Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Force Z sucide Run

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Force Z sucide Run Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Force Z sucide Run - 8/4/2009 12:19:24 AM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Was not the risk of the loss of the KB to an American counterattack AFTER the Pearl Harbor Raid a prominent consideration in Nagumo's calculus? If we are to justify canceling out Allied Player intervention in the decision to risk the PoW to Japanese airpower why is Nagumo allowed to behave differently. The results of the PH raid in AE have seemed to be weighted heavily towards a more devastating attack than historically with the number of reported hits here, there, and everywhere approximating or even exceeding the number of attacking aircraft. In the game Nagumo has absolutely no worries about an Allied counterattack and has more fuel and weaponry than was available for his ships and is thus utterly free to make a third strike, a fourth strike and etc, secure in the knowledge that the Allied Player can do nothing much about it except pray that he gets some storms settle in over Oahu.

(in reply to Przemcio231)
Post #: 31
RE: Force Z sucide Run - 8/4/2009 12:28:50 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
He does not have more fuel or weaponry than historical. The rest is certainly debatable and I could understand a house rule that says "do the historical strike and leave" or just play the December 8th scenario.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to spence)
Post #: 32
RE: Force Z sucide Run - 8/4/2009 12:41:04 AM   
jazman

 

Posts: 369
Joined: 1/20/2007
From: Crush Depth
Status: offline
That we are playing a game means we get to apply the lessons learned from WWII. (A good AI should be able to throw new lessons at us, too.) Anyway, there are easy workaounds to the Force Z and Fanatical Attacking Nagumo "problems". Easy. If you can learn this game, these workarounds are childishly easy.

(in reply to Erik Rutins)
Post #: 33
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Force Z sucide Run Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

9.656