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Joined: 5/1/2009 Status: offline
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quote:
ORIGINAL: Gurggulk I think it's a huge step forward in programing an AI for MWiF. A step that brings WiF into the 21st century of computer gaming. A beginning step. Its quite a challenge that Shannon V. OKeets, is undertaking to create an AI for this work of art. I fully support his mission in tackling this endeavor. Anyone expecting perfection from the AI, at release is not a realist. Look at the errata and changes to WiF over the years. Not to mention the "house rules" sprung up around the game for a myriad of reasons. Look at the Forum posts. So much input and love for a game. Love for a game? Think that is crazy? I don't, cuz its not just the game, its the people you have played with, will play with. Including the AI. I'm happy to see the birth of an AI that will grow and adapt as long as we are here to feed it, nurture it and punish it, as you punish you're friends across the table. The learning curve we have come to know was through playing. Playing to win. It is through the AI we will see growth. Growth will bring new players and greater exposure. The new player looking for depth, in a WWII wargame. Not just a "rush" to win game. Patience is rewarded as is audacity. Long range planning and muti-faceted operations spanning a World in Flames, is not just a metaphor. Economic planning along strategic goals, will not be found in just any game on the market. Anyone who has played the game knows the rollercoaster ride of emotions that fill a room of friends. Moments when time stops and all release at once in joy and despair. Those highlights are enduring and replayable because of the uncertainty. What could'a happened but the turn ended. What would'a happened but the weather changed. What should'a happened but the dice turned cold as death. Will the AI make me feel the way and room of gamers makes me feel? Probably not in the same way that you feel shaking dice in sweaty/shaky hands. Getting up to stretch after the 1st impluse of Barbarrosa. Counting up US entry again and again realizing you can Gear up for war. Wacthing as the convoy line to the UK is shattered under U-boat attacks. Knowing you just lost the pacific as Japan, and its time to defend the home islands. But most important for me, The AI can't surrender from a hopeless position. It won't negotiate a re-play of a past turn. It won't get in my face after a weekend of playing, smelling of cigars, beer, unwashed socks and pizza breath to congratulate me for a game well played. Knowing we will get back together in a week to start all over again. In the end, it just gets turned off. Yes i want and look forward to an AI. But... its more important to realize the AI is a tool to play an elegant system. A system recreating the historical event of WWII. Air, Sea, Land, Economics, Politcal, Logistics. A means of growth from this forum to the outside world. Yes, that scary world out there that plays games but have not really played this game. When the flame begins and the heat is rising, i really want a human being to share my gaming time with. The AI can be a wonderful opponent, somedays. Un caring, untiring, speechless. But give me that cussing SOB that makes me work my ass off and meet the challenge. Well said Gurggulk, smelly socks whew, SOBS! god forbid beer. I think though you missed the most important thing when it comes to the AI, you can turn that SOB off if you made a blunder and are going to lose the game, Tommorow is another day! Willy
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