cpdeyoung
Posts: 5368
Joined: 7/17/2007 From: South Carolina, USA Status: offline
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Notes on the AAR at Wargamer : This AAR was actually done across multiple betas, and I had done two or three earlier where I tried the strategy of roaring out of Poland and up the Baltic coast. Each time this operation worked like a champ and the Soviets were left with a tough defensive task. I was surprised in this one to find myself at war with the USSR as I attacked Lithuania. The Red Army is still quite weak at this point in the war, so I was able to prevail, but it was still a shock. This was the first campaign in ToW that I carried so far, and I was learning the new Soviet behaviors, and strengths and weaknesses as I went. I was very pleased to see the new events, and to see the huge effect the new supply rules have. RtV players who are not careful will find themselves fighting the "last war" rather than the current one. The AI in ToW is much improved from RtV but it is still not going to give a strong human player a strategic challenge. A weaker human player will also struggle against a stronger human. However I was playing with "normal" production for all sides, and I have an idea I would have been overrun if the USSR was on "easy". I see all the modders firing up their tools for map and counter mods, but I can't wait to add new events to make the AI tougher. I love the relative speed of playing the AI, but PBEM, or hotseat, is a real challenge. Still the AI is respectable, and remember you can give it some help with the F12 key. Switch the opposing forces to "human", make some tweaks, and switch back to AI mode. I did a little of this myself in the AAR, primarily making the defense of Moscow a bit tougher. I do want to mod the events, but I will say that doomtrader and the team have given them a good tweaking, and there are surprises in store for players. If we can actually get a bunch of event modding going on we should be able to surprise ourselves. With regard to following the historical path : I have done games that were close, but now I like to try less travelled paths. In my current game I am playing only the Soviets and have attacked and taken Turkey and Greece, and am campaigning in Yugoslavia. As much as I play I still find ways of doing thing differently, and for the World War One mod, count me in, a great idea! Chuck
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