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Equipment Inventory in Sceario Dump

 
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Equipment Inventory in Sceario Dump - 8/16/2009 8:53:23 PM   
kenwolfe

 

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I am using the Scenario Editor in TOAW III release 3.2.29.27. I have been creating a scenario text dump for several of the scenarios which are distributed with TOAW III. The dump includes two sections entitled Complete Equipment Inventory, one for each Force. The problem I am having is that it appears that *both* sections are actually showing the equipment inventory of Force 1. Each section correctly identifies the particular Force, but they both show the equipment inventory for the first force. For example, in the dump for Burma Campaign 1942-1945 the first inventory is prefixed:
Complete Equipment Inventory::Allied CBI.
and the second is prefixed:
Complete Equipment Inventory::Japanese.
But they both show the equipment inventory for the Allies (M3 Stuart tanks, B-17s, etc). Strangely the preceding Inventory and Replacements sections correctly show the equipment for the two respective Forces, it is only the Complete Equipment Inventory that is incorrect. I don't think this is a problem with corrupted scenario files since I see this consistently in several of the provided scenarios. Is this a known problem? Thanks.

_____________________________

Ken Wolfe
Winnipeg, Manitoba, Canada
Post #: 1
RE: Equipment Inventory in Sceario Dump - 8/17/2009 10:41:40 PM   
Curtis Lemay


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Known problem. Fixed in 3.4.

(in reply to kenwolfe)
Post #: 2
RE: Equipment Inventory in Sceario Dump - 8/17/2009 11:48:31 PM   
kenwolfe

 

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Is there any workaround until TOAW III 3.4 is available? The only thing that comes to mind is to dump the OOB to XML and write a program to parse it.

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Ken Wolfe
Winnipeg, Manitoba, Canada

(in reply to Curtis Lemay)
Post #: 3
RE: Equipment Inventory in Sceario Dump - 8/21/2009 9:45:19 AM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
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quote:

The only thing that comes to mind is to dump the OOB to XML and write a program to parse it.


Many moons ago I wrote a program I called "Scenario Viewer" which parsed the scenario text dump and displayed the sections in a navigable tree in one pane and the content of a section in another when selected. On seeing your post I fired it up to find the program misses that section in its entirety (something I'd never noticed until now).

To cut a long story short, it needs rewriting (from scratch since it's in VC++ and I want it in C#) first of all to add the missing section and second of all to use the proposed scenario/OOB XML format. The latter doesn't contain a "Complete Equipment Inventory" section either but obviously it can be determined from adding up the OOB formation equipment nodes. Upshot is I'm planning to write the code anyway so there's no reason why an interim utility couldn't be made available - it depends what format you want the output in.

(in reply to kenwolfe)
Post #: 4
RE: Equipment Inventory in Sceario Dump - 8/21/2009 2:24:58 PM   
Jo van der Pluym


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From: Valkenburg Lb, Netherlands
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quote:

ORIGINAL: Curtis Lemay

Known problem. Fixed in 3.4.


Do you also mayby know when?


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Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

(in reply to Curtis Lemay)
Post #: 5
RE: Equipment Inventory in Sceario Dump - 8/21/2009 5:09:58 PM   
Curtis Lemay


Posts: 12969
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quote:

ORIGINAL: Jo van der Pluym


quote:

ORIGINAL: Curtis Lemay

Known problem. Fixed in 3.4.


Do you also mayby know when?



If you mean when 3.4 will be released, not even Ralph could know that. The code is almost finished, but there are still a few thorny issues left to solve. Once the code is finished, there are some "build" tasks that will take some time, too.

And it all depends upon Ralph's schedule. It tends to be spotty. To illustrate that, since 3.2 was released, he posted changes solid from Nov 07 thru March 08, then a bit in May 08. There was then a gap till Sept 08, when we had him solid again thru April 09. Since then, just a few posts in May, June, and July. Nothing in August yet. There seems to be a pattern there that would indicate that he's due to be back solid again soon, but I don't know if we can count on it.

