oldman45
Posts: 2320
Joined: 5/1/2005 From: Jacksonville Fl Status: offline
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quote:
ORIGINAL: gunnergoz Well, guys, we are either talking about playing a "historical simulation" or a "historical game." The simulation should turn things out pretty much as they did historically, IMO. The game could take history and tweak it a bit here and there, not based upon little green men, but based upon concepts that might have been within the grasp of the historical participants, had they some more foresight...since we clearly have the benefit of hindsight. I can live with calling this a well-researched historical game, that takes a liberty or two to better enable me to play it with more enjoyment, and for longer. Yes, a grog can argue that a shortage of such and such type of bomb fuzes could totally negate this and that type of scenario from ever happening, but who is to say what might have happened historically with just a few changed events and conditions? War is all about uncertainty. Writing history is attempting to explain the uncertain. Playing history games is all about enjoying the uncertainty and in some way pretending to be part of it, in your mind and imagination, at least. Now if this were a War College simulation, I would have to agree, bomb inventories and fuel levels are indeed where it's at. But Matrix is not selling to the US War College primarily, but to all the history and naval buffs out there. And most of them want to enjoy cutting loose their imagination a bit. That's my two bits, anyway. Well said!
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