IronDuke_slith
Posts: 1595
Joined: 6/30/2002 From: Manchester, UK Status: offline
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ORIGINAL: itsjustme Fortunately for me, I don't have to respond to the nonsense about production being advocated by those against a production model in this game as Muzrub has done it for me. Whatever... quote:
On the other hand, I don't think I can stop myself. . . . Shame. quote:
Controlling production doesn't mean wielding a wand, it means making decisions about the allocation of resources. To some extent that involves R&D, but no one is suggesting that you get Panthers in 1939. However, we can all agree that the T-34s were first seen in action in the fall of 1941. So, if you decide to contribute more to R&D, could you get Panthers rolling off the line by 8 or 9/42 (the first prototypes were operational in 11/42)? No, because when the Germans were on the verge of rolling the first prototype off the production line, they were busy congratulating themselves on having brought the tank from conception to prototype in around a year. That was well under half the time it took to get the PZ III going. You seem to want to take a personal best and create the circumstances to allow the Germans to smash it. I don't see how this is remotely realistic. Also, what does putting more into R&D here actually mean? The Germans did this quickly, Hitler took a direct personal interest, there was no lack of effort put into the R&D process for this model. I have no objection to the Panther being available in August 1942, as long as its main armament is an MG34. The 75 mm weapons were not available in any numbers before December and the gunsight production did not begin until December 1942. Additionally, I'd want a "Panther testing rule" which stipulates that "any Panther deployed before May 1943 shall not work" and a rule which only makes these weapons fully effective from January 1944 when the second phase of rebuilding was done. The reason these machines were so buggy when introduced was that a desire to cut corners (or in game terms, accelerate R&D to get the Big Cats in 1942) meant it was completely untested and the numerous issues took till January 1944 to fully resolve. quote:
Sure. Would that make a difference? No because the weapons wouldn't work. I'd have been surprised if any Panthers built in 1942 had been able to get out of the factory gate before blowing something. quote:
Maybe. Would it cost you resources that could be spent to build many more PzIII's? Sure. Would you prefer to have fewer fully complemented divisions totally outfitted with Panthers? Maybe. That's the beauty of a production. You make the point about tank crews not being out there. Not true. Perhaps well trained tank crews were not available, but you can put that into operation by decreasing experience of the additional crews. Everything has an effect, but don't suggest that Panther's couldn't have been available a couple of months earlier or the like. A couple of months earlier than when? January 1944 when they actually started working reliably? It was someone demanding they get them in 1942 that gave them such a sticky start operationally. R&D is generally about a small team of specialists from the firm that won the contract working through the problems. I don't see that giving them more "R&D points" actually makes a difference. What are you going to do? Shut down V2 development and get Von Braun and the German rocket engineer fraternity working on the Panther? How much quicker is that going to make the prototypes? The Germans set M.A.N. stiff targets at every step of the way, and reality intruded every time. Even Hitler's demands re production targets never got met. Now, if an evil man capable of murdering millions couldn't get Panthers made any quicker, what makes you think any of the nice folks in this forum would be able to? quote:
We aren't talking about creating things out of whole cloth, rather deciding what to do with the resources that are available. If I capture more resources than were historically captured, and the rail gauges catch up to those resource rich areas, will I have more resources to produce more tanks? Yep, but not because I just flipped a switch. The other point that was well made in this thread was streamlining. Germany made huge production mistakes because of political influence by the various armaments manufacturer and the Third Reich meddling. Some equipment was obsolete the day it rolled off the production line and should have been canceled, but wasn't because of Third Reich politics. I'd need examples. Or rather, I'd want examples of stuff that was widely known beforehand to be nonsense. I find the idea that we should be allowed to cancel programs that turned out to be duds only after battlefield employment to be a joke. How realistic is it for us to pick and choose what we build based on hindsight? As for production mistakes, you are now not just reallocating resources but re-organising the Reich. It's okay to say "if only they'ed done it like Ford, production would have been 40% higher" but exactly how do you implement into a game a "Speer visits Ford production line in Detroit mid war and returns with lots of ideas" option? quote:
Again, if you want to play historically as it relates to production, fine. No one is stopping you. But to suggest that those who want to play with production have no historical position for arguing that production could not have been changed, streamlined and increased is flat false. I diasagree. I contend that the idea Third Reich production was something that could be easily altered by use of a slider bar to be misinformed and ill judged. I could live with scenario designers fiddling with the figures. A "Sealion successful" variant of the main campaign (apart from being a bit of a fantasy) would (to my mind) allow the Germans more forces and greater resources to be deployed in the east throughout the war. With fewer withdrawls, a few extra units, greater refit rates, larger Luftwaffe deployments and serious increases in production since there is no Allied bomber offensive, this option might give the more even fight people seem to crave. Outside of that, I think we're getting into a situation where we are being asked to model an incredibly chaotic situation into a couple of variables with a slider bar. For the likely gains if this sort of activity was remotely realistic, I don't see the point at this scale and at this operational level. Regards, IronDuke
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