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RE: My Counters Mod - 9/16/2009 7:42:42 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: NefariousKoel

Hey Swatter?  You have any plans to update this mod to 1.60?  It doesn't work properly with the new version. 


Yeah, I'm bummed out about these counters not working now.

(in reply to NefariousKoel)
Post #: 31
RE: My Counters Mod - 9/17/2009 12:37:45 AM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline
Bummed out here too. As a matter of fact, I don't want to play till I can use these counters. They were perfect in my eyes.

_____________________________

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(in reply to LarryP)
Post #: 32
RE: My Counters Mod - 9/17/2009 6:32:03 AM   
Uxbridge


Posts: 1505
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Totally agree with you, guys. I'm using my own graphics, but I don't want to play anything before I have finished them. Its a bit strange that one can be so graphically oriented, but I have noticed this in many other circumstances too. As a youngster I had great problems liking music if the LP-cover was in the rather common black and white with high contrast. Same goes for books. With a crude cover the words inside them seems to suffer in a most peculiar way.

I wasn't going to start any work with the graphics until 1.60 was safely in port, but I couldn't contain myself and yesterday afternoon I was hard at work doing it. Hopefully I will be ready later tonight.

(in reply to parusski)
Post #: 33
RE: My Counters Mod - 9/17/2009 9:18:11 PM   
Michael the Pole


Posts: 680
Joined: 10/30/2004
From: Houston, Texas
Status: offline
As someone who is completely awestruck by anyone who can get a computer to draw a tic-tac-toe board, I think that the whole thing is amazing. I hope that Swatter is working on an update, and I cant wait to see what Uxbridge comes up with.

I have some suggestions/reminders, though. You need to be able to distinguish between strategic bombers, bombers and fighters (we've apparently abandoned the idea of ground attack aircraft in 1.60) I've always had problems distinguishing between battle units and patrol units and even subs. For all of us old color blind farts, it helps to use radically different colors for each country. (I was having a tough time distinguishing Swatter's Russiams from Americans from British troops.) It would sure be nice if you could put some sort of symbol on the counters to distinguish SS and Soviet Gaurd units from the "goats." I thought Swatter's black armored symbols would be kool -- perhaps all black NATO symbals for SS and all red for Soviet Gaurds?
Thanks in advance for all your hard work!

< Message edited by Michael the Pole -- 9/17/2009 9:21:01 PM >


_____________________________

"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8

(in reply to Uxbridge)
Post #: 34
RE: My Counters Mod - 9/17/2009 10:53:36 PM   
Uxbridge


Posts: 1505
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From: Uppsala, Sweden
Status: offline
There will be a lot of colours on my counters. Divisions will be separated from corps with filled symbols in black; different tech-levels will be shown in different colours. Air units (only) will have a blue background, probably dark blue for bombers (most important to spot easily). I haven't yet decided how to do the air symbols. To few pixels to make really good differentiation. But I'll figure something out. Presently struggling with not to well-known features of Photoshop.

All in all, I like the game to look like a GMT-boardgame.

(in reply to Michael the Pole)
Post #: 35
RE: My Counters Mod - 9/18/2009 10:35:04 PM   
Tomokatu


Posts: 488
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I shall wait. It will be worth waiting.

(in reply to Uxbridge)
Post #: 36
RE: My Counters Mod - 9/19/2009 2:25:28 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
It shouldn't be a big deal, Ill update them. Ill also take a look at the colors I was using again, see if I can make them clearer for colorblind folks (which includes me). I am not sure if I want to make distinctive planes for each nation, but who knows I might. I am also going to switch Soviet units to corps and armies.

(in reply to Tomokatu)
Post #: 37
RE: My Counters Mod - 9/19/2009 2:29:36 AM   
LarryP


Posts: 3783
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From: Carson City, NV
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(in reply to swatter555)
Post #: 38
RE: My Counters Mod - 9/19/2009 3:14:33 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline

quote:

ORIGINAL: Michael the Pole

As someone who is completely awestruck by anyone who can get a computer to draw a tic-tac-toe board, I think that the whole thing is amazing. I hope that Swatter is working on an update, and I cant wait to see what Uxbridge comes up with.

I have some suggestions/reminders, though. You need to be able to distinguish between strategic bombers, bombers and fighters (we've apparently abandoned the idea of ground attack aircraft in 1.60) I've always had problems distinguishing between battle units and patrol units and even subs. For all of us old color blind farts, it helps to use radically different colors for each country. (I was having a tough time distinguishing Swatter's Russiams from Americans from British troops.) It would sure be nice if you could put some sort of symbol on the counters to distinguish SS and Soviet Gaurd units from the "goats." I thought Swatter's black armored symbols would be kool -- perhaps all black NATO symbals for SS and all red for Soviet Gaurds?
Thanks in advance for all your hard work!


