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RE: AE Player tips - Allied

 
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RE: AE Player tips - Allied - 8/16/2009 3:34:40 PM   
Steely Glint


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quote:

ORIGINAL: ny59giants

quote:

A global ability to put LCU in rest mode might save 1 hour - so I'll be advocating for that!


If you could do it per individual Commands vs all of the Allies, that would help (West Coast, Australia, New Zealand, Russia, and India).


This is much needed. Many commands like this should be available at the Command level.


_____________________________

“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.

(in reply to ny59giants)
Post #: 121
RE: AE Player tips - Allied - 8/24/2009 4:46:06 PM   
Smeulders

 

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A couple of question concerning the upgrades for allied squads.

1) When do units start upgrading ? For example, CMF militia squads to CMF infantry. CMF infantry is available from the start, so will units with militia start upgrading as soon as there are enough of these infantry squads or will they wait untill militia isn't produced anymore in march 42' ?

2) What happens with obsolete squads left in the pool ? Are they upgraded to the new type when the upgrade becomes available or not ?


(in reply to Captain57)
Post #: 122
RE: AE Player tips - Allied - 8/24/2009 5:09:32 PM   
Mike Scholl

 

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"7. Warspite and Colorado repair in Seattle"

Shouldn't these two ships START the game in drydock?  That's where they were when the war started.  Never understood why I would have to put them there...

(in reply to Smeulders)
Post #: 123
RE: AE Player tips - Allied - 8/24/2009 5:24:00 PM   
Walloc

 

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As far as i have gathered by playing and reading Andy Mac's answers.
quote:

ORIGINAL: Smeulders

A couple of question concerning the upgrades for allied squads.

1) When do units start upgrading ? For example, CMF militia squads to CMF infantry. CMF infantry is available from the start, so will units with militia start upgrading as soon as there are enough of these infantry squads or will they wait untill militia isn't produced anymore in march 42' ?


They will upgrade when there is enough of the better type squad and the unit have replacement on. I read some where that u supposedly have to be in rest mode. I found this not to be true. Some times i have noticed the following. I had enough squads but the unit didnt have replacement on and then a few turns might pass before they get upgraded after turning replacement on. I suspect Supply maybe a factor too but i havent tested it. Since 20k+ counts other places in the game it might be a benchmark. Underlining this is speculation.

quote:

ORIGINAL: Smeulders
2) What happens with obsolete squads left in the pool ? Are they upgraded to the new type when the upgrade becomes available or not ?


As far as i have observed and understand squads left in the pool doesnt get upgrade. There is a trick to getting around that and that is making sure as far as possible. That u empthy ur pools by getting units filled up with the old type of squads.
Then when the squads gets replaced the old squads come back into the pool in form of the new types. That way u "upgrade" the squads.

Kind regards

Rasmus

< Message edited by Walloc -- 8/24/2009 5:50:52 PM >

(in reply to Smeulders)
Post #: 124
RE: AE Player tips - Allied - 8/24/2009 5:34:23 PM   
Walloc

 

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ops double post

(in reply to Walloc)
Post #: 125
RE: AE Player tips - Allied - 8/24/2009 6:01:42 PM   
witpqs


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quote:

ORIGINAL: Mike Scholl

"7. Warspite and Colorado repair in Seattle"

Shouldn't these two ships START the game in drydock?  That's where they were when the war started.  Never understood why I would have to put them there...



Maybe it just isn't worth writing the code for this one instance at game start...

(in reply to Mike Scholl)
Post #: 126
RE: AE Player tips - Allied - 8/24/2009 6:10:18 PM   
John Lansford

 

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I've never really paid a lot of attention to the upgrading and replacement of LCU's in WitP, so all of this detail is a bit overwhelming.

1) In order for LCU's to get new equipment, do they need to go into Rest mode or does a period of noncombat (although they're in combat mode) work?  Several of my defense battalions now have 7" CD guns and I swear they didn't have them earlier, but they've always been in combat mode.

2) Is there an easy way to turn on/off replacements?  The option isn't available after the game begins.

3) What is the simplest method for determining when a LCU is scheduled to upgrade equipment?  Do you have to look through the equipment table and check how much of a certain item is available, then turn on the LCU you want to upgrade?  What happens if all your LCU's have 'replacements on'?  ISTM a random unit would upgrade and drain the pool down when there was enough of an item to replace their equipment.

4) Do you experienced players check the equipment pool constantly and cross-reference an LCU's needs with what's available in the pool (assuming all LCU's have replacements turned off)?  Big combat units have over 20 items; how do you keep track of them?

(in reply to witpqs)
Post #: 127
RE: AE Player tips - Allied - 8/24/2009 6:20:07 PM   
medicff

 

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quote:

ORIGINAL: John Lansford

I've never really paid a lot of attention to the upgrading and replacement of LCU's in WitP, so all of this detail is a bit overwhelming.

