Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AltWNT v5 Out

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: AltWNT v5 Out Page: <<   < prev  5 6 [7] 8 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: AltWNT v5 Out - 9/15/2009 12:09:18 AM   
51st Highland Div


Posts: 347
Joined: 7/23/2005
From: Glasgow,Scotland
Status: offline
Big thanks for all your efforts so far as well as the forthcoming scenarios..really looking forward to seeing them running in AE
Certainly the idea of a altWNT Guadalcanal scenario as you described sounds very interesting indeed..and im sure everyone else would pass on their appreciation of all the hard work and effort thats been put into current as well as future work

_____________________________

https://i.ibb.co/SRBTPGK/hmsglasgowmatrix.jpg
______________________________________________

The beatings will continue until morale improves....

Banner thanks to RogueUSMC

(in reply to JuanG)
Post #: 181
RE: AltWNT v5 Out - 9/15/2009 9:00:48 AM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
I second to 51st Highland Div, your work is much appreciated and a Philippines and/or Guadalcanal scenario is more than welcome! Just imagine a batlle in 1944 with all the shiny toys :D.

What do you plan for the enhanced Bb and CV variants?

BTW I have a WT mod based on yours in the brewing, sort of like a super-enhanced BB mod (but with a lot of CVs).

Anyways can't wait to grab your mod :D

_____________________________


(in reply to 51st Highland Div)
Post #: 182
RE: AltWNT v5 Out - 9/15/2009 1:12:59 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
The Enhanced variants are sort of like Scenario 2, in that they assume Japan prepared better for the war.

The main things this means is;
-More and better pilots
-Better AA
-Earlier Radar
-More local Oil production
-Earlier late-war aircraft
-Slightly larger resource/oil stockpiles

I may also add some ground units like Scen 2 does, I dont know for sure yet. Or I may just improve the quality of current late war squads, to represent better AT weapons and the like.


csatahajos, when you do start working on that, if you want me to provide the spreadsheets and other tools I used for design I'd be more than happy to do so. That way any ships you add will fall within the same parameters as the rest in the mod.

< Message edited by JuanG -- 9/15/2009 1:14:13 PM >


_____________________________


(in reply to Akos Gergely)
Post #: 183
RE: AltWNT v5 Out - 9/15/2009 2:45:36 PM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
Hi Juan,

yes please, that's a good idea and thanks for bringing it up! I'll contact you offline later. I'll definitely wait for your Scen 42 first though :D !


_____________________________


(in reply to JuanG)
Post #: 184
RE: AltWNT v5 errors... - 9/15/2009 9:16:26 PM   
ggm


Posts: 139
Joined: 5/26/2007
Status: offline
p66 vanguard has remnants in aircraft guns.
a20h has 12.7mm rear cannon. Should be 0.5in?

good work

ggm



_____________________________

Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet

(in reply to Akos Gergely)
Post #: 185
RE: AltWNT v5 errors... - 9/16/2009 6:12:15 AM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Thanks for the corrections ggm - have been included for version 6.

I've finished work on converting the Japanese OOB over, time for the allied one.

PS: 440mb downloaded.

< Message edited by JuanG -- 9/16/2009 6:16:40 AM >


_____________________________


(in reply to ggm)
Post #: 186
ships? - 9/17/2009 2:11:52 AM   
ggm


Posts: 139
Joined: 5/26/2007
Status: offline
Hi JuanG,

seeing how you are the only modder currently making any public mods, will you be adding any ships like in chs or rhs like junks, sloops, and river barges?

ggm



_____________________________

Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet

(in reply to JuanG)
Post #: 187
RE: ships? - 9/17/2009 2:18:01 AM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
I admit to never having played RHS, so I dont know exactly what they added.

I assume you basically mean small craft for coastal and river trade?

Is there any real purpose for these that cant be done via AKLs and Barges?


As I havent done art for a while, here is the Katori class CLAA due in 42/43;

CLAA Katori Class - Katori, Kashima, Kashii, Kashiwara
Standard Displacement 7800tons
Durability 35
Speed 33 Knots
Manuever 44
Range 8500nm (1620tons fuel)
Belt 55mm
Deck 30mm
Tower 15mm
24 x 3.9in/65 - Turrets 6mm

< Message edited by JuanG -- 9/17/2009 2:26:41 AM >


_____________________________


(in reply to ggm)
Post #: 188
RE: ships? - 9/17/2009 3:37:49 AM   
ggm


Posts: 139
Joined: 5/26/2007
Status: offline

JuanG here are some examples of small crafts from chs and rhs
I suppose they mostly add flavour to mods. They really arnt necessery and probably just add to micromanagement.
El Cid from rhs used a modified map file (pwhex) which allowed ships to move up and down rivers in burma india and china. they allowed players to move small amounts of supplies to inland ports.

ggm


< Message edited by ggm -- 9/17/2009 4:26:50 AM >


_____________________________

Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet

(in reply to JuanG)
Post #: 189
errors - 9/17/2009 8:15:12 AM   
ggm


Posts: 139
Joined: 5/26/2007
Status: offline
blenheim if fighter xt load bombs listed as C should be INT or XT

ggm


_____________________________

Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet

(in reply to ggm)
Post #: 190
RE: errors - 9/18/2009 2:15:30 PM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
Hi Juan,

I know we are impatient people....just hoping for an update... :) 


_____________________________


(in reply to ggm)
Post #: 191
RE: errors - 9/18/2009 2:36:37 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Hey,

Sorry for lack of updates - doing my best to get this done.

