Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitpStaff questions and suggestions here please (read the first post!)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: WitpStaff questions and suggestions here please (read the first post!) Page: <<   < prev  6 7 [8] 9 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitpStaff questions and suggestions here please (re... - 12/9/2009 1:47:50 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: michaelm

For some reason, this program does not like new save games started with patch02's scenario files.

It doesn't however seem to affect games in play, only newly started ones from what I have tried.


Is there going to be any resolution on this? I wanted to start a new game with the new data but Staff will not load a save turn without error.

_____________________________


(in reply to michaelm75au)
Post #: 211
RE: WitpStaff questions and suggestions here please (re... - 12/9/2009 3:44:19 PM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
Hmmm, I am not getting any errors with the last Beta patch 1094b but haven't tried the new patch 2 official update yet. Did you guys try reloading the patch update? Sometimes the file gets corrupted in the download.

(in reply to coxville)
Post #: 212
RE: WitpStaff questions and suggestions here please (re... - 12/9/2009 4:02:06 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline

quote:

ORIGINAL: findmeifyoucan

Hmmm, I am not getting any errors with the last Beta patch 1094b but haven't tried the new patch 2 official update yet. Did you guys try reloading the patch update? Sometimes the file gets corrupted in the download.


Is this with a new game? I have no problem with old games, but whey I try a new game I get the error.

_____________________________


(in reply to findmeifyoucan)
Post #: 213
RE: WitpStaff questions and suggestions here please (re... - 12/9/2009 4:06:36 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: findmeifyoucan

Hmmm, I am not getting any errors with the last Beta patch 1094b but haven't tried the new patch 2 official update yet. Did you guys try reloading the patch update? Sometimes the file gets corrupted in the download.

Did you initialise the DB under an earlier version ? I just checked with a new DB and patch2 ... no dice. But if I revert to an earlier version save and initialise I'm ok ...
I'm sure Marcus will get around to a fix sometime.

--Damian--

(in reply to findmeifyoucan)
Post #: 214
RE: WitpStaff questions and suggestions here please (re... - 12/9/2009 5:22:39 PM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline
Just wanted to confirm that I am having the same problems with WitPStaff and Patch Mk 2. I thought that it was just on my end, so I got myself a clean install of both AE and Staff. The problem persisted though.

As was pointed out above, this appears to only be with new games created after Patch Mk 2. I can still open old games created before the patch, but not any after.

The screenshot below is of the actual error message.

Hope this helps.

Thanks

Chad




Attachment (1)

(in reply to Nomad)
Post #: 215
RE: WitpStaff questions and suggestions here please (re... - 12/9/2009 11:52:08 PM   
roeddog

 

Posts: 132
Joined: 9/13/2006
From: South Carolina
Status: offline
I too am getting the same exception message ref'd above on a new 007 campaign.

_____________________________


(in reply to Chad Harrison)
Post #: 216
RE: WitpStaff questions and suggestions here please (re... - 12/10/2009 12:08:50 AM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
Status: offline
I would say that something in Patch 2 is not quite what it was under previous versions and WITPStaff cant get over the change 

_____________________________


(in reply to roeddog)
Post #: 217
RE: WitpStaff questions and suggestions here please (re... - 12/12/2009 6:07:08 AM   
scott64


Posts: 4019
Joined: 9/12/2004
From: Colorado
Status: offline
I have the same issues with trying to start staff after upgrading to patch 2.




Attachment (1)

< Message edited by scott1964 -- 12/12/2009 6:11:56 AM >


_____________________________

Lucky for you, tonight it's just me


Any ship can be a minesweeper..once !! :)

http://suspenseandmystery.blogspot.com/

(in reply to Barb)
Post #: 218
RE: WitpStaff questions and suggestions here please (re... - 12/12/2009 11:01:38 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Finally after much trial and tribblation ...

The reason why witpstaff is failing to handle the updated scenarios:

The Convoys (and Mobilizations) can now carry aircraft to be added to the pool in the same manner as army devices.

This is a new feature added in patch 02.
However, it is not understood by this tool.

Thus it is falling over when it finds these entries in the save.
It seems to have no issue loading the database with these same entries (assuming it doesn't just drop them).

The OutOfBound number is the a/c number + 2000 from the slot in the Convoy or Mobilization item.

< Message edited by michaelm -- 12/12/2009 11:14:32 AM >


_____________________________

Michael

(in reply to scott64)
Post #: 219
RE: WitpStaff questions and suggestions here please (re... - 12/12/2009 12:45:56 PM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline

quote:

ORIGINAL: michaelm

Finally after much trial and tribblation ...

