it's waiting for approval.




Attachment (1)

(in reply to Silvanski)
Post #: 34
RE: New Boardgame look graphic mod - 6/19/2009 3:36:41 AM   
rhinobones

 

Posts: 1540
Joined: 2/17/2002
Status: offline

quote:

ORIGINAL: damezzi
I just added some tiles to my mod patch.


Your work is beautiful. Adds a "special" touch to all of the TOAW scenarios.

Now . . . if I could only get you to paint my house!!!

Best Regards, RhinoBones

(in reply to damezzi)
Post #: 35
RE: New Boardgame look graphic mod - 6/21/2009 10:35:55 AM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
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Beautiful is indeed the word.

(in reply to rhinobones)
Post #: 36
RE: New Boardgame look graphic mod - 7/2/2009 4:02:09 PM   
damezzi

 

Posts: 299
Joined: 7/18/2007
Status: offline
I have created a photoshop script to automatically embed the hex outline and since it became easy to do it I wanted to try it on my desaturated mod.

Since I found the results nice I kept going on, substituting tiles from the desat mod with those of the boardgame mod in order to get a realistic, but clean result, with the most important and functional features showing clearly.

For those who like my desat mod, it's worth a look.

I have uploaded this new mod in rapidshare, since the file is larger than gamesquad limit (11mb). But since rapidshare don't support preview image, I uploaded some in gamesquad together with the link.

http://forums.gamesquad.com/downloads.php?do=file&id=2080

(in reply to CSO_Talorgan)
Post #: 37
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