Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Nuggets of Wisdom for the Allies

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Nuggets of Wisdom for the Allies Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Nuggets of Wisdom for the Allies - 9/18/2009 4:04:37 PM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Fantastic AAR !!!

Suscribed

(in reply to jimh009)
Post #: 151
RE: Nuggets of Wisdom for the Allies - 9/19/2009 6:18:38 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I will take a look at thatr China issue whn I get back from vacation

(in reply to traskott)
Post #: 152
RE: Nuggets of Wisdom for the Allies - 9/19/2009 8:46:30 PM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: traskott

Fantastic AAR !!!

Suscribed



Glad you enjoy it. I'll be getting back from vacation soon, so the AAR will be updated again sometime this upcoming week. Just need to play a few more turns.

(in reply to traskott)
Post #: 153
RE: Nuggets of Wisdom for the Allies - 9/19/2009 8:50:01 PM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: Andy Mac

I will take a look at thatr China issue whn I get back from vacation


Enjoy your vacation. I've seen this suicidal attack pattern by the Japanese in Burma,China and at Port Moresby...so I don't think this bug is limited to a particular area of operations or against specific nationality of land units. Other than that, I can give you no more information since it's kind of weird watching these units attack every turn until they are eliminated. What's weird is that the japanese units retreat (usually after sustaining heavy losses), but then continue to come back and back for more. It's almost like the "destination" hex of the land unit isn't being changed after the Japanese land units lose the battle, if that makes any sense.

(in reply to Andy Mac)
Post #: 154
RE: Allied vs. Jap AI - 9/24/2009 3:42:06 AM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline
AAR Covers the Period Feb 20th - Feb. 24th, 1943

This AAR took a lot of time to complete, despite the lack of turns and activity. The big reason was simple...when you take three weeks off, it's a real PITA remembering where everything is and what you had planned on doing when you come back to the game!

I spent a lot of time going place to place trying to "remember" where everything was and what I had planned to do with it. For those who take some time off in the middle of a game, it might not be a bad idea to jot down in Notepad or something the basics of what you had planned on doing (soon after returning to the game) and where the forces are that you planned to use.

As far as the game goes, it's slow and will continue to be slow for the next few months. Really, the only thing likely to happen will be once every 2-3 weeks an invasion of an atoll in the Marshall Islands will happen. I suspect the Marshall Island campaign and the invasion of Wake Island will be complete in, oh, early summer or so. Then onto Shortland Island. After that, will be a long, boring, dull lull as all forces are gathered for what is shaping up to be a monstrous invasion of the Marianas sometime in the Fall.

(in reply to jimh009)
Post #: 155
RE: Allied vs. Jap AI - 9/24/2009 8:39:30 AM   
vlcz


Posts: 387
Joined: 8/24/2009
From: Spain
Status: offline
wellcome back! I longed for your AAR coming to actin again.

btw you have this AAR as the best notepad  to remenber your battleplans

(in reply to jimh009)
Post #: 156
RE: Allied vs. Jap AI - 9/24/2009 9:39:26 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
aye, nothing like a thread to post all your plans. AI don't use to read matrixgames'forums, isn't it ? 

(in reply to vlcz)
Post #: 157
RE: Allied vs. Jap AI - 9/25/2009 1:57:16 AM   
88l71


Posts: 218
Joined: 9/17/2007
Status: offline
I keep a good deal of notes in a dedicated spiral notebook, have a doc file with all my posts, game report files, etc (posts on my thread usually begin with an orders section which usually lists what I'm doing and why) and have started making extensive use of convoy naming. I've taken about a month off from my own game but luckily everything is there when I get back to it.

(in reply to jimh009)
Post #: 158
RE: Allied vs. Jap AI - 9/28/2009 1:20:40 PM   
Galahad78

 

Posts: 386
Joined: 9/28/2009
Status: offline
Hi everyone, my very first post in these forums!

Just wanted to thank jimh009 for his superb AARs , so good they are that I'm planning to buy the game! I'm totally hooked to this game and I haven't even played it!

Keep up the good work!

And now I return to your plans for the Marianas

< Message edited by Galahad78 -- 9/29/2009 8:08:14 AM >

(in reply to jimh009)
Post #: 159
RE: Allied vs. Jap AI - 10/3/2009 2:10:54 PM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: Galahad78

Hi everyone, my very first post in these forums!

