Grymme
Posts: 1821
Joined: 12/16/2007 Status: offline
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Here is an updated briefing. Dodecanese Campaign 1943 1 Background This scenario simulates the british campaign for the dodecanese islands in the autumn of 1943. After the italian surrender the italian forces in the islands were demoralized and ready to surrender. A pet project of his Winston Churchill decided to go against the wishes of his allies and advisors and launch a campaign against the islands. The germans however decided that control of the islands were esential for the protection of Greece and launched a devastating counter offensive. 1.1 Scale Scenario starts on the 8th of september 1943. Units are at company and battalion scale with task force HQs. Ships are individual except for torpedo boats which are each 1-3 units. Aircraft are at squad level. Each infantry SFT represents 5-20 men. Each round lasts 5 days. 2 Rule Changes Naval speed is separated into 3 different speeds. Low speed, normal speed and fast speed. All aircraft have more than twice the normal range. Transports have extra range. All aircraft can carry 2 rounds of supply. Basic infantry can carry 3 rounds of supply (staff, rifle, smg, paratrooper). Heavy infantry can carry 2 rounds of supply (MG, Bazooka, Mortar). Scouts can carry 4 rounds of supply. 3 Production & Research There is no research in this scenario. Off map supply centers produce huge amounts of supply. Villages have 500 BPs. They can only produce supply, PP and greek militia. Production points cost 2500 BPs. 4 Locations terrain etc Villages do not function as airports or as ports. Only airfields work as airfields. Only makeshift ports work as ports. Airports are producable but cost 20PPs to build. Incidentaly the Allied regime starts with 20 PPs. 5 Peoples The scenario contains the following peoples. Germans British Indians Greek Battle at 35 % for the Axis. Battle at 100 % for the allies. American/US The US lends the british a hand with some air units. These dissapear at round 5. Polish Italians Battle at 50 % for the axis. Battle at 35 % for the allies. 6 New SFTs and changed SFTs Battleship Have an AA range of 1. Can carry 50. Otherwise like normal battleship. Destroyer Moves fast. Slightly better AA value (12 as opposed to 10) than in the normal game. Minelayers Can each lay three mines. Normal Speed. Very fragile. The Drache minelayer can also carry 10 weightpoints of airunits (the HL282 Kolibri). Torpedo Boats Moves fast. High Kill ratio but low retreat ratio. High initiative. Fragile. Good recon value and some hidevalue. Landing ships Carry 20 weighpoints. Move fast. Escort Carriers Carry 60 weightpoints of airunits. Less hitpoints than normal Carrier. Carrier Can carry slighly more (120) compared to normal aircraft carrier. Have AA value equal to FlakII and an AA range of 1. Mine Immobile Axis unit. Fights like cruiser. Have high hide points. Laid out by axis minelayers Drache, Zeus and Legnano. Greek militia The only unit that can actually be produced in the scenario. Like rifle but worse. Cost 250Bps. Can be built in villages. HL282 Kolibri An experimental helicopter unit aboard the Drache. Only good for reconnaisance. LR Reconnaisance Air unit that is only usable for reconnaisance. Have large range and not easily shot down. Torpedo bombers Air unit specialized in attacking naval units. Good against these. Pretty worthless in bombarding land units. (HE111 and Wellingtons). Lgt Cruisers Like normal cruisers but have an AA range of 1 instead of 0. Can carry 20 inf. Cargoships Can carry 80 weightpoints. 7 Events Operation Accolade From round 5 and forwards there is a 50 % chance each round of operation accolade happening. Operation Accolade was a proposed invasion of Rhodos. When this happens a large taskforce becomes available in Cyprus together with the 10th Indian division. German U-boats Each round there is a 25% chance of the Axis player getting axcess to U565 and/or U596. US units The allied forces get some US airunits as reinforcements on round 2. These are withdrawn on round 5. Italian Surrender event When the allies/germans first land on a island occupied by italian forces there is a chance the italians will change sides /surrender (this event is not implemented yet). 8 Reinforcement list. 8.1 Allied reinforcements Round 2 – Unruly (SUB), US-B17, US B-24, 2*US P-38, Royal Engineer Battalion Round 3 – Aldenham, Fury, Miroulis, Panther, Themistocles (DD), Aurora, Carlisle, Dido, Penelope and Sirus (CRU), Torbay (SUB) Round 4 – Rockwood, Hursley, Penn, Petard, Dulverton (DD), Koritza (TR). Round 5 – 2nd Hvy AA Battalion, 41st Light AA Battalion, 50 % chance of 4th/13th Frontier Forces Battalion, 40th and 70th Wellington Sq. Round 7 – Escort Carriers Attacker and Hunter with airforces, B,C & D Comp of 11th Parachute Battalion Round 9 – Pola, Eolas, Krakowiak (DD) Operation Accolade forces 42nd and 43rd landing ship flotillas, Howe (BB with DD escorts), Formidable (CV with DD escorts and aircraft), Indian 10th Infantry division HQ, 8 Infantry battalions, 3 Artillery battalions, 1 Anti tank battalion, 1 commando battalion, 1 Recon battalion 8.2 Axis Reinforcements Round 3 –12th and 21st T-Boat Flotilla, Olympus, Savona, Kari, Trapiani, Schfinno (TR), Landing Ship Flotilla, Drache (Minelayer), Ingegerd (TR with T-boat and landing ship escort), Aschoff HQ, Saldern HQ, 780th Eng Company, 4infantry Battalions, 2nd, 3rd and 4th Luftwaffe infantry Company, 1st and 15th Par Company, Round 4 – Olympa (TR) with 9th and 10th Kriegsmarine infantry Company. Round 5 – 4* BF109, 3* JU87, 1* Machi202, 3*HE111, Sinfra (TR) and 1st/21st Luftwaffe inf Comp Round 6 – Gertrude (TR) Jaeger HQ, 14th Par Company, 3rd Jaeger Bat, 88mm Battery, I/KG100 and II/KG 100 Round 8 – 15th, 16th and 17th T-boats, Landing Ship, 2nd Par Company, 3rd Company/1st Bat/Brandenburg Div 8.3 German Airforce reinforcements After round 1 the germans recieve aerial reinforcements in mainland greece after the following formula. 50 % chance of a fighter, 500 % chance of a divebomber and 50 % chance of a levelbomber and 50 % chance of a torpedo bomber squadron. 8.4 British Airforce reinforcements After round 2 the allies recieve aerial reinforcements after the following formula. 50 % chance of a fighter squadron and 50 % chance of a levelbomber group. 8.5 German U-boats Each round there is a 25% chance of the Axis player getting axcess to U565 and/or U596. 9 Game options Axis/allies replacements With either of these options checked the side gets 10 riflemen as replacements each round. Allied replacements arrive in Cyprus. Axis replacements arrive in mainland greece. Mines Unchecking this option disables the minelayers ability to lay mines. Count allied naval losses If this option is checked then allied major naval losses are each added as a VP for the Axis player towards victory. Destroyed Battleships, Carriers, Escort Carriers and Cruisers each add 1 VP to the axis total. 10 Victory Each location on the map is worth 1 VP (except offmap locations). If naval options losses is checked then destroying certain alled naval units is worth 1 VP for the axis. Scenario lasts 11 rounds (after the allied initial round). On round 12 the player with the most victory points win.
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