The reason why witpstaff is failing to handle the updated scenarios:

The Convoys (and Mobilizations) can now carry aircraft to be added to the pool in the same manner as army devices.

This is a new feature added in patch 02.
However, it is not understood by this tool.

Thus it is falling over when it finds these entries in the save.
It seems to have no issue loading the database with these same entries (assuming it doesn't just drop them).

The OutOfBound number is the a/c number + 2000 from the slot in the Convoy or Mobilization item.


Thanks for the reply Michael. Is there going to be a hotfix for it? Is it something we can correct on our end?

Thanks in advance.

Chad

(in reply to michaelm75au)
Post #: 220
RE: WitpStaff questions and suggestions here please (re... - 12/12/2009 3:05:35 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
This tool is not part of the AE game development per se.

The tool is under control of woos and it will be up to him to issue a fix separately to the normal game releases.



_____________________________

Michael

(in reply to Chad Harrison)
Post #: 221
RE: WitpStaff questions and suggestions here please (re... - 12/12/2009 4:02:22 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Unfortunately, woos has not logged on for over two months.

_____________________________


(in reply to michaelm75au)
Post #: 222
RE: WitpStaff questions and suggestions here please (re... - 12/14/2009 7:45:00 PM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
After having being told by e-mail that there is a problem,

> The Convoys (and Mobilizations) can now carry aircraft to be added to the pool in the same manner as army devices.

Yep, these convoys seem to be LCUs. At least the LCU reading crashes when it tries to determine quickly (i.e. internal array instead of query to the database) whether a device is static or not.

Added a range check (which will also means that aircrafts will have no loadcost if in an LCU). Now I just have to find out if there are more things, which witpStaff doesn't like.

And I thought by now everyone would be using WitpTracker.

> Unfortunately, woos has not logged on for over two months.
Not playing the game anymore. Became a bit too much micro.

And then there is still a lot of code from Graymane lying around which I need to integrate to get the Event interface to be really useful. Wil have to wait for the Christmas break.

(in reply to michaelm75au)
Post #: 223
RE: WitpStaff questions and suggestions here please (re... - 12/14/2009 8:17:57 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline

Thanks Woos. WITPTracker is a little too intense for a person that only plays allies.
Merry Christmas


_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to Woos)
Post #: 224
RE: WitpStaff questions and suggestions here please (re... - 12/15/2009 9:11:22 PM   
SireChaos

 

Posts: 710
Joined: 8/14/2006
From: Frankfurt, Germany
Status: offline
I think the following should work as a provisional workaround: you create second installation of WitP-AE, which you do not update to Patch 2; you use this installation´s WitP Staff to initialize new databases as needed for your post-patch games in the original installation, then copy those database folders into the WitP Staff folder of the original installation.

(in reply to khyberbill)
Post #: 225
RE: WitpStaff questions and suggestions here please (re... - 12/16/2009 8:46:51 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Better solution would be to go into editor and remove the planes from the convoy-type units, and save as a new scencario.

That way you have the benefit of the other changes

_____________________________

Michael

(in reply to SireChaos)
Post #: 226
RE: WitpStaff questions and suggestions here please (re... - 12/18/2009 4:24:11 AM   
coxville


Posts: 87
Joined: 4/12/2009
From: Birmingham UK
Status: offline
quote:

I think the following should work as a provisional workaround: you create second installation of WitP-AE, which you do not update to Patch 2; you use this installation´s WitP Staff to initialize new databases as needed for your post-patch games in the original installation, then copy those database folders into the WitP Staff folder of the original installation.


Just tried this by using my unupdated version on my other machine and achieved same error. Could just be how I tried it I suppose but couldn't make it work at my end. will probably wait for the patch.

thanks for the advice though, worth a try

Chris

(in reply to michaelm75au)
Post #: 227
witpStaff0.8 fixes problem vs. WitpAE patch 2 - 12/21/2009 1:26:48 AM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
Hello,

a 'hotfix' is available from http://85.214.61.75/witp/witpStaff0.8.zip . The files within the zip file go into the tools/witpStaff directory (i.e. overwrite witpDecoder2.jar and insert the other ones).
This is actually an intermediate version, so the event window might show strange things (not only "might", I know that it does). Also only minimal testing: It loads first and second turn from Allies and IJN side.

As most releases with a new version number it changes the database schema. This time it might actually try to fix your old database, but no tests have been done whether that works. Better delete and create a new one.

BTW, SireChaos, your solution most probably will not have worked. The problem was during loading of the savegames, not during database initialization.

Have a merry Christmas


< Message edited by Woos -- 12/21/2009 1:32:52 AM >

(in reply to coxville)
Post #: 228
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 12/21/2009 2:55:08 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
Woos

Thank you so much for rushing this fix through.