Just wanted to thank jimh009 for his superb AARs , so good they are that I'm planning to buy the game! I'm totally hooked to this game and I haven't even played it!

Keep up the good work!

And now I return to your plans for the Marianas


Hi Galahad78,

I'm glad you're enjoying the AAR. Ever since I got back from vacation I haven't had the time to play a single turn - it's that annoying thing called "life." Actually, it's anything but annoying, truthfully. "House hunting" in a devastated real estate market (Reno, NV is one of the epicenters of the housing crash) has eaten up all my time - but it's been kind of fun, too, mainly because I'm a buyer and not a seller!

Definitely buy the game. You'll enjoy it immensely. I'm looking forward to getting back to it. Hopefully that will be soon.

(in reply to Galahad78)
Post #: 160
RE: Allied vs. Jap AI - 10/6/2009 2:53:39 AM   
Yamato_Blitzer

 

Posts: 67
Joined: 8/8/2009
Status: offline
What do you plan to do after the Marianas are taken? Also be warned, i'm not sure how the AI plays with this in AE and maybe it was just my luck, but every time I played against the AI in stock witp it would fortify Saipan with 40+ units. The majority being full combat ID's and with lvl.9 forts. Ugh what a pain. Even with the majority of US ground and air forces being commited to the fight.

< Message edited by Yamato_Blitzer -- 10/6/2009 2:54:21 AM >

(in reply to jimh009)
Post #: 161
RE: Allied vs. Jap AI - 10/7/2009 12:08:34 PM   
Galahad78

 

Posts: 386
Joined: 9/28/2009
Status: offline
Ordered a hard copy and already downloading also!

Good luck with your house hunting

(in reply to jimh009)
Post #: 162
RE: Allied vs. Jap AI - 10/8/2009 12:59:27 AM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline
quote:

ORIGINAL: Yamato_Blitzer

What do you plan to do after the Marianas are taken? Also be warned, i'm not sure how the AI plays with this in AE and maybe it was just my luck, but every time I played against the AI in stock witp it would fortify Saipan with 40+ units. The majority being full combat ID's and with lvl.9 forts. Ugh what a pain. Even with the majority of US ground and air forces being commited to the fight.


I'm hoping that the AI in this game isn't as stupid as in WiTP. The AI in stock WiTP did exactly what you said - it put "everything" on Saipan and left Guam/Tinian completely undefended. In stock, I would take Guam/Tinian and just ignore Saipan, letting everything there slowly starve. The game always ended on 1/1/44 anyways via auto-victory (the Japanese did themselves no favors by turning Saipan into a massive prison).

I still don't know what the AI has in the Marianas. I'm planning on encountering 700-800 AV per island, at a minimum. Guam or Tinian will likely be the first invasion spot - and I'll have 3 divisions going ashore, plus tanks, plus artillery - and at least two divisions in floating reserve. The goal is to simply get a beach head in the Marianas - which island you take first really doesn't matter. Once the beach head is established, and the Allies have land based air support (and assuming the AI hasn't packed 2000 AV on a particular island), the rest of the Marianas should fall relatively quickly and easily.

It's just cracking that "first nut" that is difficult since the Allies don't have any land based air for support.

After the Marianas, it will be simply expanding Allied control space around it. I'll likely follow the real-life Allied attack plans - it makes strategic sense (I have a graphic of attack plans in a previous post somewhere). The only difference is that instead of invading Northern New Guinea from the South (like McArthur did), I'll take a few bases in New Guinea after securing the two bases at Palau.

I plan to completely ignore the South Pacific for the rest of the game - the Japanese seemed to have abandoned it anyways. Rabaul, if intelligence is correct, is very weak. But for all the aircraft based at Truk, I'd be halfway tempting to take Rabaul. But since the game's attack focus has shifted, there's no point in wasting time/troops taking Rabaul as it provides the Allies with little benefit.

< Message edited by jimh009 -- 10/8/2009 1:04:10 AM >

(in reply to Yamato_Blitzer)
Post #: 163
RE: Allied vs. Jap AI - 10/8/2009 1:01:35 AM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: Galahad78

Ordered a hard copy and already downloading also!

Good luck with your house hunting


Thanks. I put an offer in today. Now it's just a matter of waiting months and months to see if the bank approves the sale of the property (it's a short-sale).

