Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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Damage is one thing, but supply/fuel is quite another. Just suppose for example that an off-map case is just 10 hexes off-map. When these units become on-map, are they both completely shiney new -and- completely fueled/supplied up? Now you might explain the completely full with the fuel example as being part of off-map and therefore not a concern, as indeed you could do with escorts, that's if they turned back, but you can't do that with the very same ships which are now on-map. This naturally may not be worth the time and effort to make it work like this, but if I understand pad's objection, the fleets are coming in as if the off-map location was actually better than literally one hex just off the map. For even if the off-map location were literally just one hex away, it would still cost something to get to that first on-map hex. The way around that, sticking to fuel for a moment, would be to calculate just how far off map the last base they stopped for re-fueling is, and then deduct that from the capacity they will have when they beam in on-map. Another problem as well, which I think is more inline with his complaint. Suppose one of the off-map hubs, if not all, have a limited supply/fuel store. It would not be possible to use such a base for a massive re-deployment and it not cost a considerably heavier amount of time for the buildup due to not regularly having enough capacity for such a move. If the allies didn't manage such a move from an off-map location, it may very well have to do with what was sent always being much more gradual, or that they weren't sent to such a large extent because the bases didn't have that sort of capacity. Of course, if all the bases are uber-bases, then this shouldn't be a problem, but I doubt that's the case. So historically, if you have a fleet which IRL would had showed up at the first on-map location as half depleted of fuel, as opposed to being completely full, that's a 'bonus' to the Pacific that wasn't really there, as the base which will later re-fuel them has far less fuel it has to spend to get them fueled up again. I think somebody mentioned earlier that you will have some ships show up with 'some' damage, which they should have, but I'm not sure that also means the fuel and supply levels are also accounted for.
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