Sorry to say that special units such as guards and SS troops don't get special chits. The good news is that fighters, tac bombers, and strat bombers get their own chits, broken down by tech level in addition. A very nice improvement. Ill work on them tonight and see where that gets me.

Note- Ill will be posting the new counters in a clean thread.

(in reply to Michael the Pole)
Post #: 39
RE: My Counters Mod - 9/19/2009 9:10:31 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
I have done some initial work, here is what I have at this moment. This is a screen from Overlord. I am wondering why aircraft counters no longer display type (div/corps)?




Attachment (1)

(in reply to swatter555)
Post #: 40
RE: My Counters Mod - 9/19/2009 1:34:23 PM   
Bleck


Posts: 741
Joined: 3/8/2009
From: Poland
Status: offline
quote:

ORIGINAL: swatter555
I am wondering why aircraft counters no longer display type (div/corps)?

Because they don't have any ;)

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Post #: 41
RE: My Counters Mod - 9/19/2009 1:52:12 PM   
Erik Rutins

 

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From: Vermont, USA
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That's looking great, Swatter!

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Bleck)
Post #: 42
RE: My Counters Mod - 9/19/2009 2:20:32 PM   
Michael the Pole


Posts: 680
Joined: 10/30/2004
From: Houston, Texas
Status: offline
Swatter, are you using a different color for Americans and Limeys? "Cause if you are, I can't tell it. Off the cuff, I didn't recognize any US combat units, but I think that there were some aircraft and they looked the same to me as the Brits.
Love the aircraft silhouettes, though. I assume that you're using a 2 engine type for bombers and a 4 engine silhouette for Strat Bombers. Suggest you try a Mosquito for the normal bombers, that reverse swept wing is easy to distinguish
Great job.

< Message edited by Michael the Pole -- 9/19/2009 2:24:18 PM >


_____________________________

"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8

(in reply to swatter555)
Post #: 43
RE: My Counters Mod - 9/19/2009 8:44:45 PM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline

quote:

ORIGINAL: Michael the Pole

Swatter, are you using a different color for Americans and Limeys? "Cause if you are, I can't tell it. Off the cuff, I didn't recognize any US combat units, but I think that there were some aircraft and they looked the same to me as the Brits.
Love the aircraft silhouettes, though. I assume that you're using a 2 engine type for bombers and a 4 engine silhouette for Strat Bombers. Suggest you try a Mosquito for the normal bombers, that reverse swept wing is easy to distinguish
Great job.


In the Overlord scenario, the Allies are just one country. In the grand campaign, the US is olive green and the brits are brown. Also, keep in mind that I can only affect the color on the symbol, not the background on the counter itself. The fighters are P-51s, the tacs are Mosquitos (just very pixelated), and the strats are B-17s. The bad thing about some aircraft siloeuttes is that they get too pixelated when they get small.

If anyone wants to submit any A/C siloeuttes that are better than mine, please do I will include them. Keep in mind they will need to be about 25x20.

(in reply to Michael the Pole)
Post #: 44
RE: My Counters Mod - 9/20/2009 1:43:28 AM   
H. Hoth

 

Posts: 45
Joined: 9/11/2009
Status: offline

quote:

ORIGINAL: Michael the Pole

As someone who is completely awestruck by anyone who can get a computer to draw a tic-tac-toe board, I think that the whole thing is amazing. I hope that Swatter is working on an update, and I cant wait to see what Uxbridge comes up with.

I have some suggestions/reminders, though. You need to be able to distinguish between strategic bombers, bombers and fighters (we've apparently abandoned the idea of ground attack aircraft in 1.60) I've always had problems distinguishing between battle units and patrol units and even subs. For all of us old color blind farts, it helps to use radically different colors for each country. (I was having a tough time distinguishing Swatter's Russiams from Americans from British troops.) It would sure be nice if you could put some sort of symbol on the counters to distinguish SS and Soviet Gaurd units from the "goats." I thought Swatter's black armored symbols would be kool -- perhaps all black NATO symbals for SS and all red for Soviet Gaurds?
Thanks in advance for all your hard work!

and even subs....yep you are a Polish lawyer.