Got delayed a little due to a decision to clean up the IJN DD/E/APD ships before starting on the allied ones, as I felt they were a mess.

Plan is to have a 'beta' release as soon as I'm done with CL upwards for the allies, and then polish it and get a full version out later once I've done the same sort of cleanup to the allied small craft - and there is a LOT of those!

ggm;
Thanks for the corrections once more. I found a few more of my own - these are all fixed now.

I will probably not include small ships like you asked earlier, atleast not initially.

AE already has river movement for small ships, so you can move supplies in China this way already. I dont know if these Chinese have any ships to do so with to be honest - In that case I may add a few.

< Message edited by JuanG -- 9/18/2009 2:38:40 PM >


_____________________________


(in reply to Akos Gergely)
Post #: 192
RE: errors - 9/22/2009 10:13:10 PM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
Just an UP for this topic :) Hope to hear something positive from Juan if he passes by.

_____________________________


(in reply to JuanG)
Post #: 193
RE: errors - 9/22/2009 11:04:05 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Working as fast as I can guys - I suppose I should apologize for underestimating the time it would take to finish it after the patch.

The IJN side is complete, and I've finished the USN BB and CV forces. What remains are the USN CA/CLs, and the RN.

It will probably be out by this weekend - I will certainly try my best for that.

csatahajos (and others in this thread); If you want to have a look at what the complete IJN side looks like ingame, let me know and I'll email you the WIP version (tagged as Scen 32).

_____________________________


(in reply to Akos Gergely)
Post #: 194
RE: errors - 9/23/2009 1:19:01 AM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Juan,

Thanks for taking the time to do it. No need to apologize for the time it is taking you.

Cheers!

_____________________________

Tenno Heika Banzai!

(in reply to JuanG)
Post #: 195
RE: errors - 9/23/2009 11:01:08 AM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
Hi Juan,

of course no need to apologize! If we waited years for AE then this is walk in the park.

Yes, if possible I'd be greatly interested to have a look at it. I'll PM you my e-mail in case you don't have it.

Many thanks!


_____________________________


(in reply to Kitakami)
Post #: 196
RE: errors - 9/25/2009 3:37:48 PM   
51st Highland Div


Posts: 347
Joined: 7/23/2005
From: Glasgow,Scotland
Status: offline

Yeah would like a look at it as well if you have the time...let me know and i'll PM my email address as well...

_____________________________

https://i.ibb.co/SRBTPGK/hmsglasgowmatrix.jpg
______________________________________________

The beatings will continue until morale improves....

Banner thanks to RogueUSMC

(in reply to Akos Gergely)
Post #: 197
RE: errors - 10/2/2009 6:57:08 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Hey guys.

Apologies for vanishing - I moved to a new flat last week and of course it turned into a real mess. So I really havent had time to focus on this.

The good news is Im practically finished. There are only two key things I need to get done before that;
-Adjust the allied airgroups to match the new carriers
-Artwork for De Zeven Provincien class

For the latter, if anyone has any good drawings or even artwork for old WitP of this ship, please send it to me or post it here, as it would really make things easier.

Juan

_____________________________


(in reply to 51st Highland Div)
Post #: 198
RE: errors - 10/4/2009 1:25:52 PM   
Historiker


Posts: 4742
Joined: 7/4/2007
From: Deutschland
Status: offline
Terminus has Artwork of the Dutch BCs!

_____________________________

Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson

(in reply to JuanG)
Post #: 199
RE: errors - 10/4/2009 2:07:37 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
No, Terminus USED to have artwork for the Dutch BCs, but can't find it at the moment.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Historiker)
Post #: 200
RE: errors - 10/4/2009 4:09:08 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Never mind, I found it. Attached side and shil to this post.

Attachment (1)

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Terminus)
Post #: 201
v6 Released - BB Variant Out - 10/7/2009 5:06:53 AM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Well, finally its done - the BB variant is out.
Thanks to everyone for their contributions and comments.

