Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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quote:
ORIGINAL: Marshall Ellis Well I suppose ??? but I need to create a decision point (Multiple options here) for the three options (destroy, eat, convert). I can take a look...BUT it will be down the road a bit here. Actually, there are two points at which this could happen: During land movement and after combat. During land movement, any depot that is not garrisoned and has no friendly at-war corps guarding it, the attacker should be able to do any of the three. However, under the old rules, this depot could not be used as part of a supply chain for purposes of extending the supply chain. So, it would have to be marked as "placed this turn" if converted. Eating it is self-evident, as is destroying it. After combat, destroy and convert are still possibilities. However, convert doesn't need to concern itself with "placed this turn", because supply is already over. NOTE: When you implement this, you should tell the user his options, but also make note of how many depots remain available for placement. Players will want to know how many are left, but it would seem unlikely that they can turn on that view while you are prompting them. Something like "You may convert, consume, or clobber this depot. You have X depots remaining off map." ALternately, you could say "X/7 depots", if you want to do that much coding (people may not remember how many they have in total).
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