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Print Maps? - 7/14/2009 8:21:42 AM   
AbeSimpson


Posts: 151
Joined: 6/23/2008
Status: offline
Hi!

Is there a way to print scenariomaps?

Bye
Abe
Post #: 1
RE: Print Maps? - 7/14/2009 2:15:56 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
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quote:

ORIGINAL: AbeSimpson

Hi!

Is there a way to print scenariomaps?

Bye
Abe


Not a quick way, no.

You can "print screen" and paste into a photo editing software, combining the screenshots into one final image (since most maps will extend past one screen)

Jason Petho


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(in reply to AbeSimpson)
Post #: 2
RE: Print Maps? - 7/15/2009 8:11:56 AM   
AbeSimpson


Posts: 151
Joined: 6/23/2008
Status: offline
Ah, ok.Thanks for helping.

(in reply to Jason Petho)
Post #: 3
RE: Print Maps? - 8/10/2009 4:11:07 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
I did create a tool awhile back that you can print the scenarios with the OOB's for the Scenarios.....would have to find it though

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to AbeSimpson)
Post #: 4
RE: Print Maps? - 8/10/2009 4:28:43 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
here is what it looked like

you could choose to see the OOB's the Tac Map and the Scenario Map from JTCS


_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to marcbarker)
Post #: 5
RE: Print Maps? - 8/10/2009 4:31:04 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
Dang Forgot




Attachment (1)

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to marcbarker)
Post #: 6
RE: Print Maps? - 8/11/2009 12:11:58 AM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
Another Shot




Attachment (1)

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to marcbarker)
Post #: 7
RE: Print Maps? - 8/12/2009 7:39:42 AM   
Didi63

 

Posts: 9
Joined: 3/6/2008
Status: offline
Hi,
do you have a link where I can download the tool?


(in reply to AbeSimpson)
Post #: 8
RE: Print Maps? - 8/12/2009 8:43:06 AM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
It is halfway complete....I started it a year ago and quit about 2 months in. I was also developing a automatic OOB generator for DCG's.

I have built a database using the US Army Lineage website, Shelby Stanton's Order of battle and Geroge Forty's US Army Handbook.
For the Germans I am using the Nafziger collection aas well some other web sources.

The goal is to have a dual use tool that generates an Intel report for the scenarios, with OOB's Map Tactical and Areal, Reference page for external Links. The other Use is a dynamic Order of Battle generator that will take the stock oob for the DCG and insert a Unit into the Heirarchy without having to know how to mod. This is a lofty goal but it is very doable. If you have any questions or comments please email me at marcbarker123@aol.com or marc.barker@gulfstream.com

Thanks
Happy Gaming
Marc Barker

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to Didi63)
Post #: 9
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