Part of the reason it's taking so long is my fault. Since it was intended for 3.4 to be the last update of III, I pushed to have as much stuffed into it as I could get away with. It's going to be more substantial than previous updates.

(in reply to Jo van der Pluym)
Post #: 6
RE: Equipment Inventory in Sceario Dump - 8/22/2009 10:53:13 AM   
Jo van der Pluym


Posts: 834
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From: Valkenburg Lb, Netherlands
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quote:

ORIGINAL: Curtis Lemay
The code is almost finished, but there are still a few thorny issues left to solve. Once the code is finished, there are some "build" tasks that will take some time, too.


Which thorny issues? and what do you mean with "build" tasks?

quote:


Part of the reason it's taking so long is my fault. Since it was intended for 3.4 to be the last update of III, I pushed to have as much stuffed into it as I could get away with. It's going to be more substantial than previous updates.


Do you mean that this is the last update? And what then about the wishlist and the bug and etc..?

_____________________________

Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

(in reply to Curtis Lemay)
Post #: 7
RE: Equipment Inventory in Sceario Dump - 8/22/2009 3:46:08 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
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quote:

ORIGINAL: Jo van der Pluym

Which thorny issues? and what do you mean with "build" tasks?


A few of the features still aren't working and are non-trivial. The "build" I was refering to is all the extra stuff that goes into the update beyond just the "Opart 3.exe" file. Documents, graphics, new/updated scenarios, etc.

quote:

Do you mean that this is the last update? And what then about the wishlist and the bug and etc..?


I meant that, at the time, it was intended to be so. That may have been revised a bit, since. As for the wishlist, I expect that most of that will have to wait for IV.

< Message edited by Curtis Lemay -- 8/22/2009 3:57:38 PM >

(in reply to Jo van der Pluym)
Post #: 8
RE: Equipment Inventory in Sceario Dump - 8/22/2009 8:45:48 PM   
kenwolfe

 

Posts: 51
Joined: 3/12/2008
Status: offline

quote:

ORIGINAL: parmenio


quote:

The only thing that comes to mind is to dump the OOB to XML and write a program to parse it.


Many moons ago I wrote a program I called "Scenario Viewer" which parsed the scenario text dump and displayed the sections in a navigable tree in one pane and the content of a section in another when selected. On seeing your post I fired it up to find the program misses that section in its entirety (something I'd never noticed until now).

To cut a long story short, it needs rewriting (from scratch since it's in VC++ and I want it in C#) first of all to add the missing section and second of all to use the proposed scenario/OOB XML format. The latter doesn't contain a "Complete Equipment Inventory" section either but obviously it can be determined from adding up the OOB formation equipment nodes. Upshot is I'm planning to write the code anyway so there's no reason why an interim utility couldn't be made available - it depends what format you want the output in.



My immediate need was just to get an inventory of aircraft for each force in some scenarios. Since air unit formations tend to be grouped together in standard-sized units it was pretty easy to just eyeball the text or XML dump and add up the numbers. From my perspective I would say don't worry about it, but that will be a nice thing to have fixed in 3.4. Thanks.

_____________________________

Ken Wolfe
Winnipeg, Manitoba, Canada

(in reply to parmenio)
Post #: 9
RE: Equipment Inventory in Sceario Dump - 9/16/2009 8:18:53 PM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
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This may be of some use to you:

TOAW III Scenario Viewer

(in reply to kenwolfe)
Post #: 10
RE: Equipment Inventory in Sceario Dump - 9/17/2009 5:48:06 PM   
kenwolfe

 

Posts: 51
Joined: 3/12/2008
Status: offline
I downloaded the TOAW II Scenario Viewer and had a quick look. I think that will be very useful, particularly its ability to read the XML OOB export. Thanks.

_____________________________

Ken Wolfe
Winnipeg, Manitoba, Canada

(in reply to parmenio)
Post #: 11
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