1) In order for LCU's to get new equipment, do they need to go into Rest mode or does a period of noncombat (although they're in combat mode) work? Several of my defense battalions now have 7" CD guns and I swear they didn't have them earlier, but they've always been in combat mode.

2) Is there an easy way to turn on/off replacements? The option isn't available after the game begins.

3) What is the simplest method for determining when a LCU is scheduled to upgrade equipment? Do you have to look through the equipment table and check how much of a certain item is available, then turn on the LCU you want to upgrade? What happens if all your LCU's have 'replacements on'? ISTM a random unit would upgrade and drain the pool down when there was enough of an item to replace their equipment.

4) Do you experienced players check the equipment pool constantly and cross-reference an LCU's needs with what's available in the pool (assuming all LCU's have replacements turned off)? Big combat units have over 20 items; how do you keep track of them?



1) I don't think it matters rest or combat maybe better chance if resting. However you may have to wait several days as replacements are not dealt everyday to every lcu.

2)Yes, the all ground unit information screen (G hotkey), can do all, by nationality or unit type. Can also do it at base unit list screen for that base.

3) AFAIK its random and also supply, HQ etc. Don't know a simple way

4) I don't know about experienced but I try and check regularly and sees what building up and who might I want to get it. Problem is I don't know an easy way to see what upgrades to what without researching thru editor. Maybe somewhere is a list like airunits.


(in reply to John Lansford)
Post #: 128
RE: AE Player tips - Allied - 8/24/2009 6:56:42 PM   
Walloc

 

Posts: 3141
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From: Denmark
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quote:

ORIGINAL: John Lansford
I've never really paid a lot of attention to the upgrading and replacement of LCU's in WitP, so all of this detail is a bit overwhelming.

1) In order for LCU's to get new equipment, do they need to go into Rest mode or does a period of noncombat (although they're in combat mode) work?  Several of my defense battalions now have 7" CD guns and I swear they didn't have them earlier, but they've always been in combat mode.


I've found u dont need rest mode to recieve replacement. Whether it will go faster is another matter, I havent tested. Havent made it far enough into the game to have large pools.

quote:

ORIGINAL: John Lansford
2) Is there an easy way to turn on/off replacements?  The option isn't available after the game begins.


Yes. Use the list Land forces. There is a turn off/turn on replacements for all on the list button at the buttom of that pop up menu.
U can manipulate the list so u dont have to fit ur needs better. Example.
At turn 1 of a game since i dont want Soviet base units to soak up the aviation support squads that are in great need early on. I press all nations off, press soviet nation back on and turn on only eng unit on since i still want all the inf unit to get replaced. That way i have a list of only soviet eng/base units. Then i press no units on the list may recieve replacement.

Another example is the NZ inf Squads. I turn of all in replacements right off for NZ inf. I want to build up enough of the precisously few NZ inf Squads so i can start a mass conversion of the NZ inf Bde's. From Mil squads to Inf squads. Once u can do 1, since u get the mil back as inf squads u can convert all of em rapidly. Note if before this gets possible any of ur Inf Bde equipped with mil squads take losses. i would turn on replacements on for that unit only. So they can get full TO&E on mil squads before the conversion. This way u get more Mil squads converted. Again no need for mil squads in the pool in the long run. See above post for more.
The british and indian Inf LCU are more tricky. There are some reason in trying to upgrade em all fast but at the same time filling em up with older squad types to get em converted/upgraded.

quote:

ORIGINAL: John Lansford
3) What is the simplest method for determining when a LCU is scheduled to upgrade equipment?  Do you have to look through the equipment table and check how much of a certain item is available, then turn on the LCU you want to upgrade?  What happens if all your LCU's have 'replacements on'?  ISTM a random unit would upgrade and drain the pool down when there was enough of an item to replace their equipment.


This is a bit complex. Basicly i look at units and the pool and what i have learned over the game vs the AI. There are certainly cases where it pays to have units replacements off. Seen from allied side. NZ, possibly british and indian units is examples as per above. My gut atm seems to only have the NZ turned off. Possibly some indian units too but having enough with replacement on, to soak up the pools of older type squad so i can get them converted. I cant use basic indian squads in the pool for any thing long term. i need them converted even if it mean that the overall convertion to type 42 inf squads is a bit slower. Note here that its VERY importand to turn off replacement as soon as a division get upgraded. If not if not at 100% TO&E that division will start to soak up all the remaining newer type squads and u wont upgrade all the other divisions for a while. An argument is then when for example the type 42 squads and laster squads near avaiblity u turn off replacement so u "manually" can turn one divsion on and off 1 at a time, that way u will upgrade the division fastest tho they wont get 100% TO&E as "fast".

It really depence. For US it seems a non issue now unlike in Witp.
In Witp the base units could soak up all ur newst types of squads if u had replacements on and if u didnt. They didnt fill up the support squads. Thats a non issue now as they might soak up some squads overall, but they now get upgraded so u dont end up losing all ur newest squads as the squads they replace come back as new type squads.

