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Game freezes on end turn (another one)

 
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Game freezes on end turn (another one) - 8/13/2009 12:11:06 PM   
Harain

 

Posts: 48
Joined: 8/8/2006
Status: offline
Basically, the turn never finishes, it locks after the events phase, before the naval phase. Had the exact same problem before, but was fixed, so must be another (similar) bug. http://www.matrixgames.com/forums/tm.asp?m=2201438

Am including the autosave (Autosave.zip), but had to put the Reports.dat file in a diferent zip, because of the 500k limit (you might consider changing that limmit to 1mb on the forums btw...). Just put the Reports.dat in the Reports.zip file in the Autosave dir.

Really hope you can figure this 1 out also, would really like to finish this game


PS: didn't include the ConsoleOut.tx because of its HUGE size, 100s of thousands of lines like the following example (last 10 lines of file):

Condition for event with ID=947 is false.
Expression OK, starting resolving it...
Expression OK, starting resolving it...
Condition for event with ID=948 is false.
Expression OK, starting resolving it...
Expression OK, starting resolving it...
Condition for event with ID=949 is false.
Expression OK, starting resolving it...
Expression OK, starting resolving it...
Condition for event with ID=950 is false.


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RE: Game freezes on end turn (another one) - 8/13/2009 12:11:57 PM   
Harain

 

Posts: 48
Joined: 8/8/2006
Status: offline
2nd part of save game files

Attachment (1)

(in reply to Harain)
Post #: 2
RE: Game freezes on end turn (another one) - 8/13/2009 1:02:54 PM   
Bleck


Posts: 741
Joined: 3/8/2009
From: Poland
Status: offline
events/molotov_line.xml
line 3035:
<effect method="Flag.SetValue" param0="9547" param1="1"/>

change to
<effect method="Flag.SetValue" param0="9567" param1="1"/>


_____________________________

Wastelands Interactive member (Programmer)

(in reply to Harain)
Post #: 3
RE: Game freezes on end turn (another one) - 8/13/2009 1:33:26 PM   
Harain

 

Posts: 48
Joined: 8/8/2006
Status: offline
Worked again, thx a lot

Really fast and efficient

(in reply to Bleck)
Post #: 4
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