I hope you all enjoy playing this - it should be pretty functional vs the AI, although there are some things that will not happen when playing the AI, mainly ship conversions;
-USN BBs will not rebuild
-IJN CS->CVL conversions
-IJN CA AA or Hybrid conversions
-IJN DD AA upgrades (X turret removals)

I will release an 'AI friendly' versions of this scenario at some point, which will address these issues but also limit player options in PBEM somewhat.

The next priority will probably be the Enhanced BB Variant, followed by CV Variant.

Please leave any feedback or bug reports here or in my email.

PS: If anyone wants a PBEM game, drop me a PM!

_____________________________


(in reply to JuanG)
Post #: 202
RE: v6 Released - BB Variant Out - 10/7/2009 7:30:48 AM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
Wow so early in the morning! You are the man sir! Will take a look at work if my boss does not catch me :D!

As agreed I'm definitely in for that PBEM ;), just give me one-two days to prepare.

Cheers and big kudos to make this happen!


< Message edited by csatahajos -- 10/7/2009 7:32:18 AM >


_____________________________


(in reply to JuanG)
Post #: 203
RE: v6 Released - BB Variant Out - 10/7/2009 8:04:25 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
csatahajos caught two bugs, one of them pretty serious..

-New Orleans class ships were incorrectly listed as Northampton class
-Harima airgroup was assigned to Tosa

New version 6b up with these errors corrected. These errors only affected Scenario 42.


Incase anyone is considering this for PBEM, here the set of HR's I'd suggest (In addition to the two in the Scenario text);
-Allies can only form TFs offmap or on the West Coast
-Allies can not change orders or move any air units or TFs
-Allies can however change orders for the three US CV groups, Force Z and X, and the Dutch BC TF

-Japanese limited to 2 BB or CVL conversions at any time.
-Japanese limited to 4 CVE/CA conversions at any time.
-Japanese will withdraw KB from Hawaii by Dec 8th at the lastest (ie 1 day of strike)

In addition, a few general ones would be good, to keep LCUs where there supposed to be;
-No moving Kwangtung LCUs into China without paying PPs
-No moving Chinese LCUs into Manchuria (Japan) or Burma (Allies) without paying PPs
-No moving Thai LCUs into areas other than Thailand, Indochina, and Malaya.

< Message edited by JuanG -- 10/7/2009 8:05:44 PM >


_____________________________


(in reply to Akos Gergely)
Post #: 204
RE: v6 Released - BB Variant Out - 10/7/2009 8:37:11 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
Juan, there are certain hidden, hard coded, tricks involved in converting/upgrading any type of ship to any type of CV. There are also (patch) things happening with respect to shipyard size requirements for certain, specific upgrades, to certain, specific ship types. If these are important to you, shoot me a pm, and I'll tell what I can.

_____________________________


(in reply to JuanG)
Post #: 205
RE: v6 Released - BB Variant Out - 10/8/2009 12:42:17 AM   
Whisper

 

Posts: 121
Joined: 1/20/2008
From: LA
Status: offline
Nice sig, JWE .. und was tat Zarathustra sagen?

_____________________________


(in reply to JWE)
Post #: 206
RE: v6 Released - BB Variant Out - 10/8/2009 2:52:11 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Looking forward to see these mods being completed. Hopefully, they will be done about the same time the second patch comes out by the end of the month (hint, hint ). My first adventure into PBEM with WITP was with Iron Storm. I like "what if" mods that are relatively realistic. The more carnage, the better.

(in reply to Whisper)
Post #: 207
RE: v6 Released - BB Variant Out - 10/8/2009 7:31:00 AM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
By any means...it's out and ready :)

_____________________________


(in reply to ny59giants)
Post #: 208
RE: v6 Released - BB Variant Out - 10/8/2009 10:33:48 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Wow. I will be very excited to see the CV mods.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Akos Gergely)
Post #: 209
RE: v6 Released - BB Variant Out - 10/8/2009 8:20:54 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Thanks for the enthusiasm guys. I make no promises on when the CV version will be out, but I'll do my best to put up some ship lists and other stuff ASAP.

Another updated version 6 is out. Again this only affects Scenario 42.

Version 6c
-Removed Force Z movement orders on Turn 1
-Removed damage from DD Encounter, DD Jupiter in Force X
-Corrected AA Guns for BB Harima (25mm Singles were all facing F)
-Changed Aircraft availability dates slightly (F4F-4 one month later, F2F-3, F4F-3A, B-26B available longer)
-Added one G3M2 Nell group to IJN (based at Tokyo, available 12/41 - 1/43)
-Modified one latewar FP group to arrive with M6A Seiran
-Modified several latewar FP groups to allow upgrade to E16/M6A

The Force Z/X changes were meant to be in v6b, but I forgot about them. The others were intended for v7, but I included them now as I had them worked out already.

_____________________________


(in reply to Admiral DadMan)
Post #: 210
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: AltWNT v5 Out Page: <<   < prev  5 6 [7] 8 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.233