Are you enjoying the game? Was the first turn as devastating for you as it was for me. :)

(in reply to Galahad78)
Post #: 164
RE: Allied vs. Jap AI - 10/8/2009 3:47:31 AM   
Yamato_Blitzer

 

Posts: 67
Joined: 8/8/2009
Status: offline
just take ulithi first

Haha yea about the old AI and Saipan. I went to invade saipan once(the AI had 53 units on it, yea i still remember that number...its....seared into my brain) and I thought "well I have 3/4 of American ground forces here and some OZ ID's, along with 3/4 of my entire air strength, I should be able to wipe them out and "just take it"" I had all of my units plan for it 3 months ahead of time.....I land, make some initial success (it merely became a huge battle of attrition that I was slowly winning) I bombarded it daily from air and sea, even did round the clock naval bombardments, got the forts down to 0....kept attacking, had more than enough supplies, let my men rest when they needed, had good leaders etc etc...Still, it simply wasn't enough. I could have done it but it would have been within a ridiculous time frame. that island ain't one bit easy when its massively fortified. But simply bypassing it is obviously the best option. At the time I was simply overcome with "going in for the kill" and i was set on destroying them for the sake of destroying them. gained nothing, had my men cut down for nothing because I had adopted a 1916 western front mentality.

The battle for Tokyo was always quite brutal too. I remember the AI having between 115-125 units stationed at tokyo...Now I don't care how much naval and air support you have, that's gonna take a looong time. Indeed it did. 4 months of naval and air bombardments....send all of your units to Tokyo. Start artillery bombardment for 30 days, while still bombing and shelling with sea/air. Then begin the actual assaults, 2 months of continuous ground assaults and a staggering casualty list for the encircled Japanese garrison.

Haha anyways ill stop ranting.

< Message edited by Yamato_Blitzer -- 10/8/2009 4:32:51 AM >

(in reply to jimh009)
Post #: 165
RE: Allied vs. Jap AI - 10/13/2009 5:24:04 PM   
Galahad78

 

Posts: 386
Joined: 9/28/2009
Status: offline
quote:

ORIGINAL: jimh009
Are you enjoying the game? Was the first turn as devastating for you as it was for me. :)


Not yet, I'm waiting (hardly ) to get my physical copy with the fantastic (I've read) manual to start. This game is so overwhelming that I'm afraid to enter it without a guide

I did try, however, a first turn with the Allies, and, well...4 BBs sunk at PH and 2 more heavily damaged, plus the Prince of Wales and Repulse sunk, so...it wasn't a good start

PD: Got it!!!! Very nice manual , it reminds me Microprose's manuals from long, long ago.... Let's start kicking yellow a****

< Message edited by Galahad78 -- 10/14/2009 10:35:17 AM >

(in reply to jimh009)
Post #: 166
RE: Allied vs. Jap AI - 10/13/2009 11:39:12 PM   
Yamato_Blitzer

 

Posts: 67
Joined: 8/8/2009
Status: offline
It isn't as overwhelming as it seems at first. But there are alot of details to remember.

(in reply to Galahad78)
Post #: 167
RE: Allied vs. Jap AI - 10/14/2009 2:14:44 AM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Why are you sending your Java-based SS back to Colombo to rearm? Have you moved all AS support out of Java? If not, the AS units at Soerbaja ought to be able to (with supply) rearm your subs. Don't send them to Colombo if you don't have to!

(in reply to jimh009)
Post #: 168
RE: Allied vs. Jap AI - 10/14/2009 12:18:55 PM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: Chickenboy

Why are you sending your Java-based SS back to Colombo to rearm? Have you moved all AS support out of Java? If not, the AS units at Soerbaja ought to be able to (with supply) rearm your subs. Don't send them to Colombo if you don't have to!


Agreed...with one caveat. Don't keep them there to long, however, as you can't build unlimited AS's as you could in stock WiTP. AS's are valuable commodities, so you don't want to lose them unnecessarily. Once the Japanese are within Betty range of Java (Soerbaja in particular), it's time to start giving serious consideration to bugging them out to Colombo and/or Sydney. Similarily, if Japanese carriers are on the prowl, you want your AS's in a galaxy far, far away.

You should be safe through December, probably part of January. But by late January, any good Japanese player (even the AI), should have shut things down - making it iffy at best to keep valuable ships in/around Soerbaja.

