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Vista 64-bit screen resolution bug

 
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Vista 64-bit screen resolution bug - 5/2/2009 9:37:46 PM   
briantopp

 

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From: Toronto
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I just want to put in a little plug to the team to consider finding a fix for the Vista-64-bit screen resolution bug. I recently built a new computer for myself (intel i7 and all that new stuff) and took advantage to upgrade to 64-bit. Alas this left TOAW behind, since the program won't screen-adjust with this OS.

Having spent many happy hours playing and designing scenarios I'd be very sad to loose the game. Hopefully a tweak is involved.

All the best,
Brian Topp
http://ca.geocities.com/briantopp@rogers.com/


< Message edited by briantopp -- 5/2/2009 9:39:31 PM >
Post #: 1
RE: Vista 64-bit screen resolution bug - 5/17/2009 3:06:37 AM   
highpocrisy


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same problem on XP x64

(in reply to briantopp)
Post #: 2
RE: Vista 64-bit screen resolution bug - 7/4/2009 3:55:21 PM   
ralphtricky


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From: Colorado Springs
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There is a problem with not being able to use the entire screen on some widescreen systems. That on the list for 3.4.

I'm now developing on Windows 7 x64, and I'm not seeing any problem. Can you describe what's happening?

THanks,
Rlaph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to highpocrisy)
Post #: 3
RE: Vista 64-bit screen resolution bug - 7/6/2009 11:40:22 AM   
doublex

 

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Ralph- - what's happening, at least with me, is that the TOAW game screen (i.e. the map) takes up only part of the display- in my case the upper left hand side-and the rest is a black border.

(in reply to ralphtricky)
Post #: 4
RE: Vista 64-bit screen resolution bug - 7/15/2009 7:26:17 PM   
palli99

 

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Same problem here, I am running Windows 7 x64. I fixed it by running TOAW 3 in XP SP3 compatibility mode.

(in reply to doublex)
Post #: 5
RE: Vista 64-bit screen resolution bug - 7/16/2009 2:43:23 AM   
ralphtricky


Posts: 6685
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From: Colorado Springs
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quote:

ORIGINAL: palli99

Same problem here, I am running Windows 7 x64. I fixed it by running TOAW 3 in XP SP3 compatibility mode.

Thanks for the suggestion. This is fixed in the upcoming patch. The problem is that Windows 7 is reporting tha tyou have < 96 Meg of RAM so it's limiting your screen size.

Ralph

(in reply to palli99)
Post #: 6
RE: Vista 64-bit screen resolution bug - 12/21/2009 7:28:08 PM   
drache

 

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I have the same problem with Windows Xp 64 bit.

(in reply to ralphtricky)
Post #: 7
RE: Vista 64-bit screen resolution bug - 12/21/2009 11:21:07 PM   
Panama


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Joined: 10/30/2009
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quote:

ORIGINAL: briantopp

I just want to put in a little plug to the team to consider finding a fix for the Vista-64-bit screen resolution bug. I recently built a new computer for myself (intel i7 and all that new stuff) and took advantage to upgrade to 64-bit. Alas this left TOAW behind, since the program won't screen-adjust with this OS.

Having spent many happy hours playing and designing scenarios I'd be very sad to loose the game. Hopefully a tweak is involved.

All the best,
Brian Topp
http://ca.geocities.com/briantopp@rogers.com/



Hi,
I'm currently using Vista 64bit OS and the first time I ran TOAW there was the partial screen thing. So I closed the game out, right clicked the desktop icon for TOAW chose Properties and went to the Compatibility tab and checked the Run this program in compatibility mode for: and then chose Windows XP (Service Pack 2).

Tadaaaa, problem fixed.

That's with a 22" widescreen Viewsonic monitor and a GeForce 9400 GT vid card.

(in reply to briantopp)
Post #: 8
RE: Vista 64-bit screen resolution bug - 12/22/2009 2:08:06 PM   
drache

 

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I have tested it with the compatibility mode, but it does not work.

(in reply to Panama)
Post #: 9
RE: Vista 64-bit screen resolution bug - 1/8/2010 9:40:24 PM   
drache

 

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Joined: 12/21/2009
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If I try to start the game now, it doesn't works and I go back to the Desktop, without a error.

