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RE: Oy, Silvanski!

 
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RE: Oy, Silvanski! - 12/3/2009 5:17:28 PM   
Monkeys Brain


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why did you remove helicopters and balistic misiles from german oob? buuuuu...

didn't in fact reduced micromanaging and removed some chrome out of scenario...

hmmmm....

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RE: Oy, Silvanski! - 12/3/2009 6:13:59 PM   
Silvanski


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ouch!  I knew this was coming
OK in my defense...
Helo units on 25km scale...I like these in the more "tactical" scenarios... 10km and under
I wanted to revert it to a more conventional kind of war... WW2 but with jets...  in TOAW SSM's (also LR arty) can do too much damage to airfields
I kept the SAM's though, but the crudest variety


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RE: Oy, Silvanski! - 12/3/2009 6:56:19 PM   
cesteman


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Hmm airfield attacks. Never had any luck with them. So if I attack an airfield, what happens? Does the airfield repair?

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RE: Oy, Silvanski! - 12/3/2009 7:31:12 PM   
Silvanski


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quote:

ORIGINAL: cesteman

Hmm airfield attacks. Never had any luck with them. So if I attack an airfield, what happens? Does the airfield repair?

what I mean is bombarding airunits with LR arty

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RE: Oy, Silvanski! - 12/3/2009 7:59:25 PM   
Monkeys Brain


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quote:

ORIGINAL: Silvanski

ouch!  I knew this was coming
OK in my defense...
Helo units on 25km scale...I like these in the more "tactical" scenarios... 10km and under
I wanted to revert it to a more conventional kind of war... WW2 but with jets...  in TOAW SSM's (also LR arty) can do too much damage to airfields
I kept the SAM's though, but the crudest variety



Don't worry I really appreciate your efforts. Helos I don't really know to use that I think right as I never played any modern sce. It was nice to have them in this sce I think.

Regarding airfield attacks - but that is the point of scenario as Allies can punch Axies at any point all along Atlantic Wall (lol) perimeter, Spain, Italy, South France, Balkans, Turkey, Syria, East Front - so I think that Piero's idea was to somewhat offset this by adding Rockets to Axies and of course for chrome.

Now I know that Rockets are devastating but that's nice touch as it urges Allies to disable it somehow asap hehe and that's not so easy (maybe easier for those shorter range).

Hmmm, gee, I shouldn't have said this as I gave idea to Allies for commando raid LOL

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RE: Oy, Silvanski! - 12/3/2009 8:01:54 PM   
Silvanski


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Just started a pbem... Cesteman's already raiding Normandy with his special forces on turn 1

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RE: Oy, Silvanski! - 12/3/2009 8:05:46 PM   
Monkeys Brain


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quote:

ORIGINAL: Silvanski

Just started a pbem... Cesteman's already raiding Normandy with his special forces on turn 1


LOL

Don't tease me Silvanski!

I have unplayed HoI 3 sitting at my HD and I was thinking today "will I play 1947 familiar TOAW system hehe or learn HQ system of HoI 3 argh"... and if I play 1947. that means Goodbye to outside world for some time hahaha. Not quite I know but hehe.


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RE: Oy, Silvanski! - 12/3/2009 8:07:18 PM   
Monkeys Brain


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quote:

ORIGINAL: Silvanski

Just started a pbem... Cesteman's already raiding Normandy with his special forces on turn 1



But nope I would not play without my toys rockets and helos lmao so maybe older version it already have back to strength russians.

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RE: Oy, Silvanski! - 12/3/2009 8:36:53 PM   
Monkeys Brain


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Just loaded different version of 1947 (2.2, 3.1, 3.3, new version...) well there is a lot of many not so visible changes that you didn't documented it.

Lowering of replacement rate, map positions of units...
example you lowered rockets in one version.

Panther replacement rate can vary from 110 to 58 per turn. heh. And numbers also vary from above 10000 to 9300.

I am not telling that anything is wrong but it could be documented. If possible.

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Post #: 69
RE: Oy, Silvanski! - 12/4/2009 8:59:25 AM   
Silvanski


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I lost track of all changes
quote:

ORIGINAL: Monkeys Brain

Just loaded different version of 1947 (2.2, 3.1, 3.3, new version...) well there is a lot of many not so visible changes that you didn't documented it.

Lowering of replacement rate, map positions of units...
example you lowered rockets in one version.

Panther replacement rate can vary from 110 to 58 per turn. heh. And numbers also vary from above 10000 to 9300.

I am not telling that anything is wrong but it could be documented. If possible.



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RE: Oy, Silvanski! - 12/4/2009 2:51:16 PM   
Monkeys Brain


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no big deal

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RE: Oy, Silvanski! - 12/24/2009 12:17:58 AM   
desert


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Hey, I just noticed that the Bishop SPG's range is 0 km.






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RE: Oy, Silvanski! - 12/24/2009 7:03:06 AM   
Silvanski


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quote:

ORIGINAL: desert

Hey, I just noticed that the Bishop SPG's range is 0 km.






s it under tanks or SPG's in the eqp list? I haven't modified that vehicle, so it must be in in the stock TOAW eqp file

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RE: Oy, Silvanski! - 12/24/2009 7:50:42 AM   
sPzAbt653


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Yuck, that is one ugly armored vehicle! What were they thinking?

Check out Wiki for the gruesome facts, production of this atrocity was quickly canceled.




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RE: Oy, Silvanski! - 12/24/2009 9:05:05 AM   
Silvanski


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quote:

ORIGINAL: sPzAbt653

Yuck, that is one ugly armored vehicle! What were they thinking?

Check out Wiki for the gruesome facts, production of this atrocity was quickly canceled.




Yup, too high... an easy target for enemy fire... The Soviets first SPG based on the KV chassis was similar
Lower profile SPG quickly became the norm

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Post #: 75
RE: Oy, Silvanski! - 12/24/2009 12:25:37 PM   
desert


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Yeah, it's with the SPG's but the default equipment file has the 0 range Bishop as well.

So this is a vanilla problem.



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"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall

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Post #: 76
RE: Oy, Silvanski! - 12/24/2009 6:17:12 PM   
Silvanski


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From: Belgium, residing in TX-USA
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quote:

ORIGINAL: desert

Yeah, it's with the SPG's but the default equipment file has the 0 range Bishop as well.

So this is a vanilla problem.



Hmmm that's a tidbit which has slipped through the maze during all those years

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