Slyguy3129
Posts: 31
Joined: 5/16/2009 Status: offline
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Ah see I didn't realize this was a "feature". I just assumed it was a bug but then again you know what they say about assuming. Oddball the only thing I can suggest, since I can't possible imagine people enjoying this "feature", unless they are extreme masochist, is at least tone it down a bit. Perhaps even changing the code to where the troops go into a sneak mode rather than a sit still in an open field mode. Don't get me wrong I definitely see it where the "feature" would come into good effect ie MG42 or 3 to 4 good rifle teams laying down suppression fire would do it. The one thing that gets my blood boiling though is how one shot from one rifle man ends the entire command. Whats the old saying? A battle plan never survives the first minute of combat? But one shot from one man stops a team running full blast and they never move again. I had another frustrating moment on Sword beach. There was a grenade(spell check) team in the north building, you know the three story building on the beach side of the road in front of the bunker there. I had 3 or four rifle team at the very south (I made a concentrated attack to the middle south) trying to secure that area of town and the exit vl. I would issue the move fast order and the grenade team would fire one shot. I received abort movement notices. Rinse and repeat a good 2 minutes and it had me damn near tearing my hair out. To make matters worse I swear this new AI was mocking me, for the only time the gernade team would fire at me was when I tried to move, it would fire one shot and then remain silent untill I attempted to move again. Squad you saw this "feature" is worse in CC WaR. Thats a true shame, thats almost enough to make me not buy it. To me it seems like a broken "feature" if it is indeed one. You are correct, it makes it impossible to assualt anything at all any more. I'm sorry but I can't see how anyone would welcome or like this "feature". But it isn't fair to critizise without offering a possible solution. What I would suggest is that you accumulate both sides of opinions and see if both sides can agree on a comprimise. I would cast my vote to tone down the feature. I would offer a more technical solution but I am not educated as far as scripting and programing so I do not know to what extent you work would be in order to do this. Again my main concern is that small arms fire or non sustained small arms fire should not cause this feature to kick in. Sustained heavy fire (lmg,mmg,hmg,mortars) and sustained small arms fire(2 or more teams firing over a period of time) should no doubt do so. Also make the sneak button immune to this feature? From what I percieve of the sneak feature in the CC series is that the soldier are doing what we call nick at night. Gun fire over head and you hugging the ground and moving forward as much as you safely can, that way the team still moves, but at a much slower pace more liken to what normally happens in combat. That way if they are in an open field you can aleast back track you men to safety. Of course you will still lose some, but not a whole team. Of course this is all in my own (not always humble) opinion.
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