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RE: needed - house rules for weather

 
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RE: needed - house rules for weather - 5/13/2009 1:07:34 PM   
Uxbridge


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Aha! Well, that's very nice too. You'll be keeping me from writing books for some time, no doubt.

(in reply to doomtrader)
Post #: 31
RE: needed - house rules for weather - 5/13/2009 1:17:41 PM   
gwgardner

 

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quote:

ORIGINAL: Uxbridge



We have now tried playing with the changes I outlined in a post above and are using seasonal effects similar to those here desired by GW. It works perfectly. We now have three seasons - Summer, Autumn and Winter (meaning Clear, Mud and Snow) - and the game turn equals two weeks in all months except May, June, July and August, which have three. There's no need for house rules for this, you only have to make three different consts.csv with the desired effects and the new month lengths in them. Then you simply replace the consts.csv three times a year.

The game feels much more real this way, with major offensives grinning to a halt with the onset of heavy rain and air units being much hampered by snow.

Thanks for your original idea, GW, our game is much improved by this!



That's great, Uxbridge. Care to upload the csvs? Also great about the new game's weather implementation. Can't wait.

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Post #: 32
RE: needed - house rules for weather - 5/13/2009 3:32:52 PM   
Uxbridge


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Ah, there's a slight problem here. We're still stuck with the pre-1.30-version, so our consts probably won't work with your version. Or will they?

Do you still have my e-mail adress? If so, drop me a mail with a copy of your present consts.csv and I can make three new ones with the changes in them. But I have a lot of other things to do at present, so it may take some days.

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Post #: 33
RE: needed - house rules for weather - 5/13/2009 7:29:08 PM   
doomtrader


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It won't work

Too many changes in the game

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Post #: 34
RE: needed - house rules for weather - 5/13/2009 9:04:29 PM   
Uxbridge


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Looking at the screenshots more closely, I noticed something interesting in the first shot (the one with the hexes turned on). An air units seems active and the message seems to imply that there's now some air/naval interaction. Is this true, or just a trick played out by my wishful imagination?

(in reply to doomtrader)
Post #: 35
RE: needed - house rules for weather - 5/13/2009 9:51:19 PM   
doomtrader


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It's not an imagination

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Post #: 36
RE: needed - house rules for weather - 5/13/2009 10:17:36 PM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Now I'm on edge!

(in reply to doomtrader)
Post #: 37
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