Lebatron
Posts: 2166
Joined: 5/30/2005 From: Upper Michigan Status: offline
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Due to more than one major blunder I choose to resign. The first was losing a huge portion of the Russian army in Maikop. The second one involved a major loss to the US Pacific fleet. I hope Art posts the rest so you can see for yourself. Final thoughts I don't know why but I kept forgetting to invest in ASW. Because of that my DD's were behind the curve and the result was to much Allied tonnage at the bottom of the sea. On the other hand, my early penatration of the DEI was looking good. While Japan camped at Pearl Harbor, the US went low and managed to get a nice foothold in the DEI. This move cut Japan off from some of its resources. The US then stationed plenty of fighters nearby to provide CAP. This was working good for a few turns but then I moved a little to close to Japan. It turned into a turkey shoot because I miscalculated Japan's counterattack strength. If I remember right, I lost 5 or 6 out of 8 of my CAG. To add insult to injury, the remainder was completely cut off without supply. The following turn would have sent the rest of the entire Pacific fleet to the bottom. Any further resistance to Japan's empire was squashed. There was not enough time remaining to build a new CV fleet to make any difference. Because of my miscalculation Japan would have the rest of 1945 and 46 to do as she pleased. Rather than play out the next 7 turns with nothing going on in the Pacific I choose to resign at this point. Back to my first blunder. Backing my southern army into Maikop seemed like a good idea at the time, but it soon became apparent that this does not work well under the map we used here. I decided the map needed some revision because of this. What we have now in version 1.02 of Deluxe AWD addresses this weakness. If we had been using 1.02's map, the Russia army in Maikop could have directly linked up with the army in Stalingrad, and I could have shifted units back and forth between these two territories as needed. But that was not to be the case in this game. After losing such a huge army I had to postpone building my planned fighter screen and instead switch back to an almost exclusive infantry build. This did save the Urals from getting overrun, but left Russia wide open to aircraft bombing. This was a constant drain on Russia's economy, but at least I stopped Germany at Stalingrad. With Russia's economy in ruins, because I lacked a fighter screen, there really was not much hope that Russia could conquer Germany within a decent time frame. My hopes laid with the US's early penetration of the DEI. I was about a year ahead of schedule there since I never had to bother with Guadalcanal, Rubaul, or Truk. But once the US fleet got hammered the clock was no longer on my side, or even talking to me for that matter. Both Germany and Japan were in too good of a position to hold out till 1947. Hence my surrender. I hope Art chooses to post the remaining turns since they are pretty interesting.
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Jesse LeBreton, AKA Lebatron Development team- GG's WAW A World Divided
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