Alexander Seil
Posts: 196
Joined: 4/22/2003 Status: offline
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quote:
ORIGINAL: madgamer Just wondering what it is your ....uh....smoking,taking, injecting.....Like most Paradox games the HOI series just keeps getting bigger, badder....more little areas....more of there stupid little pop up's...and what they want you to think is a real time game is just a real time mess....and the bugs..lots.....and lots....and lots of them. It is not possible for the series to get better just bigger and more of a mess. A sort of sudo real time Risk game. I will say that the one MOD for HOI 1 called the AI super Bundle made that game almost playable. How can you even think to mention HOI (any version) in the same post as either WitP or AE.... then I see you are a recruit so being an intelligent person will I hope learn better in the future. Madgamer We live in a wonderful world where no one forces you to buy it. I'd rather deal with a thousand pop-ups than with WITP's god-awful interface. I don't think there was ever a game more ruined for me by opaque presentation of critical game info than WITP (well, that, and the minigame of Ship Chartering Manager). Besides, are you seriously complaining about them including more stuff? I mean, isn't the whole point of, say, AE, to include more stuff? Including a bigger map? Also, give me a break with the bugs. The only time I ever had a CTD with HoI2 was when I left it running overnight on superfast as some third world country in a hands-off game. I do, however, appreciate that WiTP is a pretty cool game. I might even buy AE. But it's not some kind of a wargaming Holy Grail. To begin with, the scale inconsistency is just astounding - you've got half of the planet on the map and you're pushing battalions (yeah, yeah, there are divisions around - but also some ungodly horde of tiny units) around one by one? Simultaneously deciding on war strategy and where to ship 1/3 of an auxiliary shoe repair platoon? Deciding on which engines to produce (half of which don't do anything because no plane uses them???)? These are objective complaints about strange game design choices. For the subjective part - - Some people prefer their strategic wargames with diplomatic and political options that WITP lacks. - Some people prefer land campaigns to naval ones. - Some people just plain don't like the Pacific (not me, though), so clearly WITP isn't everything to everyone. Being War in the Pacific and all that. - Some people like real-time and there are good arguments for it in a wargame - combining granularity and simultaneity. Another argument is that counting the hours is a lot more immersive than pressing "End Turn." - The game just takes too damn long to play. I'm not retired, I don't have all the time in the world to replay the Second World War a day at a time.
< Message edited by Alexander Seil -- 6/17/2009 10:24:28 PM >
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