(in reply to Chickenboy)
Post #: 169
RE: Allied vs. Jap AI - 10/14/2009 12:20:04 PM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline
PS - Sorry for the "stoppage" in this AAR. I simply haven't had the time to play more than a few turns over the past few weeks. That annoying thing called life - although it's in a good way, at least.

The game I'm playing isn't over by a long shot. For me, the fun is just beginning - as I love the broad based Allied offensives of late 1943 and 1944. So many toys to play with!!

(in reply to jimh009)
Post #: 170
RE: Allied vs. Jap AI - 10/14/2009 12:24:08 PM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: Yamato_Blitzer

just take ulithi first

Haha yea about the old AI and Saipan. I went to invade saipan once(the AI had 53 units on it, yea i still remember that number...its....seared into my brain) and I thought "well I have 3/4 of American ground forces here and some OZ ID's, along with 3/4 of my entire air strength, I should be able to wipe them out and "just take it"" I had all of my units plan for it 3 months ahead of time.....I land, make some initial success (it merely became a huge battle of attrition that I was slowly winning) I bombarded it daily from air and sea, even did round the clock naval bombardments, got the forts down to 0....kept attacking, had more than enough supplies, let my men rest when they needed, had good leaders etc etc...Still, it simply wasn't enough. I could have done it but it would have been within a ridiculous time frame. that island ain't one bit easy when its massively fortified. But simply bypassing it is obviously the best option. At the time I was simply overcome with "going in for the kill" and i was set on destroying them for the sake of destroying them. gained nothing, had my men cut down for nothing because I had adopted a 1916 western front mentality.

The battle for Tokyo was always quite brutal too. I remember the AI having between 115-125 units stationed at tokyo...Now I don't care how much naval and air support you have, that's gonna take a looong time. Indeed it did. 4 months of naval and air bombardments....send all of your units to Tokyo. Start artillery bombardment for 30 days, while still bombing and shelling with sea/air. Then begin the actual assaults, 2 months of continuous ground assaults and a staggering casualty list for the encircled Japanese garrison.

Haha anyways ill stop ranting.


You know, I tried that once too. Once it was clear the game was going to end in an auto-victory on 1/1/44, I decided for the fun of it to invade Saipan in early December of 1943, just to see what happened.

It was UGLY. The japanese had enough supply there to seemingly last the war. Between the 100's if not 1000's of coastal defense guns there, the endless supply and the 2500 AV the japanese had packed on the island, the invasion was a disaster. When the game ended in auto-victory on 1/1/44, five divisions had been chewed up for damn little gain. Also lost a LOT of transports to the coastal defense guns.

In stock WiTP, there was one Japanese coastal defense unit that had a "bug." It has like 500+ defense guns, despite only having like a few hundred men in the unit! That unit more than anything probably wiped out my invasion force.

(in reply to Yamato_Blitzer)
Post #: 171
RE: Allied vs. Jap AI - 10/14/2009 12:27:50 PM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: Galahad78

quote:

ORIGINAL: jimh009
Are you enjoying the game? Was the first turn as devastating for you as it was for me. :)


Not yet, I'm waiting (hardly ) to get my physical copy with the fantastic (I've read) manual to start. This game is so overwhelming that I'm afraid to enter it without a guide

I did try, however, a first turn with the Allies, and, well...4 BBs sunk at PH and 2 more heavily damaged, plus the Prince of Wales and Repulse sunk, so...it wasn't a good start

PD: Got it!!!! Very nice manual , it reminds me Microprose's manuals from long, long ago.... Let's start kicking yellow a****


It IS a nice manual, but I've yet to touch it! I guess I prefer the "punishment" of trial and error. Whenever I read a manual for a game, especially one like this that is so complex, I simply forget 99% of what I read. Just too much information packed into too little space. A handful of times I've opened up the PDF manual to get details about pesky questions I might have (such as why APD's where causing such an astounding loss of readiness along with determining which atolls are small/medium), but beyond that it's all been trial and error for me!

Of course, I knew WiTP stock inside and out, so it made the transition much easier. I shudder just thinking about starting AE without any background in WiTP whatsoever.

