TPM
Posts: 349
Joined: 2/8/2007 Status: offline
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I agree...as said in some earlier posts, the role you are to play in this game is commander of military forces, not production leader. Now, whether or not you like it, that's another issue, but I don't think the argument can be made that somehow these production issues have a direct link to the tactical situation for the commander on the front, in the sense that the commander has a direct influence on them (the production issues). Yes, the drive to the Caucasus was for the oil, but I don't think the generals on the front had much to do with this decision except for the basic fact that they probably complained that they needed more oil...which isn't something Hitler or Speer needed to be told. In any event, it's clear what the intent of the game is, and that makes sense to me. You have to think of yourself not as one top commander, but several...you are all the army (or army group) commanders out there, making operational decisions, working with what you have, making requests for units, sometimes getting them, sometimes not. In other words, you are not Hitler in this game. quote:
ORIGINAL: jfarber Hex, I am not sure what you are driving at? The game will not have production choices, political choices, industrial prioritization--subs, flak, air, tanks, etc.... those items will follow the historical options.... there are a huge variety of items that could be discussed or wished for in the game... but they will not be in this game. Choices have to be made in any endeavor and they already have been made for WitE. I view production choices as something that is administrative and truly not that interesting... I don't believe any front commander had much to control over what was produced. Guderian did later in the war but he no longer was in command of any troops.
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