Generally it only seems to be some thing to worry about is the nation/unit types that recieve very low replacement rates or have many units starting below 100% TO&E as is the case with indians. Later on problems migth arise for British or if u lose many squads as their replacement rate is low and only gets lower.

quote:

ORIGINAL: John Lansford
4) Do you experienced players check the equipment pool constantly and cross-reference an LCU's needs with what's available in the pool (assuming all LCU's have replacements turned off)?  Big combat units have over 20 items; how do you keep track of them?


Well i dont know if i would call my self an experienced player. i've look at the pools or rather overall replacement rates and tried to identify choak points and as mentioned above. i will monitor aussie and indian division and pools closely around the time that newer type pools gets large enough to start replacing older types. Turning off replacements in divisions/Bde's after convertions so if they are not at 100% TO&E they wont soak up the pools preventing the other divisions from upgrading as fast.
Remember u get the older types back as new type. This means u will after a upgrade have as many squads in the pools as before the convertion of the newer type. This means if u have several divisions with similar numbers of older squads u can upgrade em in rapid succsion IF u make sure no other units soak up the newer types of squad. Aka turn off replacement where needed. Especially just after upgrading. At leased until u converted all of the divisions/Bdes/what ever, then u can turn the units back on to fill up too 100% TO&E.

Hope it helps,

Rasmus
Kind regards

< Message edited by Walloc -- 8/24/2009 7:05:21 PM >

(in reply to John Lansford)
Post #: 129
RE: AE Player tips - Allied - 8/24/2009 6:58:00 PM   
Walloc

 

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Medicff u beat me by 36 mins. U most be typing alot faster than me

Kind regards,

Rasmus

(in reply to medicff)
Post #: 130
RE: AE Player tips - Allied - 8/24/2009 7:45:08 PM   
Smeulders

 

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quote:

ORIGINAL: Walloc

quote:

ORIGINAL: Smeulders
2) What happens with obsolete squads left in the pool ? Are they upgraded to the new type when the upgrade becomes available or not ?


As far as i have observed and understand squads left in the pool doesnt get upgrade. There is a trick to getting around that and that is making sure as far as possible. That u empthy ur pools by getting units filled up with the old type of squads.
Then when the squads gets replaced the old squads come back into the pool in form of the new types. That way u "upgrade" the squads.

Kind regards

Rasmus


Thanks for the answer, I'm wondering as to why units in the pool won't upgrade though. It doesn't really make sense in any way. It's unrealistic that allied commanders would let trained combat personnel sit idle in rear bases, just because they've got the wrong kind of small arms. This is certainly strange as the new upgrade system was made especially to reflect a manpower shortage, but an abundance of modern small arms. It also slightly affects game play for the worse, as it punishes the allied player for being conservative with his troops. If you manage to take only light losses you are rewarded with losing troops anyway, only now as captives in the pool instead of as casualties. All in all not too big of a problem though, but it might have been done better.

(in reply to Walloc)
Post #: 131
RE: AE Player tips - Allied - 8/24/2009 9:02:18 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
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quote:

ORIGINAL: Smeulders

Thanks for the answer, I'm wondering as to why units in the pool won't upgrade though. It doesn't really make sense in any way. It's unrealistic that allied commanders would let trained combat personnel sit idle in rear bases, just because they've got the wrong kind of small arms. This is certainly strange as the new upgrade system was made especially to reflect a manpower shortage, but an abundance of modern small arms. It also slightly affects game play for the worse, as it punishes the allied player for being conservative with his troops. If you manage to take only light losses you are rewarded with losing troops anyway, only now as captives in the pool instead of as casualties. All in all not too big of a problem though, but it might have been done better.


Agreed. Assumning im correct it seems silly that a the only way to upgrade a squad is going through the motions of go through a unit upgrade from a manpower POV. Especially since its not a question as u say of manpower, but small arms and such.
An excellent example is atm my NZ Mil pool has 40 squads in it (there by the potential manpower in em) that is basicly lost to me.
All my Mil units are at 100% TO&E so no way to "impress" em into the army since i cant "Downgrade" a NZ inf unit to Mil.
Only way to get use of em is on purpose not upgrade an NZ Inf Bde to Inf squads, but keep it with Mil squads and go get them in killed.
Silly that squad A have to die to upgrade Squad B. Considering the idea behind the current replacement system focusing on manpower. Any how overall its a minor issue.

Only arguement i can see in not upgrading pools(other than coding) is that u could instandly if having a "large" pool of old squad being converted, possibly make very rapid upgrades of ur actually units too a newer types. There are ways around that too tho like 1 squad in the pool per turn would convert or so. Prolly a coding issue tho.

Kind regards,

Rasmus

< Message edited by Walloc -- 8/24/2009 9:04:37 PM >

(in reply to Smeulders)
Post #: 132
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