I got it up and running with no issues at all

(in reply to Woos)
Post #: 229
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 12/21/2009 4:29:59 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Works.
The only drawback was that I had to load all saves one by one.
Batch load ran out of gas with "Couldn't write to DB / out of memory".
No big deal with only 14 saves so far.

Otherwise working nicely as far as I can see.
Cheers
Rainer

(in reply to Woos)
Post #: 230
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 12/21/2009 11:53:05 PM   
Gary D


Posts: 164
Joined: 6/6/2002
From: Southern California
Status: offline
Woos thank you and Merry Christmas to you too!  I love the feature in Witpstaff that shows me all the units that I have neglected to take out of strat or move mode, China and Oz were suffering without your efforts!

(in reply to Rainer)
Post #: 231
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 12/27/2009 12:20:18 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
Whoops!

Suddenly I am locking up when I hit the Logistics Tab. Every other function is working fine. Any ideas on how to get it back other than flushing the database?

EDIT: Did a cold restart of the computer and that fixed it.

< Message edited by pompack -- 12/27/2009 7:00:05 PM >

(in reply to Gary D)
Post #: 232
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 12/28/2009 12:49:50 AM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
Ditto. Working like a champ for me.

_____________________________


(in reply to pompack)
Post #: 233
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 1/3/2010 10:14:08 AM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
Couldn't execute the following command:
INSERT INTO "Ships" VALUES (999,0,'Dublon ARD',2,-1,NULL)
There is a problem with Ship Dublon ARD as follows:
Couldn't write things to the DB due to java.sql.SQLException: Integrity constraint violation - no parent ShipClassMustExist table: ShipClasses
java.sql.SQLException: Integrity constraint violation - no parent ShipClassMustExist table: ShipClasses
at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
at de.retsiemuab.witpDecoder.a.b(Unknown Source)
at de.retsiemuab.witpDecoder.b.b.c(Unknown Source)
at de.retsiemuab.witpDecoder.b.b.a(Unknown Source)
at de.retsiemuab.witpDecoder.b.p.b(Unknown Source)
at de.retsiemuab.witpDecoder.c.a(Unknown Source)
at de.retsiemuab.witpDecoder.gui.aV.run(Unknown Source)
at org.eclipse.swt.custom.BusyIndicator.showWhile(Unknown Source)
at de.retsiemuab.witpDecoder.gui.bt.a(Unknown Source)
at de.retsiemuab.witpDecoder.gui.X.widgetSelected(Unknown Source)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at de.retsiemuab.witpDecoder.gui.aR.a(Unknown Source)
at de.retsiemuab.witpDecoder.Main.main(Unknown Source)


I cant find DUBLON ARD that ship doesn´t exist. anyone have same problem??

(in reply to MorningDew)
Post #: 234
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 1/3/2010 10:45:34 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
Look in the editor it is ship slot 999, class 2202 - ARD-3K. For some reason it's not working, I'd try deleting the DB and starting afresh to see if it is a file error...

--Damian--

(in reply to razanon)
Post #: 235
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 1/3/2010 11:55:43 AM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
i tried many times, i think the only solution is to change the game's database.

(in reply to n01487477)
Post #: 236
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 1/3/2010 12:14:21 PM   
razanon

 

Posts: 123
Joined: 6/26/2007
Status: offline
i can erase that ship from database, and save it to the original campaign?

(in reply to razanon)
Post #: 237
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 1/3/2010 12:17:14 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: razanon

i can erase that ship from database, and save it to the original campaign?

Sure, that won't cause any problems to the campaign ... I just hope there are no more errors later in the DB, that witpStaff hasn't come across so far. Good luck


_____________________________


(in reply to razanon)
Post #: 238
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 1/11/2010 2:54:02 PM   
findmeifyoucan

 

Posts: 579
Joined: 10/14/2009
Status: offline
There is a new Hotfix patch 3 out. Does anyone know where I can find it?

(in reply to n01487477)
Post #: 239
RE: witpStaff0.8 fixes problem vs. WitpAE patch 2 - 1/11/2010 6:00:15 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Find this thread

Patch 02 Hot fix 3 (build 1097) (#78 on page 3)

in Tech Support.
I also recommend not to put your question into a thread which has no relation whatsoever with your question.

< Message edited by Rainer -- 1/11/2010 6:04:41 PM >

(in reply to findmeifyoucan)
Post #: 240
Page:   <<   < prev  6 7 [8] 9 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: WitpStaff questions and suggestions here please (read the first post!) Page: <<   < prev  6 7 [8] 9 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.641