< Message edited by drache -- 1/8/2010 9:41:17 PM >

(in reply to drache)
Post #: 10
RE: Vista 64-bit screen resolution bug - 1/8/2010 10:58:34 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline

quote:

ORIGINAL: drache

If I try to start the game now, it doesn't works and I go back to the Desktop, without a error.

Open the folder called C:\Matrix Games\The Operational Art of War III

Try moving the Following files somewhere else for a little bit. You can watch these separately if you want, they're jsut the intro stuff. You can open them separately if you want using Media Player.

TOAW3 Intro.wmv
TOAW.wmv
Matrix Games.wmv
TOAW_Studio.avi
Talonsoft.avi


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to drache)
Post #: 11
RE: Vista 64-bit screen resolution bug - 1/8/2010 11:34:48 PM   
drache

 

Posts: 8
Joined: 12/21/2009
Status: offline
Thanks for the help but it still works not. It crashes when i try to load a scenario. (Sorry for my bad english i hope it is understandable)

< Message edited by drache -- 1/8/2010 11:44:29 PM >

(in reply to ralphtricky)
Post #: 12
RE: Vista 64-bit screen resolution bug - 1/8/2010 11:46:30 PM   
Panama


Posts: 1362
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It's beginning to sound like a graphics problem.

(in reply to drache)
Post #: 13
RE: Vista 64-bit screen resolution bug - 1/8/2010 11:48:57 PM   
ralphtricky


Posts: 6685
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From: Colorado Springs
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I haven't done anything with XP 64. The other things I can think of to try are

Go to C:\Matrix Games\The Operational Art of War III and run Opart 3.exe directly from there.
Try going into the View meny and turn off Intro cinematics and into the view meny and turn off the sound.

Does it crash when you hit the open scenario button, or after the list comes up and you select a scenario?

Ralph




_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to drache)
Post #: 14
RE: Vista 64-bit screen resolution bug - 1/8/2010 11:57:35 PM   
drache

 

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It crash when i hit the open scenario button or the loading button.

< Message edited by drache -- 1/8/2010 11:58:37 PM >

(in reply to ralphtricky)
Post #: 15
RE: Vista 64-bit screen resolution bug - 1/9/2010 12:01:44 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
Can you please try deleting the file called 'Toaw.CFG.'

It's in C:\Matrix Games\The Operational Art of War III.

Thanks,
Ralph



_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to drache)
Post #: 16
RE: Vista 64-bit screen resolution bug - 1/9/2010 12:04:36 AM   
drache

 

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I have only toa.cfg.

(in reply to ralphtricky)
Post #: 17
RE: Vista 64-bit screen resolution bug - 1/9/2010 12:07:39 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
Sorry, that was a typo, toa.cfg is the file I meant that you should delete.

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to drache)
Post #: 18
RE: Vista 64-bit screen resolution bug - 1/9/2010 12:10:34 AM   
drache

 

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Joined: 12/21/2009
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Ok done but it still crash

(in reply to ralphtricky)
Post #: 19
RE: Vista 64-bit screen resolution bug - 1/9/2010 12:16:17 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
Here are a couple of things to try...

Make sure that the latest (3.2) patch from the matrix site is installed.

Try right cliicking and trying several of the compatibility options (XP, ME, etc.)

Try dragging a .sce file from the scenarios folder onto Opart 2.exe. That will open it in the editor, they try 'File / Go to Game and see if that has any better effects.

Ralph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to drache)
Post #: 20
RE: Vista 64-bit screen resolution bug - 1/9/2010 12:21:27 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
One other thing to try (real long shot) is to try unzipping the attached TOA.CFG file into the Opart 3 directory.

What's going on is that TOAW prompts for the directory that the scenario files are in. That may be what is causing the problem you're having. We'll know after some more tests.

Ralph


Attachment (1)

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to ralphtricky)
Post #: 21
RE: Vista 64-bit screen resolution bug - 1/9/2010 10:28:00 AM   
drache

 

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Joined: 12/21/2009
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Ok now i am in the scenario folder but i can not choose any scenario.

(in reply to ralphtricky)
Post #: 22
RE: Vista 64-bit screen resolution bug - 1/10/2010 4:21:34 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline

quote:

ORIGINAL: drache

Ok now i am in the scenario folder but i can not choose any scenario.

Click the little 'HQ button' it will pop up a tree dialog which will let you choose the directory. You might start in C:\Martix games\The operational art of war III\scenarios\Tutorials (I think)

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to drache)
Post #: 23
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