(in reply to Galahad78)
Post #: 172
RE: Allied vs. Jap AI - 10/14/2009 12:52:14 PM   
Galahad78

 

Posts: 386
Joined: 9/28/2009
Status: offline

quote:

ORIGINAL: jimh009
It IS a nice manual, but I've yet to touch it! I guess I prefer the "punishment" of trial and error. Whenever I read a manual for a game, especially one like this that is so complex, I simply forget 99% of what I read. Just too much information packed into too little space. A handful of times I've opened up the PDF manual to get details about pesky questions I might have (such as why APD's where causing such an astounding loss of readiness along with determining which atolls are small/medium), but beyond that it's all been trial and error for me!

Of course, I knew WiTP stock inside and out, so it made the transition much easier. I shudder just thinking about starting AE without any background in WiTP whatsoever.


I do prefer it also, my most satisfaying games are always when I start figuring out how things work, making mistakes and learning from them. But in this case I do not even know how to load a vessel with troops, supplies or whatever, or even how to move it, for that case I'll let you know my progress

(in reply to jimh009)
Post #: 173
RE: Allied vs. Jap AI - 10/15/2009 12:35:16 PM   
Yamato_Blitzer

 

Posts: 67
Joined: 8/8/2009
Status: offline
Youll like this game then Galahad. It is by far the most rewarding game i've ever played in the aspects you mentioned above. The biggest reward is when you try something new and put it to the test and see the results. It is the most rewarding game i've ever played, but it's extremely time consuming (if you wanna keep a meaningful game afloat).

The manual is vast, but very nice and simple to use.

< Message edited by Yamato_Blitzer -- 10/15/2009 12:37:34 PM >

(in reply to Galahad78)
Post #: 174
RE: Allied vs. Jap AI - 10/15/2009 1:48:33 PM   
Yamato_Blitzer

 

Posts: 67
Joined: 8/8/2009
Status: offline
I recall my final loss of ships totaled around 20. My ground casualties were too horrendous for me not to go into denial about them. I can't give an estimate.

That supply situation you speak of was the case in my game as well. I bombed and strafed them for endless months and bombarded it with all of my BB's and CA's for about 2 months before invading....Then, even after my troops were evacuated i kept behind some 200 fighter-bombers, 150 DB's, 100 LB's and several DD's and CL's to bomb it daily for months and months afterwards....I was already fighting for Tokyo when I went to the Jap side to see the damage after all those months and they still had white supply levels at 4x what the garrison needed. They must have started out with AT LEAST 10x what the garrison needed. Cause that was about a year straight of daily bombing and shelling, then that huge ground battle.

< Message edited by Yamato_Blitzer -- 10/15/2009 1:49:52 PM >

(in reply to jimh009)
Post #: 175
RE: Allied vs. Jap AI - 10/25/2009 7:27:08 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
please keep up the aar, greaat stuff for folks like me who are interested in this thread

(in reply to Yamato_Blitzer)
Post #: 176
RE: Allied vs. Jap AI - 11/3/2009 9:10:33 AM   
jimh009

 

Posts: 368
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: freeboy

please keep up the aar, greaat stuff for folks like me who are interested in this thread


Hi Freeboy,

I do plan to get on with this AAR again soon--this game is NOT abandoned. lol, it's just that pesky thing called life. I don't have the "massive block" of time available as I did this past summer...when I could play all day--and did! Right now my time is being split between finishing up my first novel (which takes up more time than AE does, believe it or not!), getting my web sites ready for Christmas (which is how I earn my living), and "house-hunting."

(in reply to freeboy)
Post #: 177
RE: Allied vs. Jap AI - 11/6/2009 9:13:53 PM   
jackyo123

 

Posts: 697
Joined: 2/4/2008
Status: offline
this is a GREAT aar. Best one Ive read that focuses on pure strategy.

(in reply to jimh009)
Post #: 178
RE: Allied vs. Jap AI - 11/18/2009 12:33:34 AM   
Yamato_Blitzer

 

Posts: 67
Joined: 8/8/2009
Status: offline
Why don't you just admit that the game is abandoned?

(in reply to jackyo123)
Post #: 179
RE: Allied vs. Jap AI - 11/18/2009 4:29:18 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
no worries, u motivated me to start several against ai as I tune up for real players... WOW the AE AI is so much better ! bravo

(in reply to Yamato_Blitzer)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Nuggets of Wisdom for the Allies Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.094