_____________________________

"in the absence of orders, go find something and kill it"
Generaloberst E. Rommel

(in reply to Michael the Pole)
Post #: 45
RE: My Counters Mod - 9/20/2009 5:08:38 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Chill out H.H

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Post #: 46
RE: My Counters Mod - 9/20/2009 8:23:55 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
Ok, I decided to put some time into them and get something I really liked. The counters are a little bigger and all pertinent info fits on the counter. Here is a zoomed in screen from Overlord.




Attachment (1)

(in reply to Magpius)
Post #: 47
RE: My Counters Mod - 9/20/2009 8:27:12 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
It still looks real good as you unzoom to just below the next major zoom level. The forum pictures don't do it enough justice.




Attachment (1)

(in reply to swatter555)
Post #: 48
RE: My Counters Mod - 9/20/2009 1:39:12 PM   
Bleck


Posts: 741
Joined: 3/8/2009
From: Poland
Status: offline
quote:

Also, keep in mind that I can only affect the color on the symbol, not the background on the counter itself

Color of counter background is taken from countries.csv in each scenario (first color written in hex format).

You can also make all counters using the same color by placing background (whole or just part of it, also using transparency if you want to blend with colorized background) behind every symbol. This is because game is drawing unit in this order:
1. Background (colorized to country color)
2. Symbol (not colorized)
3. Flag
4. All other symbols from info.png
5. Texts (name, AP and strength)

< Message edited by Bleck -- 9/20/2009 1:49:19 PM >


_____________________________

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Post #: 49
RE: My Counters Mod - 9/20/2009 8:21:30 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
Good stuff Swatter!

If I may make a suggestion..  Perhaps reducing the size of the armored unit's (and mech unit's) inner symbol?  Or making it more oval?  I guess it's just preference..


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Post #: 50
RE: My Counters Mod - 10/10/2009 7:20:48 AM   
Tomokatu


Posts: 488
Joined: 2/27/2006
Status: offline
Am I pushing too hard, swatter, if I ask how development on your counters, suitable for Patch 1.6, is progressing?
I was so impressed with your designs for V1,5 that I want to continue using them in V1.6.

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For every action, there is an equal and opposite malfunction

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Post #: 51
RE: My Counters Mod - 10/10/2009 8:41:22 AM   
Michael the Pole


Posts: 680
Joined: 10/30/2004
From: Houston, Texas
Status: offline
I love it too.

I really don't understand HH's major malfunction other than adolescence (I hope). He remids me of Sam Clemens' statement that "It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt."


_____________________________

"One scoundrel is a disgrace, two is a law-firm, and three or more is a Congress." B. Franklin

Mike

A tribute to my heroes: http://www.youtube.com/watch?v=8fRU2tlE5m8

(in reply to Tomokatu)
Post #: 52
RE: My Counters Mod - 10/11/2009 1:45:40 AM   
willgamer


Posts: 902
Joined: 6/2/2002
From: Huntsville, Alabama
Status: offline
Swatter,

Add me to the list of fans who was using your counters pre-patch and would love to use them again with 1.6.



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Rex Lex or Lex Rex?

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Post #: 53
RE: My Counters Mod - 10/12/2009 1:06:11 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
No! Not the pressure!!

Hehe, not a problem. I reworked them a little bit more and slacked off because the patch took forever to come out. I have a few countries done and the rest shouldn't take too long. The counters are a little more intricate than the last time and therfore take a little longer to do. I am yearning to play the patched version myself, so don't distress, I will finish soon.

(in reply to LarryP)
Post #: 54
RE: My Counters Mod - 10/12/2009 4:45:24 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
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To be specific, I will plan to finish by this coming weekend (16/17). It takes me about an hour to do a unique country, and I probably have another 5 or 6 unique ones to do.

(in reply to swatter555)
Post #: 55
RE: My Counters Mod - 10/12/2009 6:02:59 PM   
Tomokatu


Posts: 488
Joined: 2/27/2006
Status: offline
YAAAAYYYYY!!!!!

Take the whole week and get 'em right. (No pressure!)
Hell, Take TWO as long as you keep us No, just ME! updated on progress.
Wouldn't like to think of you falling asleep under your mushroom and missing a whole year.

(in reply to swatter555)
Post #: 56
RE: My Counters Mod - 10/12/2009 8:31:36 PM   
von Schmidt


Posts: 63
Joined: 8/18/2003
Status: offline
As yet another fan of your mod, I look forward to the 1.6 version.
Thanks for your efforts!

Cheers,

-von Schmidt

(in reply to swatter555)
Post #: 57
RE: My Counters Mod - 10/14/2009 6:17:08 AM   
swatter555

 

Posts: 199
Joined: 3/19/2002
Status: offline
Almost done, definately by Friday.

(in reply to von Schmidt)
Post #: 58
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